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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cruisers

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Cruisers
Offline Lunaphase
03-11-2009, 03:45 AM,
#1
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Posts: 1,405
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Gallian cruiser gun dmg: 960
Council cruiser gun dmg: 640
Same refire.
Gallian cruiser has more armor, same manuverability.
imbalance much? same energy cost.

[Image: lunasig2.png]
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Earl.Jacob
03-11-2009, 03:48 AM,
#2
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maybe the council does not have the tech to build high damage guns. But, could just be an honest mistake.
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Offline Lunaphase
03-11-2009, 03:52 AM,
#3
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Posts: 1,405
Threads: 68
Joined: Apr 2008

its still not fair to the players for that much of an imbalance... when grn players can do over twice the damage the council guy can

[Image: lunasig2.png]
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Offline Tenacity
03-11-2009, 04:21 AM,
#4
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this is probably for the same reason that the gallic royal navy has a VHF, but the best ships available to gallia unlawfuls (council included) are HF's.

It's a resistance movement, the council uses old, outdated, or stolen ships to fight against the king's forces. They dont have access to the latest tech developed by gallia's scientists and engineers, and they dont have the resources to do much of their own research and development.


[Image: Tenacity.gif]
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Offline Lunaphase
03-11-2009, 04:53 AM,
#5
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Yes, but they have control of their own shipyard even(champagne) and would certainly try to upgrade to match. frankly, RP is only fun if both sides stand a fighting chance

[Image: lunasig2.png]
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Offline Tenacity
03-11-2009, 04:54 AM, (This post was last modified: 03-11-2009, 04:56 AM by Tenacity.)
#6
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are the projectile speeds and energy use on the weapons the same? Refire rate and damage arent the only stats to take into account for weapons.

Some weapons have greater range but less damage, lets them bombard the enemy from outside of the enemy's weapon range.

Some weapons have less damage but greater efficiency, with capships this is huge - since more efficient weapons allow you to fire guns and regenerate energy at the same time after firing off some of the 'expensive' heavy weapons, like mortars/pulse turrets/razors.

Projectile speed also plays a part, as higher speed allows easier aiming.

[Image: Tenacity.gif]
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Offline Lunaphase
03-11-2009, 05:01 AM,
#7
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i tested, yes, energy and speed are the same. the only diffrence is damage and what color bolt they shoot.

[Image: lunasig2.png]
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Offline MarvinCZ
03-11-2009, 01:33 PM, (This post was last modified: 03-11-2009, 01:43 PM by MarvinCZ.)
#8
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Can you please, explain to me what you are talking about?

GRN Cruiser Turret - 2780 dmg
Council Cruiser Turret - 2600 dmg

Edit: There isn't a single weapon in the mod with damage of 960.
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Offline Lunaphase
03-11-2009, 06:13 PM,
#9
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The damage inbalance between the factions. across the board, the grn have the advantage in ships and guns

[Image: lunasig2.png]
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Offline Nightwind
03-11-2009, 06:37 PM, (This post was last modified: 03-11-2009, 06:41 PM by Nightwind.)
#10
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I don't really understand your problem. There may be differences and it may be to the disadvantage of a certain faction. That's only realistic.

Look, why shouldn't the grn ba able to cunstruct better ships. (Better in all aspects) If you want to play a council char you (should) have to live with that.
You have to work in a team to take down one of their cruisers. It actually encourages RP. If you want a good PVP mod then I'd understand your position. But the different ships in the world of FL are not (or at least should not be) equally potent.
I'd like to see unlawful / pirate ships fleeing from military ones because they know very well that they'd stand no chance alone.
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