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Fuel

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Fuel
Offline Jianerix
03-12-2007, 04:18 PM,
#1
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Posts: 8
Threads: 1
Joined: Mar 2007

did we had a mod discussion before that ships need fuel to move around?

its like the luxury food being highly perishable that it goes down when you're not docked? just my idea, so that we add another RP, for example your ship ran out of fuel. you will then ask your friend to bring some fuel for you. and we will have different types of fuel with different cost. expensive fuels goes down very slow while cheap fuel goes down very fast.

and we can introduce re-fueller ships that holds more fuel than cargo. so if your fleet will be travelling great distances, you might have a refueller ship in your group. and we can also include these fuels as mineable goods.

just my two dollars:D
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Offline Dab
03-12-2007, 04:22 PM,
#2
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Posts: 9,570
Threads: 320
Joined: Aug 2005

We did have a discussion on it. I think most people didn't like the hassal it would cause, or the fact that they might run out of fuel during mid-fight. Personally, I think that should be something you have to deal with. But the thing is, how do you make sure people don't move without the fuel commodity. I do not believe the commodity, or lack of it, can dictate whether a ship moves or not, making this impossible to do.

[Image: DFinal.png]
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Offline AlexPaladinStorm
03-12-2007, 04:34 PM,
#3
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Posts: 96
Threads: 3
Joined: Feb 2007

There's also the fact that StarLancer had fuel, but it was only for the Afterburners. Chris Roberts has done the fuel thing before with Wing Commander, but it has apparently faded into one of those things that wasn't worth keeping. I don't think any of the WCs had fuel as vitally necessary, to be honest - though the first one may have had it so when you ran out of fuel, you died. The fact remains that Roberts brothers games have thrown out fuel as a necessity, and that it is assumed that the fightercraft have a renewable power generator that supplies their drives, weapons, and shields. And, now, with FreeLancer, even the AfterBurners are renewable.

So, you see, it goes against the established design principles of the creators of this universe, and, technically, goes against the undocumented(?) technological capabilities of the universe we play in.

EDIT: However, those renewable power generators do sometimes rely on MOX and H-Fuel for reaction material (forms of Fusion/Fission plants, presumably - depending on if they use H-Fuel (Fusion) or MOX (I think this would be Fission? MOX is composed of extra Radioactive materials, so it's of the higher magnitudes, and thus can only be split apart while still producing energy)), if you do bother to read the fluff. Mostly, this just applies to Capital Ships and Space Stations, though, which have far greater power needs than little itty bitty fighters which can probably last almost indefinitely.

"A mixture of uranium oxide (UO2) and a small (<3%) portion of weapons-grade plutonium, MOX is the primary fuel for the nuclear reactors used aboard large spacecraft and the monstrous blast furnaces of manufacturing platforms. MOX is typically formed into ceramic pellets that are then loaded into zirconium fuel elements and packaged for transport. It is an efficient source of energy that utilizes a large percentage of recycled materials and exhibits only trace radiation, thus posing little threat to the environment."

"H-fuel is the basic fuel used for engine propulsion everywhere in the colonies. A mix of elemental hydrogen, deuterium (H2), and helium-3 (He3), H-fuel can also be mixed with oxygen in fuel cells to provide water (via "cracking") and electricity for smaller ships, space stations, and other facilities. H-fuel production is almost totally monopolized by the Kusari who obtain their supplies from the Gas Miner's Guild before shipping it to storage depots and distribution facilities throughout the colonies."

One might assume that a fighter can probably handle flying around on 'ambient Hydrogen and Helium', using any perceivable 'intakes' on the vessel to collect stellar particles for use in the fusion drives. However, capital ships likely need a purer source of fuel, and in larger quantities.

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

&quot;Do not interfere! We're here to protect the President! Schultzky's a traitor!&quot;

For peace throughout the colonies! We will never forget..

&quot;He who controls the [insert orange powder drug here] controls the universe!&quot;
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Offline McNeo
03-12-2007, 04:53 PM,
#4
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Posts: 3,424
Threads: 52
Joined: Aug 2006

I think fuel would be a bad idea....because of:

1. All the programming needed to dictate each fighters consumption of each fuel
2. The fact that in long fights it comes down too who has the most/best fuel rather than who can aim/dodge better.

I doubt the game engine supports compulsory commodities such as a powerplant that you may have to renew.
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Offline Deimenried
03-12-2007, 06:29 PM,
#5
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Posts: 31
Threads: 3
Joined: Feb 2007

One problem as I see it is that this would discourage people from exploring the borderworlds (specifically the Nobad inhabited areas such as the Unknown systems and Omicron Lost where human inhabitance is non-existant and the Nomads of course need no fuel being organic lifeforms) unless you had inhabited stations etc along the way that would sell the commodity.

Just a thought :mellow:

Damien Ried - BAF Recruit - BAF|Ens.Damien.Ried
Ivan Zakharov - Freelance Scout/Explorer - Ivan.Zakharov

NOTE: Homing Missiles are not a substitute for accuracy.

Always Outnumbered, Never Outgunned.
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Offline AlexPaladinStorm
03-12-2007, 07:33 PM,
#6
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Posts: 96
Threads: 3
Joined: Feb 2007

Nomads are not organic life forms. They are Parasites that still fly ships. Why do people keep talking as if they are the ships, and stating that the ships are organic lifeforms? Just because their ships are organic in appearance, doesn't mean they are, and and it doesn't mean they are the craft. If you've ever seen the single player game, you'd know they have a smaller-than-human physical form, and merely 'inhabit' hosts. The ships may well be partially-organic hosts, though (thus, they would essentially 'be' the ships- but they're still evil parasitic slugs that inhabit the ships and humans). It was never clarified what the ships were made of. Unless there's infocards that tell you. When you're busy fighting for your life, you tend not to be in a position to research your self-appointed special executioners - except in how best to kill them and thus keep them from killing your whole species.

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

&quot;Do not interfere! We're here to protect the President! Schultzky's a traitor!&quot;

For peace throughout the colonies! We will never forget..

&quot;He who controls the [insert orange powder drug here] controls the universe!&quot;
  Reply  
Offline Deimenried
03-12-2007, 07:36 PM,
#7
Member
Posts: 31
Threads: 3
Joined: Feb 2007

' Wrote:Nomads are not organic life forms. They are Parasites that still fly ships. Why do people keep talking as if they are the ships, and stating that the ships are organic lifeforms? Just because their ships are organic in appearance, doesn't mean they are, and and it doesn't mean they are the craft. If you've ever seen the single player game, you'd know they have a smaller-than-human physical form, and merely 'inhabit' hosts. The ships may well be partially-organic hosts, though (thus, they would essentially 'be' the ships- but they're still evil parasitic slugs that inhabit the ships and humans). It was never clarified what the ships were made of. Unless there's infocards that tell you. When you're busy fighting for your life, you tend not to be in a position to research your self-appointed special executioners - except in how best to kill them and thus keep them from killing your whole species.

I was making what is called an "assumption". And yes I have played through single player (try reading through the welcome threads once in a while). Nevertheless my point remains valid.

Damien Ried - BAF Recruit - BAF|Ens.Damien.Ried
Ivan Zakharov - Freelance Scout/Explorer - Ivan.Zakharov

NOTE: Homing Missiles are not a substitute for accuracy.

Always Outnumbered, Never Outgunned.
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Offline AlexPaladinStorm
03-12-2007, 07:47 PM,
#8
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Posts: 96
Threads: 3
Joined: Feb 2007

Sorry- I've just gotten a bit aggravated over other instances where people talk as if the ships were the Nomads themselves. That's no excuse, though, to snap at the 'next person who brings it up'.

Anyway, yes, I suppose it does remain valid. Even if the Nomad ships do use a form of fuel, it may be incompatible with human craft.

And my point that all the ships very likely use a form of Fusion reactor, with fuel needs that are practically negligible anyway, is also valid. The reactive mass that a ship carries probably goes such a long way as to not really need to worry about fuel. Battleships would perhaps be the only ones I'd worry about (due to the general demand for fuel-type substances on the dockable ones), but you tend to be able to buy H-Fuel from those, so maybe not so much (this is based on shabby memory- I'd have to bring up H-Fuel in-game and see what the listings are to make sure).

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

&quot;Do not interfere! We're here to protect the President! Schultzky's a traitor!&quot;

For peace throughout the colonies! We will never forget..

&quot;He who controls the [insert orange powder drug here] controls the universe!&quot;
  Reply  
Offline Panzer
03-12-2007, 07:52 PM,
#9
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Well, in a way, each lifeform is a machine, only made of proteins (or whatnot) instead of metal. The nomad battleships required a shipyard to be built (remember that mission in Rheinland, with von Claussen?). This implies, that they're either vesles like the human ones OR as StormHawkesaid, specially bred(dunno if the right word for this) hosts for the nomads (or nomad brains).

Current knowledge in the field is merely based on in-game observations, not detailed data, made by the game's creators (maybe they just needed weird, dangerous, ugly and "killable" aliens as they are, not a whole advanced alien race, with all their details, anathomy, history and species info as they'd be useful now)

[Image: Vxqj04i.gif]
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Offline Deimenried
03-12-2007, 07:55 PM,
#10
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Posts: 31
Threads: 3
Joined: Feb 2007

' Wrote:Anyway, yes, I suppose it does remain valid. Even if the Nomad ships do use a form of fuel, it may be incompatible with human craft.

Thats what I was trying to say, but it kind of came out wrong. I suppose it depends on what your personal opinion is on the matter of what the nomad ships are. I think they are organic lifeforms to some extent, a host perhaps for a Nomad "pilot", but capable nonetheless of creating its own energy for weapons and proplulsion (although I have been told Nomad weps have no energy usage anyway). Anyway thats just my opinion. I have no idea what they actually are. Getting back ontopic:

' Wrote:And my point that all the ships very likely use a form of Fusion reactor, with fuel needs that are practically negligible anyway, is also valid. The reactive mass that a ship carries probably goes such a long way as to not really need to worry about fuel. Battleships would perhaps be the only ones I'd worry about, but you tend to be able to buy H-Fuel from those, so maybe not so much (this is based on shabby memory- I'd have to bring up H-Fuel in-game and see what the listings are to make sure).

I like that thought. It would keep battleships in house systems rather than just loping around the universe unreallistically but also allow fighters to scout and explore for long periods of time.

Perhaps there should be some kind of tradeoff between cargo-space and the amount of fuel carried (ie carry H-fuel in the hold, the more fuel the less looting/trading you can do)? Or perhaps carry the fuel in the same compartment as the shields/armour upgrades etc?

Damien Ried - BAF Recruit - BAF|Ens.Damien.Ried
Ivan Zakharov - Freelance Scout/Explorer - Ivan.Zakharov

NOTE: Homing Missiles are not a substitute for accuracy.

Always Outnumbered, Never Outgunned.
  Reply  
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