When you fight NPCs, sometimes, instead of just exploding, they flight in erratic paterns for a second or two and blow up. Is it possible to reproduce it for players? You wouldn't be able to spam anything (such as mines/missiles/etc), you'd just fly randomly, your ship about to explode, then go boom.
You mean like the death sequence for capital ships? I always thought that would be a pretty awesome thing for fighters as well, plus, you could alawys make the effect look like the pilot is ejecting, but then again, theres what, 40 ish caps, but a whole load of fighters to do. Then again, I'm not sure how long it takes to do this sort of stuff.
' Wrote:You mean like the death sequence for capital ships? I always thought that would be a pretty awesome thing for fighters as well, plus, you could alawys make the effect look like the pilot is ejecting, but then again, theres what, 40 ish caps, but a whole load of fighters to do. Then again, I'm not sure how long it takes to do this sort of stuff.
For a fighter to fly around a short time before going boom, I'm pretty sure its a one size fits all deal, unless they are adding things that would be specific to certain ships.
I don't think it's good to have that happen 100% of the time. I enjoy spoon feeding a bomber or fighter a SNAC and having them explode instantly. It kinda kills it when you hit an NPC with a SNAC and they spin around in circles before dying. Feels much more dramatic when they explode instantly.
Also, ever since the capship death sequences were added in, the number of "hostile kills" increased a lot. Makes it very hard to claim bounties on capital ships because it looks like they just died to NPCs. Adding death sequences to fighters might cause this problem also.
Quote:I don't think it's good to have that happen 100% of the time. I enjoy spoon feeding a bomber or fighter a SNAC and having them explode instantly. It kinda kills it when you hit an NPC with a SNAC and they spin around in circles before dying. Feels much more dramatic when they explode instantly.
I always knew you were mean, but I never knew you were thaat mean:P
That question is directed at me, even if you don't know it:P
1) It's possible to make the player fighters go spinning and then go boom, but it's not possible to disable player controls - they could spam missiles, mines, torpedoes and those would still hurt. <strike>I know no solution to that, apart from dropping ammo right at the start of the sequence, but that would mean a high chance for the loot to be destroyed by accident by the ship's explosion or subsequent hits by explosives (and it would screw up the usual behaviour a bit).</strike> It's even possible the spinning wouldn't work at all when a player is in control of the ship, like the Rolls (I didn't test this part). Edit: As Hribek pointed out, the spamming thing can be solved by destroying the weapons, that's the most effective way.
2) It is one size fits all, but it would still require additional work on each and every ship affected
3) It would mess up the kill messages
4) It would mean a lot of work for me for little actual effect; the current behaviour is perfectly fine - vanishing battleships seemed a little odd, but there's nothing wrong with the way fighters explode. I'll be adding death sequences to transports, but most probably not to fighters.
You could prevent them from spamming stuff by destroying their weapons at the beginning of the sequence. The hardpoints shouldn't vary much for the same ship class.
' Wrote:You could prevent them from spamming stuff by destroying their weapons at the beginning of the sequence. The hardpoints shouldn't vary much for the same ship class.
Hmm, yes, that would work. Why didn't I think of it? We did exactly that for the battleships...:unsure: