of course and Couden there is the only pirate in game that the trader can find during his run, and also the cargo is for free right? the trader can mine with a 5k? no, he has to buy it from a miner or a pob. like i said ... nothing here surprises me anymore.
Please hire escorts if you don't want to be pirated. This is not a singleplayer mod. Thanks.
That aside, cargo piracy is very vague. So far all people have said that you can pirate for as much as you can carry, which does open up some interesting possibilities.
(12-11-2022, 11:53 AM)Lusitano Wrote: of course and Colden there is the only pirate in game that the trader can find during his run, and also the cargo is for free right? the trader can mine with a 5k? no, he has to buy it from a miner or a pob. like i said ... nothing here surprises me anymore.
I mean . . . it's still piracy - if you got the ore 2 minutes ago the PoB or miner should still be around.
There's also a trick I use in Gallia so it doesn't hurt so much haha. @Groshyr made an excellent job of NPC transports having actually moderate profit commodities on. So what I do is - I just hover and shoot them while waiting for a trader on my frigate. And when they come I demand their cargo in exchange for my lawful sellpont commod I took from an NPC they can sell for 3k+ per pop nearby anyways
Also, I want to stress - it's in traders' interest that Frigates are used instead of bombers - they are slower, and have less firepower - it's both easier to avoid them if you get good reaction time (without metagaming player list) as you cruise at the same speed and to hire actual escorts. A battletransport can put up a good fight while flying to a base too.
For pirates they have the great versatility of being able to both take and give (see example in the above post) cargo. People are just lazy to use them as they are less convenient than bombers + monetary demands- I think FLG are the only faction exclusively flying frigates when going after traders (hi GMS ) - it's not as bad as you make it sound.
Welcome to your piracy guidelines with Werdi. I gladly ignore the replies so far because they are messy and not very constructive imho.
First a few generic things:
Reward traders who RP with you by making lower demands. Make the "How much?" one liner people aware iRP that such impatience will cost them money/cargo. You can be rude, you're a pirate. Just don't overdo it with profanities. Trader RP does not have to be their life story, but "Hi", "How much?" "Go lower?" is not behavior we should encourage through special treatments. Traders accepting this is a game with RP elements and type a couple of sentences for 5 minutes should be rewarded. It is not that hard and it does not hurt people's profits, making money is easy as hell as it is.
Know your own location. Knowing your own location helps you determine how close to a drop off point the trader is. The closer they are to their destination, the lower the chance (these days) that they run into another pirate. Communication by the trader about prior robberies is key here, if they cannot communicate we are back at 1) and you cannot reflect eventual adjustments to demands for the sake of fair play.
Now to cargo piracy:
Never demand more than you can carry. It will get you in trouble rule-wise and it is bad sportsmanship. This does NOT apply to cargo strictly outlined in your ID as demandable/reason to attack. In these cases, RP should take the priority. (e.g. A Corsair catches a Cardamine 5ker, you could attack them or go the more "friendly" route of demanding ALL cargo instead.) - If they get mad, explain it to them im DMs. If they stay mad, it's sadly not worth bothering.
If the trader is communicating prior piracies in a believable manner, lower your demand to like 60-75% of your cargo hold instead of 100%. It is not very iRP but it is keeping things fair. (Depends on your ship tbh, lower cargo space in general allows for higher percentage) - The same applies to traders delivering RP in general.
(e.g. You fly a Bullmastiff with cau6, that should be 2.6k cargo space. You catch a 5ker. If the trader is silently fleeing, not willing to do any proper RP whatsoever, demand the full 2.6k regardless of their cargo. If they do a minimum of actual interaction, you could end up demanding 1.6k-1.8k cargo instead for example.)
Hope that helps more than people just speaking about one case tales of their own or discussing ship classes to pirate with and whatnot else totally unrelated to your initial question @Couden
Traders complaining about hypothetical piracy demands at the time of the mod when piracy barely exists. Certainly, the life of silent powertraders cannot go even easier. What a time to be alive indeed! I remember 4.82 when pirates could demand whatever the hell they wanted. So many years later when the powertrading is as easy as it can get, the powertraders complain about "unjustified" demands and even about NPCs interrupting their TLs because damn, how dare they interrupt by alt-tab run! And all of this while the traders can barely squeeze a line of RP. Piracy is already as boring as it could be, so let us discourage the few and far between pirates even more. The insecurity of the silent powertraders can't go more snowflakey than this, or can it? Maybe we should go further and designate specific zones only in which piracy can occur. That would be a spectacle to be behold!
Enough irony. I do not trade myself as I have had enough of that activity over the years and cannot force myself more that that boring F2-F3 so perhaps my opinion is too far from the reality. But imho, the insecure traders should learn from some of their colleagues who never shun away from a pirate encounter on an RP server where due to the low population it is difficult to find any RP encounters. So swallow your insecurity and embrace the RP risk (piracy) of your RP activity (trading). This is an RP server after all, not Eurotruck simulator. If you find the demand unreasonable - bargain. Most of pirates I know don't do it for profit but for RP. Entertain them and they will let you go with minimal or no fine. If too unreasonable - die and start over. The world can't bend for you all the time.
(12-11-2022, 11:56 AM)Relation-Ship Wrote: There's also a trick I use in Gallia so it doesn't hurt so much haha. @Groshyr made an excellent job of NPC transports having actually moderate profit commodities on. So what I do is - I just hover and shoot them while waiting for a trader on my frigate. And when they come I demand their cargo in exchange for my lawful sellpont commod I took from an NPC they can sell for 3k+ per pop nearby anyways
I really enjoy npc cargo piracy, both in of itself and a waiting game for player traders. Just seems so dead in most places, even in the low-player hours that I usually play in. I'll take a look at gallia some time, see if its any better than o3,7.
(12-11-2022, 12:18 PM)Emperor Tekagi Wrote: Welcome to your piracy guidelines with Werdi. I gladly ignore the replies so far because they are messy and not very constructive imho.
First a few generic things:
Reward traders who RP with you by making lower demands. Make the "How much?" one liner people aware iRP that such impatience will cost them money/cargo. You can be rude, you're a pirate. Just don't overdo it with profanities. Trader RP does not have to be their life story, but "Hi", "How much?" "Go lower?" is not behavior we should encourage through special treatments. Traders accepting this is a game with RP elements and type a couple of sentences for 5 minutes should be rewarded. It is not that hard and it does not hurt people's profits, making money is easy as hell as it is.
Know your own location. Knowing your own location helps you determine how close to a drop off point the trader is. The closer they are to their destination, the lower the chance (these days) that they run into another pirate. Communication by the trader about prior robberies is key here, if they cannot communicate we are back at 1) and you cannot reflect eventual adjustments to demands for the sake of fair play.
Now to cargo piracy:
Never demand more than you can carry. It will get you in trouble rule-wise and it is bad sportsmanship. This does NOT apply to cargo strictly outlined in your ID as demandable/reason to attack. In these cases, RP should take the priority. (e.g. A Corsair catches a Cardamine 5ker, you could attack them or go the more "friendly" route of demanding ALL cargo instead.) - If they get mad, explain it to them im DMs. If they stay mad, it's sadly not worth bothering.
If the trader is communicating prior piracies in a believable manner, lower your demand to like 60-75% of your cargo hold instead of 100%. It is not very iRP but it is keeping things fair. (Depends on your ship tbh, lower cargo space in general allows for higher percentage) - The same applies to traders delivering RP in general.
(e.g. You fly a Bullmastiff with cau6, that should be 2.6k cargo space. You catch a 5ker. If the trader is silently fleeing, not willing to do any proper RP whatsoever, demand the full 2.6k regardless of their cargo. If they do a minimum of actual interaction, you could end up demanding 1.6k-1.8k cargo instead for example.)
This guy knows how to write a rule and explain it from all perspectives in a much better-uncomplicated way than most of the current rules are written... A reasonable mindset, Good game spirit point of view is considered, Encouraging proper RP and kinda corrective to the one-line demanders (poor RPers)... Make him an admin, please?
Thank you for your excellent reply here. You saved me a long post that won't be explained in good English like yours