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Lost of control of the ship?

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Lost of control of the ship?
Offline Pinko
07-18-2009, 04:30 AM,
#1
Mr Onion
Posts: 3,189
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Joined: Jun 2009

When you fight NPCs, sometimes, instead of just exploding, they flight in erratic paterns for a second or two and blow up. Is it possible to reproduce it for players? You wouldn't be able to spam anything (such as mines/missiles/etc), you'd just fly randomly, your ship about to explode, then go boom.

I want to get off Mr. Igiss' wild ride.
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Offline gafiaiiu
07-18-2009, 04:40 AM,
#2
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You mean like the death sequence for capital ships? I always thought that would be a pretty awesome thing for fighters as well, plus, you could alawys make the effect look like the pilot is ejecting, but then again, theres what, 40 ish caps, but a whole load of fighters to do. Then again, I'm not sure how long it takes to do this sort of stuff.
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Offline Cellulanus
07-18-2009, 04:51 AM,
#3
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' Wrote:You mean like the death sequence for capital ships? I always thought that would be a pretty awesome thing for fighters as well, plus, you could alawys make the effect look like the pilot is ejecting, but then again, theres what, 40 ish caps, but a whole load of fighters to do. Then again, I'm not sure how long it takes to do this sort of stuff.

For a fighter to fly around a short time before going boom, I'm pretty sure its a one size fits all deal, unless they are adding things that would be specific to certain ships.
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Offline reavengitair
07-18-2009, 09:47 AM,
#4
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I think he means...

When you blow up in disco, you go spinning around in circles before blowing up.

Ever seen a BHG die? Notice how they yell AARRRGGGHH!! (while spinning around and moving in weird movements) then exploding?

methinks he means do this for players.
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Offline tansytansey
07-18-2009, 10:47 AM,
#5
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I don't think it's good to have that happen 100% of the time. I enjoy spoon feeding a bomber or fighter a SNAC and having them explode instantly. It kinda kills it when you hit an NPC with a SNAC and they spin around in circles before dying. Feels much more dramatic when they explode instantly.

Also, ever since the capship death sequences were added in, the number of "hostile kills" increased a lot. Makes it very hard to claim bounties on capital ships because it looks like they just died to NPCs. Adding death sequences to fighters might cause this problem also.

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Offline reavengitair
07-18-2009, 11:17 AM,
#6
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Quote:I don't think it's good to have that happen 100% of the time. I enjoy spoon feeding a bomber or fighter a SNAC and having them explode instantly. It kinda kills it when you hit an NPC with a SNAC and they spin around in circles before dying. Feels much more dramatic when they explode instantly.

I always knew you were mean, but I never knew you were thaat mean:P
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Offline CCI45-px/Probe149
07-18-2009, 01:53 PM,
#7
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It doesn't happen all the time.
It just sometimes they do that. Most of the time, they just go poof.

In a brilliant tactical movement, i charged backwards.
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Offline MarvinCZ
07-18-2009, 05:59 PM, (This post was last modified: 07-18-2009, 10:39 PM by MarvinCZ.)
#8
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That question is directed at me, even if you don't know it:P

1) It's possible to make the player fighters go spinning and then go boom, but it's not possible to disable player controls - they could spam missiles, mines, torpedoes and those would still hurt. <strike>I know no solution to that, apart from dropping ammo right at the start of the sequence, but that would mean a high chance for the loot to be destroyed by accident by the ship's explosion or subsequent hits by explosives (and it would screw up the usual behaviour a bit).</strike> It's even possible the spinning wouldn't work at all when a player is in control of the ship, like the Rolls (I didn't test this part).
Edit: As Hribek pointed out, the spamming thing can be solved by destroying the weapons, that's the most effective way.

2) It is one size fits all, but it would still require additional work on each and every ship affected

3) It would mess up the kill messages

4) It would mean a lot of work for me for little actual effect; the current behaviour is perfectly fine - vanishing battleships seemed a little odd, but there's nothing wrong with the way fighters explode. I'll be adding death sequences to transports, but most probably not to fighters.
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Offline hribek
07-18-2009, 10:12 PM,
#9
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You could prevent them from spamming stuff by destroying their weapons at the beginning of the sequence. The hardpoints shouldn't vary much for the same ship class.
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Offline MarvinCZ
07-18-2009, 10:36 PM, (This post was last modified: 07-18-2009, 10:39 PM by MarvinCZ.)
#10
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' Wrote:You could prevent them from spamming stuff by destroying their weapons at the beginning of the sequence. The hardpoints shouldn't vary much for the same ship class.
Hmm, yes, that would work. Why didn't I think of it? We did exactly that for the battleships...:unsure:

I still think it isn't worth the effort.

*Edited post above*
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