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4.1 No characters are allowed to join more than 1 faction. Characters from one account can join different factions freely, unless faction policy specifies another rules for this, but no more than 2 system-owning factions at one time.
Now I'm not entirely sure what this rule means when it refers to "characters." Does it mean the player who uses multiple characters? Or does it mean one ship/slot on a person's account? The rule makes more sense if it refers to a player, who may have multiple characters. If this is true then many of us are breaking this rule as we have characters in more than one system-owning faction. Current System owning factions as I see them: RM, SF, GOR, AW, HF, SA, Helghast, Bs|. KNF is pending approval of ownership for Hiroshima and BSG is waiting for Tau-44.
Many people have characters in more than one of these factions, some have characters in most of them.
Is this rule getting overlooked?
another one:
4.3 Factions are free to restrict or not restrict access to their home systems and tax players who enter home system. Access to systems that surround home system must not be restricted unless there's a war with another faction.
Does restricting access include smuggling interdiction and fines? For example KNF will hopefully own Hiroshima soon. But can they still act as the naval forces NPCs would and scan cargo/interdict in Kusari core systems? Would this translate also to the areas around a faction's base that might be in a system owned by a 3rd party (see the OOC discussion in the Role play forum between SA and AW)?
Or is SA only allowed to police Virginia but not Texas/Cali/Colorado, KNF Hiroshima but not honshu/NT/Shik/Kyushu etc etc while Bs can police 100/minor, AW gets omi 74/Theta, RM New Berlin...
4.8 Remember that Discovery is a roleplaying server.Factions and faction members (just like all other players) are obliged to act in the way their reputation and status require.
I look at the faction forum and see so many factions that use an ID, but say something like "...but we are not actually like X faction at all," thereby allowing them to act outside that NPC faction's behavior. By saying this statement in their faction post, are they exempt from rule 4.8 and only have to use the ID so they can justify using that faction's bases or reputation?
What aspects of a faction's status and reputation are we obliged to follow, if any?
...I'm pressing the green button and the thing is on full automatic...I can not be held liable for pastries in the face in any way, so don't come crying to me!
1. I always assumed this to mean to same as you say, i.e. a player like you or I can have multiple characters (as created in the login screen) in different factions. As for not being allowed in more than 2 system owning factions.... hmm I guess that's in place to minimise conflicts of interest between your multiple chars. It's probably one of the "lesser known" rules.
2. Dunno.
3. "Factions and faction members (just like all other players) are obliged to act in the way their reputation and status require" ... this could equally apply to the rep/status between players factions, as outlined by their posts in the status thread. Rather than the NPC factions represented by whatever ID they carry. So it may be ok.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
' Wrote:The following topic is being monitored by the laser-guided anti-flame ballistic puff pastry launcher with anthropomorphic AI learning software in fully autonomous mode.
4.1 No characters are allowed to join more than 1 faction. Characters from one account can join different factions freely, unless faction policy specifies another rules for this, but no more than 2 system-owning factions at one time.
Now I'm not entirely sure what this rule means when it refers to "characters." Does it mean the player who uses multiple characters? Or does it mean one ship/slot on a person's account? The rule makes more sense if it refers to a player, who may have multiple characters. If this is true then many of us are breaking this rule as we have characters in more than one system-owning faction. Current System owning factions as I see them: RM, SF, GOR, AW, HF, SA, Helghast, Bs|. KNF is pending approval of ownership for Hiroshima and BSG is waiting for Tau-44.
Many people have characters in more than one of these factions, some have characters in most of them.
Is this rule getting overlooked?
It's about characters not joining multiple factions at the same time. Example: Krieg (forum ID Kane's character) cannot be RM and Phantoms but Kane (forum ID) can be Krieg and Darkstar.
As for the 2 system-owning factions... well, it caught the characters like that, some of the factions bought systems in the past two weeks... I personally think it needs an update with the current situation.
However, I know some of the people who are caught in more than 2 system-owning factions and they can differentiate very well between those characters (i.e. they don't mix them) while I know even more people that have chars in only two factions and do have a problem differentiating those.
' Wrote:another one:
4.3 Factions are free to restrict or not restrict access to their home systems and tax players who enter home system. Access to systems that surround home system must not be restricted unless there's a war with another faction.
Does restricting access include smuggling interdiction and fines? For example KNF will hopefully own Hiroshima soon. But can they still act as the naval forces NPCs would and scan cargo/interdict in Kusari core systems? Would this translate also to the areas around a faction's base that might be in a system owned by a 3rd party (see the OOC discussion in the Role play forum between SA and AW)?
Or is SA only allowed to police Virginia but not Texas/Cali/Colorado, KNF Hiroshima but not honshu/NT/Shik/Kyushu etc etc while Bs can police 100/minor, AW gets omi 74/Theta, RM New Berlin...
Using your example: SA can police Virginia. If there's a war, their area of influence expands to neighboring systems (jumpholes/gates connection: Texas, California), as they are a House Navy, their area of influence is somewhat wider (whole Liberty) but they don't have any say in Magellan however as it's not Liberty.
' Wrote:4.8 Remember that Discovery is a roleplaying server.Factions and faction members (just like all other players) are obliged to act in the way their reputation and status require.
I look at the faction forum and see so many factions that use an ID, but say something like "...but we are not actually like X faction at all," thereby allowing them to act outside that NPC faction's behavior. By saying this statement in their faction post, are they exempt from rule 4.8 and only have to use the ID so they can justify using that faction's bases or reputation?
What aspects of a faction's status and reputation are we obliged to follow, if any?
...I'm pressing the green button and the thing is on full automatic...I can not be held liable for pastries in the face in any way, so don't come crying to me!
What aspects of a faction's status and reputation are we obliged to follow? All. That's why the Faction Status Post exists in the first place, to fine tune the player factions statuses with each other, for example, two Zoner factions can be at war with each other for some reason while for example, a Corsair faction, no matter what they say (even mercs), cannot be allied or friendly to SA (not even neutral for that matter).
Hope that helped.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
' Wrote:It's about characters not joining multiple factions at the same time. Example: Krieg (forum ID Kane's character) cannot be RM and Phantoms but Kane (forum ID) can be Krieg and Darkstar.
As for the 2 system-owning factions... well, it caught the characters like that, some of the factions bought systems in the past two weeks... I personally think it needs an update with the current situation.
Rule 4.1 Wrote:4.1 No characters are allowed to join more than 1 faction. Characters from one account can join different factions freely, unless faction policy specifies another rules for this, but no more than 2 system-owning factions at one time.
Well this is what I always thought of the rule. Note this part:
Characters from one account can join different factions freely, unless faction policy specifies another rules for this, but no more than 2 system-owning factions at one time.
Notice it says ACCOUNT Not PLAYER. So I thought you just couldn't have more then 2 system owning faction characters on one FL Account ID.
Nightfall Wrote:However, I know some of the people who are caught in more than 2 system-owning factions and they can differentiate very well between those characters (i.e. they don't mix them) while I know even more people that have chars in only two factions and do have a problem differentiating those.
Ya, if they don't mix the characters together. I think it would be ok. It would suck to have to chose between factions. We have friends in all sorts of faction, all with different RP. It would suck having to lose all that.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
' Wrote:What aspects of a faction's status and reputation are we obliged to follow? All. That's why the Faction Status Post exists in the first place, to fine tune the player factions statuses with each other, for example, two Zoner factions can be at war with each other for some reason while for example, a Corsair faction, no matter what they say (even mercs), cannot be allied or friendly to SA (not even neutral for that matter).
And this bring us to the HF (lane hackers), that is neutral to SA (liberty navy), when the faction ID says they are hostile to each other.
Or the SA being friendly with the KNF, at the same time that, according to news reports in the stations, liberty civilian transports were shoted down by KNF npcs in Tau 31, what turned Liberty to unfriendly terms with Kusari.
Or the SF holding the RM with "privileges", at the same time that, according to news reports in the stations, Rheinland is at odds with Bretonia due to the fact that the IMG is being targeted in Tau 31 by the BAF, and the founders of the IMG were rheinlanders.
Or the SA flying with the xeno Prospector, and equiping their ships with corsair turrets.
What will be next? Maybe BSG going friendly with the SF? Personaly I dont care. I dont want to mess with others RP, I just follow my faction infocard, except for my AW chars who follow the clan policies.
I believe Igiss said some time ago in a thread I've forgotten, that if its justifiable by your RP, you may police a system. By justifiable, would mean KNF could police the Kusari systems, NT, Honshu, Kyushu, Shikoku. SA could police all of Liberty, except NY and Alaska. AW could police Omicron Theta, and we could probably justify our control over a 10k circle of a Freeport in neutral systems.. Bs| can control Minor, their Order.
F_Wolf is right about alot of things here. Its always gotten on my nerves how SA and KNF are always friendly to each other, when they should almost be at each other's throats. That like if there was a faction allied to Phantoms and AW was friendly with them.
Not to mention the SF and KNF neglect their war. KNF and SF do not fight.. SF just sits and shoots NPCs in Tau-31. Both factions have shot at each other only once or twice to my knowledge.
Rheinland really shouldn't be friendly to SF even if the IMG wasn't shot by them. Bretonia is allied to Liberty, and Rheinland is just about at war with them.
Separated off one of the roleplay threads since more a discussion regarding rules, which fits here...
Quote:Because outside its jurisdiction it would be considered stealing.
And lawfuls don't do that.
The quote from the Discovery Ten Commandments (or whatever number there are, lol):
Quote:7.7 Owners of Military/Police IDs have a right to attack:
- Pirates
- Traders ships carrying smuggled goods and refusing to drop them
Umm, so does this mean we need an amendment to the rules to state that Military and Policy can only request smuggled goods within their jurisdiction?
My thinking is that a Military or police vessel travelling doesn't stop its RP outside its jurisdiction, like the pirates asking for money or cargo, the police can ask for smuggled goods.
So I guess the question to be answered is...what's the definition of smuggled goods? (Dun Dun Dun)
Lets say a Police ID ship travelling through the Unknown finds a pirate carrying Bretonian or Civilian personnel, by one version of the rule he can request the cargo, the other version he can't. RP-wise he should ask for the cargo.
Solution: Add list of standard contraband that can be asked for anywhere. The faction specific contraband (if any) that a faction chooses to make contraband in addition to that list can only be requested within the region that the rule applies (sphere of influence).