(05-27-2023, 09:18 PM)Lusitano Wrote: we all knew from the beggining that liberty had to win no matter what,
Oh I know Liberty had to win from an inRP perspective. The Penn Zoners cannot hold off the LibNavy if they want to take the system, but un-rigging some of the fine details like the Alma not being lost and such could have made it feel like the Zoners at least made LibNavy pay a decent price for the system, rather than just waiting to lose. And ultimately the loss of one battleship and other assets is a drop in the bucket for Liberty.
I believe that this does the opposite -- proving that battleships aren't just lost at every other step. They're powerful, well-armed, and hard-to-destroy ships. Events that help solidify this are very cool and good, though of course without any teleport shenanigans (funny story on this: I and Reeves agreed to lower shields every now and then, but given they're admin shields, they took so much time to come back up that Alma was well off to the other world before it was able to protect itself again)
On the other side, I can say that there is room for improvement. As the person that flew that Zoner titan, I can also safely say that the feedback has been taken into consideration for the next events (stuff like factions using smaller ships, worse guns, etc to make the fight seem more believable instead of forcing a loss down people's throats)
That being said, I do believe that there's plenty room for improvement on the communications side for the titans and faction goals, i.e. here we could have had the marine transports themselves try to make a run for the planet after the Zoner titan was destroyed. I'm just throwing around ideas, but I think, as a person that mostly sat this event out bar the titan fight, that such events have much more roleplay potential and obviously PvP potential than old variants of events where it was either just trade, or just PvP. But these are just my 2 cents.