Prepare yourself for an absolutely epic RPG that will leave you completely awe-struck, and single-handedly turn you into a stark raving Star Wars fan.
Oh, one very helpful hint: for the first part of the game, try not to level up higher than level 2. As you later progress through it, you'll understand why.
Maybe some day, they'll see a hero is just a man who knowshe's free.
Quote:Oh, one very helpful hint: for the first part of the game, try not to level up higher than level 2. As you later progress through it, you'll understand why.
' Wrote:man i wish i could play that... i just dont have the money
D:
D:
*cries*
My brother brought it new for only like $20 buks NZ! Such a steal.
And Donutman- Promise me you will go into every single appartment on Taris, theres really good stuff in them. And put all the graphics on hightest but not V-sync and antailizing if your computers bad
' Wrote:Hu, why is that? I lvl up as soon as I can.
Potential Spoilers:
KotoR uses a multiclass system similar to the Dungeons & Dragons 3rd Edition rule set. Level 20 is the cap, and it's divided amongst what classes you have. You start off as one of the three beginning classes, before switching to a Jedi class. So, for example, you gain six levels in one of the three starting classes. This will leave you with 14 levels in the jedi classes; the more levels you have in one class, the more abilities/skill points you have available for that class type. Hence, if you want to get the maximum potential out of the jedi classes (which is highly recommended if you want to get that uber power feel), you'll want to keep the lowest level possible for the starting classes in order to get the most levels out of the jedi classes. On my last playthrough, I was a level 2 starter class/level 18 jedi class; I was able to acquire all the abilities for the jedi class and max out 80% of the skills for it. Suffice to say, I was fairly broken, but it was exceedingly fun to plow through each and every battle.
Maybe some day, they'll see a hero is just a man who knowshe's free.
KotoR uses a multiclass system similar to the Dungeons & Dragons 3rd Edition rule set. Level 20 is the cap, and it's divided amongst what classes you have. You start off as one of the three beginning classes, before switching to a Jedi class. So, for example, you gain six levels in one of the three starting classes. This will leave you with 14 levels in the jedi classes; the more levels you have in one class, the more abilities/skill points you have available for that class type. Hence, if you want to get the maximum potential out of the jedi classes (which is highly recommended if you want to get that uber power feel), you'll want to keep the lowest level possible for the starting classes in order to get the most levels out of the jedi classes. On my last playthrough, I was a level 2 starter class/level 18 jedi class; I was able to acquire all the abilities for the jedi class and max out 80% of the skills for it. Suffice to say, I was fairly broken, but it was exceedingly fun to plow through each and every battle.
Ah, I see. So, dont lvl up myself untill I become a jedi. Im going to try that out some time.