Greetings,
I have been told to stop my lawful Transporter by lawful enforcer ships to be scanned, and this happens inside Faction space.
My point is that a lawful enforcer should be protecting their Traders instead of telling them to cut the engines in the middle of the trade route, specially in the same Faction space.
My suggestion is to make lawful enforcer characters, such as Security Police just be helpful towards their Traders in any way they can, that includes protecting them if need be, not yelling to stop and be scanned.
Show a little courtesy to your lawful Traders, thanks.
Law Enforcement is in no way necessarily required to be "helpful" towards citizens or other traffic. None of the Law Charters imply they have to be helpful or friendly.
(10-25-2023, 03:50 AM)Frank Rom Wrote: Greetings,
I have been told to stop my lawful Transporter by lawful enforcer ships to be scanned, and this happens inside Faction space.
My point is that a lawful enforcer should be protecting their Traders instead of telling them to cut the engines in the middle of the trade route, specially in the same Faction space.
My suggestion is to make lawful enforcer characters, such as Security Police just be helpful towards their Traders in any way they can, that includes protecting them if need be, not yelling to stop and be scanned.
Show a little courtesy to your lawful Traders, thanks.
In real life, cargo trucks are also stopped for surprise inspection outside of country borders. This just creates a little roleplay flavor and interaction between lawful and trader (who would otherwise be silent powertrader). Welcome to roleplay multiplayer server where interactions between characters happen.
(10-25-2023, 03:50 AM)Frank Rom Wrote: My point is that a lawful enforcer should be protecting their Traders instead of telling them to cut the engines in the middle of the trade route, specially in the same Faction space.
My suggestion is to make lawful enforcer characters, such as Security Police just be helpful towards their Traders in any way they can, that includes protecting them if need be, not yelling to stop and be scanned.
People be smuggling. As long as you're not smuggling, you're fine. If you were, in fact, smuggling, then the law enforcement would have caught you, and that's part of his job. So cut your engines, be scanned, and be on your way.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
Well lawfuls are important, they are the "activity starters" who chill and patrol and first log - without them, houses die. When they do patrol usually players tend to want to have "stuff to do" as in interact with people, so they stop, scan banter and let you go when you are clean - I don't think it's more annoying than random NPCs cutting down lanes. If you are clean you got nothing to worry about.
There are also roleplay cases like the Liberty police incorporated (a corrupt, for-profit corporation, essentially legalised labor camp slavers who employ thugs) and Core (Lawful evil pretend "empire" that selectively enforces laws for their own ends and gains) who will stop everyone and try to bait or bully you to breaking laws and are sort of built around that
Corpo Traders can also be tempted to smuggle as well, Ageira ships would often bring back Artefacts if their shipments went off to the Omicrons, as an example.
Practically any worthwhile cargo transported in Rheinland that isn't by one of their own corporation is also considered smuggling by them.
(10-25-2023, 03:50 AM)Frank Rom Wrote: My suggestion is to make lawful enforcer characters, such as Security Police just be helpful towards their Traders in any way they can
How about you do your own police character and you RP it that way instead of trying to force everyone to RP the way you want them to, buddy?