Ok, basically i'm looking for people who would be willing to attempt to make some new custom planet interiors (you know, when you dock on a planet and land on the surface). Disco could really benefit from some and although they aren't easy to make, they are do-able. Don't ask me how to make them, I don't have a damn clue. If I did, i'd make them myself XD Yuri/Treewyrm does know, however (but is busy so cannot devote any time to making any).
Anyhow, in short i'm willing to stump up a billion credits as an incentive reward for the person who can create a new planet base interior terrain thingy that works, looks good etc. I'm also looking for people who may be willing to create new custom base models (and i'm willing to stump up incentive cash for those too). Oh, and also new planet skins if people can make them, we could really use some of those too. You'll need an excellent knowledge of 3ds max and/or other modelling programs of that sort and definitely some idea of coding or at least the motivation to learn how to create that stuff.
So yeah, in short, does anyone have the necessary skills to help out and more importantly, are they willing to? XD
I can help out too, though not for 6 weeks or so, exams and then holiday in Tenerife, yum yum yum.
From what I know all the rooms or planet landscapes or station docking bays etc are simply CMP models themselves. It's the NPC positioning that might cause issues I would say but no doubt that will be fine with some tutorial help.
Also, on the planets thing, I'm already working on it. Remember that you have to worry about the scripts. The Scripts are written in LUA, which is a programming language. If you don't want to worry about them (I advise you avoid it) then you need to import the existing .CMP and edit from that.
Guys, I think he's going for the part that you see when you're docked.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
It's simply a model, a cmp file, along with the script.
The script itself is ok just as long as you don't adjust the NPC positions. Then there are camera issues.
Courtesy of ol Treewrym.
The THN scripts are not that hard to work out. But they also control ship dealer hardpoints, NPC positions not to mention the way the player ships comes into the sequence. There is a camera rotation calculator you can use for camera positioning.
Yes you could just use already existing scripts and create the CMPs to suite. But if you ask me that could be as much work as creating a new one. And theres also the fact that you will still have the same old ships flying around.
If anyone is seriouse about taking this up. Ill be happy to give any advice on ruite positioning for ships, and adding new ships and engine effects.
So I was thinking maybe making each group seperate, like the .CMP's already existing. Problem is number of groups the .CMP exporter will allow me to do at a time, perhaps exporting each twenty groups and then combining them would work.