Most of these will make me sound noobish but Its always better to have a majority opinion when rules are concerned.
' Wrote:5. General PvP Rules5.1 PvP in Connecticut is freely allowed. No PvP or RP engagement rules apply, unless there is an event or a duel. In this system, players are not obliged to roleplay.
This may sound straight forward to you but I've seen many a rule's wording misinterpreted before. Does this mean that the rules below it are disregarded in Connecticut or that the rules regarding engagement (i.e. the engagement notice) are void in Connecticut?
In other words, if you die in Connecticut you're free to reengage unless there's an event or some such thing? Your not obliged to leave the system, that sort of stuff?
Or is it that you can attack any player out of the blue with no notice but the rest still apply?
' Wrote:5. General PvP Rules
5.2 If a player is attacked*, he has a right to defend himself regardless of who is attacking. There are no restrictions for self-defense.
*For purposes of these Rules, an attack is draining shields to 50% or lower, or hull damage, or when a Cruise Disruptor is fired. Intentional ramming of any large ship is also considered an attack.
Cruise disrupters.. I know this has been subject to debate after debate but a CD fired = engagement? And thus you have every right to turn around and blow the guy off the face of the universe after a CD is fired, right? I'm not asking about engagement notice with CD's...
' Wrote:5. General PvP Rules
5.5 Dock-killing when player is undocking/launching from a planet/base is not allowed.
Define "Dock killing" please... I haven't the foggiest what that means...
' Wrote:5. General PvP Rules
5.4 Intentional ramming of capital ships (gunboat-class or larger) by fighters and other capital ships is not allowed in PvP combat, as well as in any other situations.
Is this one of those things allowed in Connecticut or is this a "NO, period" rule?
' Wrote:5. General PvP Rules
5.6 If a player engages cruise engine or docks with a station, jump gate, or trade lane during a PvP fight, this player has fled the fight. The fleeing player must leave the system and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remain in the system until four hours have passed from the time the fight ended. Using cruise engines to catch up with those capable of thrusting at higher speed than you is not allowed. Trade lanes may be used to pursue or catch up to other ships under any circumstances, even if the other ship has not yet fled as described above.
The fleeing player can fight in self-defense if attacked again while attempting to leave the system after fleeing.
1. Do jump holes apply here as well?
2.Does this apply to using cruise engines to catch up with anyone whether or not they can thrust at a higher speed?
Say fighter A and B are taking on Y and Z. Fighter B is killed and Y goes down too. Just as fighter A kills Y he notices Z is running via thruster and is at 1K range. A has CDs but no other missiles. Is he supposed to Thrust to catch up with Z or can he cruise to get within firing range? They both thrust at the same speed...
(rewording would be good for this rule if A is not allowed to Cruise to Z...)
' Wrote:5. General PvP Rules
5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.
This is with exception to self defense right?
Also concerning engagement notices:
1. If a few faction members are already in a fight and another faction member comes in, does he have to give an engagement notice? The other party should be expecting the guy to hop in and help out so I would think not, but i want to be sure.
Thanks in advance...
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This may sound straight forward to you but I've seen many a rule's wording misinterpreted before. Does this mean that the rules below it are disregarded in Connecticut or that the rules regarding engagement (i.e. the engagement notice) are void in Connecticut?
Yes. But everyone in Connecticut is expected to be polite and generally ask, and/or behave in a good-humored manner in there. You're completely out of character in there and nobody likes people acting like jerks.
In other words, if you die in Connecticut you're free to reengage unless there's an event or some such thing? Your not obliged to leave the system, that sort of stuff?
Yes.
Or is it that you can attack any player out of the blue with no notice but the rest still apply?
Technically it's not sanctionable. But jumping people with no RP or prior permission is bad form and unless you know the guy and are friends with him is frowned upon here.
Cruise disrupters.. I know this has been subject to debate after debate but a CD fired = engagement? And thus you have every right to turn around and blow the guy off the face of the universe after a CD is fired, right? I'm not asking about engagement notice with CD's...
It's still a good idea to RP an engagement notice if you're CDed. Otherwise it'll look like there's no engagement notice regardless of what happened. You can't prove a CD being fired, but anyone can see a blue message that lacks any RP before it.
Define "Dock killing" please... I haven't the foggiest what that means...
Attacking someone while still in the cinematic, before they have control of their ship.
Is this one of those things allowed in Connecticut or is this a "NO, period" rule?
Just bad form, period. Do it and people hear about it, then you have a reputation as a cheap-shotting bastage.
1. Do jump holes apply here as well?
Yes.
2.Does this apply to using cruise engines to catch up with anyone whether or not they can thrust at a higher speed?
Yes. Bigger ships are slower for a reason on this server. You cruise, you lose. Period.
Say fighter A and B are taking on Y and Z. Fighter B is killed and Y goes down too. Just as fighter A kills Y he notices Z is running via thruster and is at 1K range. A has CDs but no other missiles. Is he supposed to Thrust to catch up with Z or can he cruise to get within firing range? They both thrust at the same speed...
(rewording would be good for this rule if A is not allowed to Cruise to Z...)
A is expected to use thrusters as well to catch up to Z. No exceptions. Or simply don't pursue. If he leaves scanner range or just goes to some unreachable distance and stays there without attacking, he's done. If he comes back and attacks you, you don't have to chase him .
This is with exception to self defense right?
Yes.
Also concerning engagement notices:
1. If a few faction members are already in a fight and another faction member comes in, does he have to give an engagement notice? The other party should be expecting the guy to hop in and help out so I would think not, but i want to be sure.
It's adviseable to do so. Remember that this IS a roleplay server. While pvp is a staple of Freelancer and this server as well, it's not the primary objective. The more RP, the better for everyone.
Quote:Most of these will make me sound noobish but Its always better to have a majority opinion when rules are concerned.
No shame in that.
Quote:This may sound straight forward to you but I've seen many a rule's wording misinterpreted before. Does this mean that the rules below it are disregarded in Connecticut or that the rules regarding engagement (i.e. the engagement notice) are void in Connecticut?
In other words, if you die in Connecticut you're free to reengage unless there's an event or some such thing? Your not obliged to leave the system, that sort of stuff?
Or is it that you can attack any player out of the blue with no notice but the rest still apply?
From my thankfully small experience in Connecticut, its a festering pit of OOC, ganking, and random attacks. There seems to be no RP there at all, since my Hacker Broadsword was immediately ganked by 3 Cartel.
Quote:Define "Dock killing" please... I haven't the foggiest what that means...
Player takes off. Player is at the stage where the interface is restoring after undocking. Player2 shouts a quick engagement and kills him while Player can't move.
Quote:Is this one of those things allowed in Connecticut or is this a "NO, period" rule?
I'm pretty sure it isn't allowed. Even if it was.. its a pretty low thing to do. Exploit a glitched engine so you can win..
Quote:1. Do jump holes apply here as well?
You can pursue a target.
Quote:2.Does this apply to using cruise engines to catch up with anyone whether or not they can thrust at a higher speed?
Say fighter A and B are taking on Y and Z. Fighter B is killed and Y goes down too. Just as fighter A kills Y he notices Z is running via thruster and is at 1K range. A has CDs but no other missiles. Is he supposed to Thrust to catch up with Z or can he cruise to get within firing range? They both thrust at the same speed...
(rewording would be good for this rule if A is not allowed to Cruise to Z...)
Unless Z hits his cruise engines, A cannot cruise to catch up. Just think, Thrust for Thrust, Cruise for Cruise.
Quote:This is with exception to self defense right?
As long as it is in another system, yes. They cannot re-engage you in the same system, under 4 hours, if you are leaving the system.
Quote:Also concerning engagement notices:
1. If a few faction members are already in a fight and another faction member comes in, does he have to give an engagement notice? The other party should be expecting the guy to hop in and help out so I would think not, but i want to be sure.
They should. A quick " Need help boys? Powering up weapons!" Isn't too much to ask.
Connecticut- no RP rules means no RP rules. You can come back whenever.
Cruise disrupters- you are free to return fire if you have been CD'd, although it's advisable to spout off a preset message to the effect of "ship taking fire, returning fire to hostile target!"
Dock Killing: Killing a player as he undocks, while still unable to move around. Technically not a rule in Connecticut, but you're a butt if you do and won't have anyone's sympathy if you're sanctioned for it.
There's no undock period from JH's.
Cruising: yes, it applies.
Fighter A can't cruise to catch up.
Yes, self-defense is an exception.
Even if it's your allies in a fight, you still need to give a notice.
edit: wow, looks like three of you got here while I was typing. Nice work.
Quote:EDIT: What the hell happened to my quote tags?
One of your quote tags is broken, which stops them all from working.
' Wrote:This may sound straight forward to you but I've seen many a rule's wording misinterpreted before. Does this mean that the rules below it are disregarded in Connecticut or that the rules regarding engagement (i.e. the engagement notice) are void in Connecticut?
Pretty much. Those rules are in place to protect the servers Roleplay, and RP in Conn. is optional. However, this doesn't mean you can be a complete jerk in Conn. randomly attacking people who don't want to fight, stuff like that. Some people have been sent to bastille in the past for being jerks in Conn, particularly during events. Just because it's a non-RP system, doesn't mean it's a free-for-all non-stop PvP orgy.
Quote:In other words, if you die in Connecticut you're free to reengage unless there's an event or some such thing? Your not obliged to leave the system, that sort of stuff?
Or is it that you can attack any player out of the blue with no notice but the rest still apply?
You don't have to leave, you can continue fighting. But always ask a person if they want to fight before attacking them, it's common curtosy.
Quote:Cruise disrupters.. I know this has been subject to debate after debate but a CD fired = engagement? And thus you have every right to turn around and blow the guy off the face of the universe after a CD is fired, right? I'm not asking about engagement notice with CD's...
CDs can be considered an attack... but if the person hasn't said anything to you, or asked you to stop before firing a CD, expect them to have more RP. A CD is not a green light to attack someone without warning, otherwise pirates would be screwed. Consider it 'hostile intent'.
Quote:Define "Dock killing" please... I haven't the foggiest what that means...
You must give a person ample time to regain control of their ship after leaving the docking sequence of a base/jumpgate/tradelane. Dock killing does not apply to people docking with an object, only undocking.
Quote:Is this one of those things allowed in Connecticut or is this a "NO, period" rule?
I'd say it's a no altogether thing. It's just not fair, but I don't think anyone will post a sanction for you doing it unless you were specifically doing it to be an ass.
Quote:1. Do jump holes apply here as well?
If you pursue a person through the JH, they can re-engage. A person being chased can re-engage at will, but if you do not follow them through, they cannot come back and attack you.
Quote:2.Does this apply to using cruise engines to catch up with anyone whether or not they can thrust at a higher speed?
Say fighter A and B are taking on Y and Z. Fighter B is killed and Y goes down too. Just as fighter A kills Y he notices Z is running via thruster and is at 1K range. A has CDs but no other missiles. Is he supposed to Thrust to catch up with Z or can he cruise to get within firing range? They both thrust at the same speed...
(rewording would be good for this rule if A is not allowed to Cruise to Z...)
No. The first person to engage cruise is considered to be fleeing and has lost the engagement.
Quote:This is with exception to self defense right?
Self-defense is pretty much above everything else. But if you were in the same system after being killed, looking for another fight, taunting the person etc. then you'd be liable to be in the wrong, even if they attack first. It's generally a good idea to avoid the people that killed you altogether for 4 hours. If they hunt you, then there's no problem with it.
Quote:Also concerning engagement notices:
1. If a few faction members are already in a fight and another faction member comes in, does he have to give an engagement notice? The other party should be expecting the guy to hop in and help out so I would think not, but i want to be sure.
Thanks in advance...
They are not neccisary, but it's common curtosy. Often they might want to deny your help if the fight is balanced, or the fight has been agreed on by both parties. Also, sometimes in large engagements, the people fighting them are too busy fighting to stay alive to notice people showing up. Fights in NY can go from two pirate fighters vs two navy fighters to swarms of cruisers, gunboats and bombers from both sides in a matter of moments.
Wow... Ok thanks again guys, cleared some stuff up for me.
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