• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 718 719 720 721 722 … 778 Next »
Ship crew loadouts

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Ship crew loadouts
Offline Raven_ipb2_import227
05-14-2007, 10:06 AM,
#1
Member
Posts: 104
Threads: 5
Joined: Mar 2006

OK me and my mates in GEO were having a funny discussion last night... how many space crew to a ship?

Haha well it brings up many many questions.... for example is the FL universe comparable to say... the StarTrek world... which tells us almost everything is automated and so something like a large train can be run by a crew of 4 or 5. But we could also look at it in terms of the Babylon 5 universe where things feel more "industrial" and you'd say to yourself well maybe something like a large train needs more like 30 crew to run it (mostly a larger engineering crew for all the "on going" repairs:))

Anyway.. our discussion went on for hours (nice way to fix those boring hours of trade), in the end we came up with 28 or so for a large train. Now I should also add at this point that space crew are just a RP tool, like someone last night was asking if they have to load out space crew, but as I told them... there is no need, it's only if you want too (correct me if I'm wrong here btw).

So what do you guys think? is Freelancer the "everything is easy" "high tech" "no humans needed" type of universe, or is it "need every man we can get" "this things falling apart" "not everything is automated for better safety records" type of universe? Or is it a mix of the two... as in, a brand new Large train might only need 15 crew to run it.. but as she ages, and has more problems, the engineering/repair crew would need to be increased some what. Or maybe the older tech ships *like the transport and train classes* need larger crew but the newer tech ships *like the container transport.. the whale* needs less crew because they are brand new designs.



Anyway.... just for RP uses, we came up with these numbers for the main transport class ships

Transport ---------- Min: 8 Normal: 11 Max: 15
Miner --------------- Min: 16 Normal: 38 Max: 46 (Extra crew because extra manpower is needed for mining)
Large Transport --- Min: 10 Normal: 12 Max: 18
Luxury Liner ------- Min: 50 Normal: 62 Max: 70 (Including Cabin crew)
Train ---------------- Min: 18 Normal: 22 Max: 26
Whale --------------- Min: 6 Normal: 8 Max: 16 (low requirements because she is unarmed and new tech)
Container Transport Min: 14 Normal: 16 Max: 26 (new tech and so crew needs are low)
Large Train --------- Min: 22 Normal: 28 Max: 36


Feel free to comment and give ideas:)
We at GEO are still discussing this interesting issue.


Raven

aka

RavenZahadoom

aka

Raven Corvus

**[IND]/[GEO]**
[IND]Lexxian
[GEO]Raven™

**[SF]**
[SF]-SFF-Raven.Corvus
Reply  
Offline Eppy
05-14-2007, 11:22 AM,
#2
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Nice! I like that. It might be interesting to add a "Crew" Hardpoint to the larger ships, and make us buy them fo RP purposes.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline Qunitinius~Verginix
05-14-2007, 03:43 PM,
#3
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Igiss needs to include spaceship crew for ssale as a buyable commodity so that we can use them as raven said himself 'an RP tool'

I agree wtih your Limits there, and if you look at the original Vannila ships, they look like they need a fair amout of manpower to run them all smoothly. ON the terms of the WArships too, You will ahve to put about how many people you think it would take to run a GB, Cruiser, BAttlecruiser and Battleship as well.

Overall, very good Job.

Verginix Out

[Image: qvsigaz9.gif]
  Reply  
Offline Raven_ipb2_import227
05-14-2007, 04:38 PM,
#4
Member
Posts: 104
Threads: 5
Joined: Mar 2006

' Wrote:Igiss needs to include spaceship crew for ssale as a buyable commodity so that we can use them as raven said himself 'an RP tool'

Verginix Out

Hehe they are.. and GEO carry spaceship crew, we are just discussing how much we should carry:)

Raven

aka

RavenZahadoom

aka

Raven Corvus

**[IND]/[GEO]**
[IND]Lexxian
[GEO]Raven™

**[SF]**
[SF]-SFF-Raven.Corvus
Reply  
Offline Qunitinius~Verginix
05-14-2007, 04:42 PM,
#5
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Interesting. Where Can I buy the spaceship crew? I need to outfit some of my ships now hehehe.

Verginix Out

[Image: qvsigaz9.gif]
  Reply  
Offline Raven_ipb2_import227
05-14-2007, 04:51 PM,
#6
Member
Posts: 104
Threads: 5
Joined: Mar 2006

"most populated planets" I think this means planets with a high enough population... and it also says
"Some space stations and bases" this is true.. you can find them at some HQ bases on the outer systems... and also on some battleships.

Hope that helps... but I'd like to hear what others think about all this:)plus are we going with a "need quite a few crew" universe for disco/freelancer? Again not to make so everyone has to do it, but those of us that are going to do, we should try and stay consistent.


Raven

aka

RavenZahadoom

aka

Raven Corvus

**[IND]/[GEO]**
[IND]Lexxian
[GEO]Raven™

**[SF]**
[SF]-SFF-Raven.Corvus
Reply  
Offline Qunitinius~Verginix
05-14-2007, 04:57 PM,
#7
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I could guess that for maybe the Bigger ships like the Battleships and Cruisers, you could expect around 200-300 crew. Even so, thats not much compared to the ships in the Warhammer 40,000 Battle Fleet Gothic cruisers. The Average Imperial Cruiser has 10,000 - 12,000 people, this DOES NOT include the pilots for fighters, or the conscripted laborers. This only includes the trained professionals.

Verginix Out

[Image: qvsigaz9.gif]
  Reply  
Offline Panzer
05-14-2007, 05:26 PM,
#8
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Perhaps the Starlancer pattern would apply here most as for capships.

The biggest had no more than 600 crewmwmbers, including pilots.

[Image: Vxqj04i.gif]
Reply  
Offline Firebird
05-14-2007, 09:18 PM,
#9
Member
Posts: 988
Threads: 51
Joined: Nov 2005

Looking at how robots are used in place of people for automation (not to mention their level of sophistication or lack there of), I'd think along the lines of Freelancer being more of Babylon 5 style in needing larger number of crew members and not like Star Trek. Don't know about player craft but having the larger NPC ships drop them would be an nice element to add.

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

**I AM CANADIAN!!!**


SF Recruitment Flyer SF Faction Status Page
SF Message Dump SF Officers Club
CRI - Nomad Transportation Ban
Admiral Firebird - Biographical Data
  Reply  
Offline Koolmo
05-15-2007, 07:52 AM,
#10
Member
Posts: 1,662
Threads: 65
Joined: Sep 2006

I've gone with 5 for one of my GB, but about 20 for the other. The first is a combat ship, small and heavily armoured, wheras the other is for intelligence, so it needs more analysis folks and techs. Ship USE needs to be taken into account, as well as class.


I'm personally working a little from starlancer, a little from Babylon 5, A little from SW, and a little from my own impressions of the FL universe. All works out rather nicely, as far as I'm concerned.

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
SCRA Recruiting--SCRA Feedback--SCRA Message Dump--SCRA Faction Status
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode