I honestly wouldn't try it before I would message one of the admins about it.
Honestly, after five years of playing Freelancer I'm fed up as hell with the sounds and the music and star spheres. It's just the game play I'm in for.
Well I have noticed that editing sound files, but retaining the filename and filetype (.wav) goes entirely undetected. I've been running custom sound effects on the Freelancer Universe PvP server since I started there without issue. All I did was replace the standard engines with something more interesting (TIE fighter noises).
The issue here is I'm actually editing the engine_equip.ini file, the effects of which are unknown.
' Wrote:Alter any .inis, you will find your stay here short lived I'm afraid.
Hoodlum
In that case, how does swapping the engine_pi_fighter_loop and engine_br_cruise_loop files sit with you? Nothing else changes, just the data in the file on my end only. As I mentioned above changing the sound files has absolutely no effect on gameplay or the server, it only changes what I hear. Other people will still hear engine_pi_fighter_loop if they get close enough.
' Wrote:Honestly? I don't see Hoodlum or any Admin saying "Yay" to that.
Please do not interpret what I'm about to say as being arrogant or offensive, but I could have just gone and swapped the files around and the admins would have absolutely no way of detecting the change.
cruise_loop_sound = engine_pi_fighter_loop still exists, is still in the same location and still has the same references as it would otherwise. Short of actually opening my local file (which would be quite illegal) there is no way for anyone else to know what data the file actually contains. I could have changed it to Microsoft Sam going "LOLOLOLOLOLOLOL" for a civvy cruise_loop and it would only effect me, everyone else on the server still plays and hears the standard cruise_loop.