It's been a bit since we've introduced our intentions to sanction unsporting play. The staff team has been purposefully avoidant of disclosing what we consider to be the minimal definition of sanctionable gank because it would only result in people deliberately straddling the line of what is acceptable. That stance has not changed, and we still want everyone to err on the side of sporting than not - but there have been a lot of questions regarding the acceptability of common scenarios, and some time for the team to think about where gank could be tolerated.
The Point
First and foremost, our most simple definition of 'gank' is as follows:
Code:
A scenario in which an overwhelmingly larger and/or advantaged group of players forces interaction with a smaller and/or disadvantaged group of players in such a way that results in no other option for the smaller, disadvantaged group of players except to die.
If you are a snubswarm of 10 and you gang up on a lone gunboat or a transport, everyone involved knows that the overwhelmingly most likely scenario is that the snubswarm just kills the gunboat or transport and there is absolutely nothing they can do about it - that's gank.
If you are a cruiser pack, of 10 and you gang up on a lone battleship, it's the same story.
Obviously, it's a question of degree here - I've seen a certain Mako enjoyer smoke several battleships in one go without losing more than half their hull, and there's snubbers that can wipe the floor with even a 4v1, so there is a lot of room for context that makes strict definitions to be tricky business - but the main idea still serves as a good guideline, and the staff will have to make a judgement call on whatever we come across.
Two common cases
First and foremost, most of the reports we have recieved has been resulting from 'clean up' after a fight that started off as balanced and mutually enjoyable. It's come up often enough that we have reconsidered our policy on the matter. What we used to do was to sanction the 'ganking' party when the ships of a side that has won absolutely pulverizes a few surviving ships from the losing side - and it's been a mess. People get tunnel vision, and it's been demonstrated that expecting people to periodically take inventory of the sides is a losing proposition. While we would like players to exercise restraint, we will no longer expect this to happen by default. If you join a balanced fight and your side loses, anyone that's been part of the fight is free to pile on any survivors without expecting the fight to drag out in a series of duels. This is a privilege of winning for those that were around for the battle - and is not afforded to new reinforcements showing up to pile on.
Secondly, we have seen incidents where a smaller group deliberately forces an interaction with a larger group as the aggressor - while knowing that they are outnumbered and disadvantaged. Those doing so are choosing to engage despite knowing the risks, and expecting that players in the larger group will sit around and watch and break off into 'fair duels' while their allies are being attacked is both unrealistic and unfun. In cases where the aggressor knows they're disadvantaged (IE: sees a larger fleet of ships that they know will have cause to aggro if attacked) and decides to attack anyway, then they deserve what is coming and getting understandably flattened will not be considered gank. In the case where the disadvantage is not obvious - for example, if reinforcements arrive - that's a different story, and will have to be judged on a case by case basis.
Where to go from here
Given that our policy has been changed (hopefully more refined than before), we will be going back and reassessing already processed gank sanctions and overturning what needs to be.
All we want is to provide a healthy balance between the ruthless fun of total war and preventing doom stacks from steamrollering over people in a frustrating way. Feedback is always welcome (discussions with members of the community was one of the initiating causes for our reassessment of this policy to begin with).
Go forth, have fun, and kill each other - but treat the people behind the characters you are murdering in a way that you would also like to be treated.
Good clarification, there's a been sort of chilling effect on pvp of late due to the threat of gank sanctions.
Here's another case to consider.
A pirate cruiser comes upon a transport. Transport refuses to pay. Cruiser attacks. Three allied bombers show up to defend the transport. Or two gunboats and a bomber, etcetera. Is that a gank? If they do not all attack, the transport will likely die regardless of what it is (except perhaps barge, lol). And the transport probably will die anyway with three bombers fighting the cruiser if the cruiser focuses the transport.
(01-13-2025, 08:35 AM)Culbrelai Wrote: Good clarification, there's a been sort of chilling effect on pvp of late due to the threat of gank sanctions.
Here's another case to consider.
A pirate cruiser comes upon a transport. Transport refuses to pay. Cruiser attacks. Three allied bombers show up to defend the transport. Or two gunboats and a bomber, etcetera. Is that a gank? If they do not all attack, the transport will likely die regardless of what it is (except perhaps barge, lol). And the transport probably will die anyway with three bombers fighting the cruiser if the cruiser focuses the transport.
This isn't an official position, but I'd personally say that we've been aiming to avoid sanctioning cases that are so close that some guy could pull off winning - gank is subjective enough without trying to split hairs. We also consider who was doing the flying on both sides, and what each side knew about the other - for example, say that Haste, Wesker, and Antonio were in the bombers and decided to bully me (a very below average cruiser guy), or god forbid some completely new player that just bought a cool new cruiser - and they knew it but decided to proceed to no-damage 100% disrespect speedrun, that would be a very compelling factor in trying to determine if it's a problem (intentional abuse of newbies is an entirely different and also very undesirable thing). Conversely, if the bombers were completely new, and the Cruiser was flown by some super awesome ace, we wouldn't consider that to be a gank at all. Thankfully, these cases will be pretty rare and escorts will either be nearby or already with the transport - so the pirate will know the risks.
We will be revisiting all 1 processed sanctions with the new policy and rolling things back as needed, but until we have a vote, we won't discuss our opinions on the matter.
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Finally I am so happy to see that the team admits to those who are less inspired to attack a fleet as a lone ship and they call ganking has been adressed. I feel that we need to understand that there are certain scenarios which are okay and some that are not okay. My two cents are:
Ganking: You see one or two little enemies on radar so you purposefully decided to call your friends over bring 6-8 gb or any ships that can clearly with the enemy, just for the sake of a blue.
Fair encounter example that cannot be considered: If you see two enemies on the radar bring a two snubs or anything that matches in strength so the fight will be equal in terms of fire power.
Not gaking: You see three battleships a cruiser and two snubs doing an encounter and you decide that your little gunboat will got there to annoy the fleet. Well here if you purposefully decided to make yourself the target then it means that we have not ganked you.
We need to understand that there is a major difference between a normal encounter and you making yourself a target/making somebody a target out of spite
These kinds of clarifications are exactly what people need to know what they can and cannot do. Congratulations for a well done job.
As a suggestion, it would be interesting if there was some way to make a link from the server rules thread to this thread, for easy access by anyone looking at the rules.