Yea, thats my plan for this feature, i just wish you could avoid reinstalling the mod every time, because thats not really an effective switch between chars.
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Heavy Mortar:
Hull damage: 92.000
Shield damage: 46.000
Speed: 400
Refire Rate: 0.25
Energy Usage: 2.500.000
well since it fire's slower and less rate i think it should do way more damage as a change to keep it a good ballence between the 2 but olny fire slightly slower like this.
Heavy Mortar:
Hull damage: 130.000
Shield damage: 70.000
Speed: 430
Refire Rate: 0.25
Energy Usage: 2.500.000
this way it's well worth the money and if people are to careless well yea they will go boom faster..
i think for taking 2mill engery it should have a kick the people should be tramatized by it, but still be slower since it's a charged shot.
No, it should have a faster refire, but like Korrd's. I have 2 on my BS, and it's hard enough to hit stuff as it is. I'd like a faster refire.
Korrd, the only problem with yours it that it completely outclasses the BR. Sure, it's more expensive, but for most clans, money's not really a problem.
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They don't outclass the BR's in the least bit. Even with the reduced energy usage, the Mortars would still be VERY hard to hit with. Not to mention, it would still use a crap load of energy.
It is a lot easier to hit with a BR, especially if fighting a smaller, faster ship. Such as a Cruiser or a gunboat.
Besides, the way it is now, I can do more damage (overall) using Corsair turrets that I can with a pair of Mortars.
Uhm, I've been testing around with some systems ive been doing, and I've noticed that the loadout of some ships is actually higher than some factions, for example, Dlevel 19 for Rheinland's Military (Wrath) loadout is all class 9 weapons, however for Gas Miner's Guild is 2 class 9, 1 class 8, and 3 class 7. I'd suggest increasing the loadout for the other factions, to all class 9 weapons at Dlevel 19, and adding an additional Dlevel 20 with class 10 shields.