Posts: 6,082
Threads: 465
Joined: Nov 2014
Staff roles: Art Developer
==================== Type: System Bug: There needs to be a render distance on the ice debris ====================
There is no LOD culling or a sufficient despawn distance for the Pristine Ice mining.
Basically whenever you shoot the chunk, it explodes into little chunks. These little chunks will keep flying off into the infinite and cause massive load on the game memory, reducing FPS, etc, because the game is still constantly trying to render all of those objects.
For example, this is me cruised away for about 16k, and you can still see the chunks floating away. (the white dots and the cluster of white dots near the left)
Posts: 6,082
Threads: 465
Joined: Nov 2014
Staff roles: Art Developer
It's just the Pristine Ice field, since it has its own unique 'explosion debris' effect which doesn't despawn. Unless there were new fields added, this should be the only one with the issue. the Azurite Gas one wouldn't do anything, since it's just alchemy.
Just wanted to point out that the bug is still there after this patch.
Reducing the effects (reducing object detail and texture has no effect) to low under F1 performance will make the fps go down to around 60 instead of 30 (down from 150 originally), but it looks like the game tends to crash when you keep mining for too long..