Ok I have installed discovery noproblem, I can play singleplayer and connect to existing discovery servers without problems. But when I tried to create my own LAN server it always falls apart when I connect to it and try to leave/land on any planet/base. I dont really know whats the problem ... :unsure: Can anyone help me out?
The same thing happened to me when i tried to create a discovery server but with a moified .ini file (weapons_good.ini cause i wanted to make the justice mk1 cost a fortune and sell it at a giant price to buy a new ship, an expensive one :D ) but it crashed when i left manhatan. More, several .ini critical files were deleted, so i had to reinstall :unsure: ), so i encountered this thing too but i dont know how to solve it :( .
Igiss,Oct 30 2005, 08:54 PM Wrote:First of all, create two Freelancer installations and make sure that they are absolutely identical. And mod is correctly installed.
Second, you'll need WinXP SP2. I don't know if other OSs allow to run server and client on the same PC.
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Well, I reinstalled it and:
- server works correctly on normal freelancer without mod
- discovery server still falls apart, and I am not connecting from same machine
I am using Freelancer mod manager 1.3 so I think that discovery is properly installed...
still dont know what could be wrong...
Perhaps this will help... this is error report from server console:
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x9d4ba589]: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\CSolar.cpp(109) : *** ERROR: 0x9be823cb is dockable, but doesn't have a valid base or system to go to
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Mantaray,Nov 1 2005, 12:20 PM Wrote:i tried to fix those errors, i (cough-hacked-Cough) the exe trying to de-compile it, but its just 2 much for my ltl 13yr-old brain
AARRGGHHH
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You cant decompile a 32 bit C++ exe. The required information to restore the source from the .exe is lost during compilation...
But disasemble it....
In assembler languaje, freelancer.exe might have arround 10mill lines of code... a real mess....
The errors shown here are caused because of a bad input to the program...
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )