Well, I saw some Oracle| players in NY, I was even a keeper, but something about the nomads escaped my minds. What should they really look for ?
Actually, I see them like the aliens in Independence Day, coming for the destruction or control of the humans. That would explain the SP mod.
But actually, the Oracle are going on a way where the nomads are ... peaceful. The complete opposite.
This might sound odd, but I always imagined them (from singleplayer anyway) as celestial janitors, basically. They've been left by the Dam K'vosh (sp?) to "keep the Sirius sector clean" However, Humanity in this case happens to be the FL equivalent of an infestation of rats or something, so the nomads are destroying them by any means necessary.
The Nomads are not peaceful. They keep making the point that they're better than us, etc, they're enlightened, but the only way to achieve any sort of peace with them is to become them. They're the Bilogical Borg. Peace through assimilation. Some sort of charity on the part of a species claiming to be so good and pure would be nessisary, and I've never observed anything like that. Part of the reason Mourning is rather disgusted with them. There's nothing wrong with them being just a janitor, but there's a disconnect going on whenever anyone claims they're peaceful. The mindshare, if it can be considered a single entity, is at war with every other entity its encountered in, at least, 800 years. Humans are much more peaceful.
So far, all of you are incorrect, the nomads arent peaceful nor warlike. Sirius is their home, basically it was almost completely designed for them, the Library on Manhattan, Cardamine and so on. All they want is for the humans to leave basically. By force, manipulation or any other mean that they can achieve. They're not seeking to eradicate the humans, just remove them from Sirius.
Edit: Anyhow, refraining from guessing till the Lore comes out is best you can do really.
It's been put down as Nomad lore that Sirius is Nomad space.
It was designed for them, or belongs to them.
That said and done, the Ka'vosh folks, being mighty nad powerful, ought to have known that their pets might end up fighting with other folks who might appear.
Perhaps this whole thing is a test, to see if the Nomads can be worthy of the treats they are given.
I mean, you try not to spoil children, even the phrase gives away what tends to happen.
In the end, we are strangers who have invaded their home and have gone about destroying it, infesting it, changing it and stripping it of resources while also helping ourselves to their goody bags.
They want their house back.
//Be nice to have the lore and I am no expert but my Wild's "motivation" is that he feels the "tug" of the human memory combined with the natural flows and urges of his host body--always in conflict --the "self" versus "Us".
The Hivemind is the peaceful harmonious "zen" state for him but the human memory and sensation are strongly attractive even as they are simultaneously repellent. He loathes and hates the humanity within him but it also is fascinating and compelling in its alieness at the same time.
His own natural imperative is to remove that which is a threat and combined with residual/remembered/felt human emotion this can be a "beserker blood lust" of sorts in battle and taking all his concentration to restrain otherwise.
The very fact that "he" has to struggle even in part with this (as an individual) is shameful and disturbing to "him". His greatest fear is that the "light" is or will be diminished within him by association and knowledge of his human host. The longer he endures it, the more familiar it becomes and the easier and more natural thinking in terms of "I" and "me" becomes as well. On one level it seems right (that's the growing familiarity) but it is horrifying to his own natural (group connected) thinking that this could even remotely be seen as "right".
His recurring nightmare is that he is standing before a Keeper and asking, "Is the light diminished in Us?" and they grow dark and vanish away from his sight.
Losing the ability to be connected and "see-into" the Nomad world is the greatest fear--akin to a human literally going blind. it is a terrifying prospect and ever present concern to a long-time Wild. Onje of the infocards states, "The Wild become less so each passing year"--gives credence here.
That's my take anyway--hence the name here "Balance".
How about that lore document, then? Over a hundred pages, yet? Refrain from guessing until it comes out is much like telling me to wait for 85 to be out of beta before continuing my rp. Not going to happen, pretty pointless, and a little bit unfair, to tell me that the subject isn't open to discussion because you've not come out with your great and heavy document of lore.
How canon will that lore be, then? Is it admin mandated, or just faction rp? Can it be enforced by the faction on people who disagree? All things I'm considering.
I'm entirely correct, so far as I'm operating off of all the public information at my disposal to produce something that seems rather internally coherent. Just because you're working up something in the background which might invalidate my point..
They're at war. Warlike. At war with everything they've ever met, because they never leave 'their' space (don't use much of it either). They're greedy, and warlike.
The lore will be canon for disco from what I gathered. It has about 43 pages for now and it will come out when the beta is done, or we might publish a "beta" lore soon without some parts, when we see how we vote about it. A few admins can see the lore, but its not admin mandated. There can be no other faction that disagrees with it as there will be no other Nomad faction. That about answers your questions I believe?
' Wrote:How about that lore document, then? Over a hundred pages, yet? Refrain from guessing until it comes out is much like telling me to wait for 85 to be out of beta before continuing my rp. Not going to happen, pretty pointless, and a little bit unfair, to tell me that the subject isn't open to discussion because you've not come out with your great and heavy document of lore.
How canon will that lore be, then? Is it admin mandated, or just faction rp? Can it be enforced by the faction on people who disagree? All things I'm considering.
I'm entirely correct, so far as I'm operating off of all the public information at my disposal to produce something that seems rather internally coherent. Just because you're working up something in the background which might invalidate my point..
They're at war. Warlike. At war with everything they've ever met, because they never leave 'their' space (don't use much of it either). They're greedy, and warlike.
I'd agree with Unseelie mostly here. The lore is wonderful if it lays out a historical context, defines the biological vectors of infection and physiological states of the entities. Other than that, players should have freedom within those parameters.
The Nomads and Wild never encountered "other thought" before humans--its entirely plausible that they would have a "flee or fight" response (in their case, "Ex-ter-mi-naaaate!") to cleanse what they might see as a blasphemous evil to the universe.
We also have to accommodate the limitation that we must play as individuals. "We are one" doesn't leave much for "character development" and it certainly limits all you can do or say. Its also impossible for us to remain on exactly the same page in each rp encounter--we don't know what every other Wild-Nomad is doing as the Nomads might.
I'd like to imagine that the Nomads are like ants--using direct chemical exchange or contact to "dump" core level information between one another and using the telepathic link primarily for communication. I'd also like to imagine they have some ability to "shut out" the rest of the hivemind (not fully--but in specific narrow ranges) in order to create their own "sandbox" for exploration of other forms of thought etc.--the Wild are a perfect example of this. This also makes real sense in terms of evolutionary advantage--the ability to try new forms of existence in a controlled way while still retaining the old and to simultaneously create new evolutionary offshoots of your core species.
So a Nomad lives in a human as a "Wild" voluntarily in order to as fully as possible explore human thinking and being and understand it--then he "opens back up" to the Nomad mind and shares knowledge of his experience and if it is deemed valuable, takes the final step of physically sharing it with all other Nomads (chemical-physical transference).
Such a device explains the separation and differences between Nomads and Wild in game as well. The Nomad mind sees the value of human intel through the Wild but fears contamination by reabsorbing them fully back into the "body". Explains the status quo quite logically. So the Wild are "in but out" simultaneously. To the hive, they are simply a portion of their form slewed off to study--like we would study fingernail clippings--but to the Wild, the still present link, knowledge of their former integration and always present pressure of humanness would create tremendous angst.
Wilde exist for the sole purpose of manipulating humans more or less. When a nomad enters the human body the human mind doesn't exist anymore, its subdued and impossible to fight back. Thus in essence Wilde are pure nomads, just in human bodies. So you're a bit off there. Also, nomads are individuals linked to a network with other individuals, per se, a peer to peer network, that's what mindshare is. An instant telepathic network that makes every bit of information they see, gather or know, instantly available to everyone else in the nomad race.