• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 518 519 520 521 522 … 546 Next »
Sugguestion to Discovery MOD

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Sugguestion to Discovery MOD
Offline X-Lancer
05-16-2007, 09:24 PM,
#1
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

1.BattleShip Pirmary/Secondary Turret Damage too low..
In 4.83,1 BattleShip Pirmary/Seconday Turret Damage is about 3800 hull damage/s, and 2 SILVER FIRE is about 4800 Hull Damage/s...And BattleShip Pirmary/Secondary Turret's energy usage is much more than 2 SILVER FIRE's energy usuage..Can some one thing about 2 Fighter Gun can better than a BATTLESHIP TURRET? I don't understand why MOD Creater set the weapon like this? Because let the Fighter have power to against BATTLESHIP??! Then who can tell me why we need to buy those BATTLESHIP?? And we caculate by this,1 figher can have 2 SILVERFIRE,and equal about 3 BattleShip Pirmary Turret,and a RH BS have 18 turret, and guss how much for a BattleShip? How much for a Fighter? and How much the layout for BattleShip? How much the layout for a Fighter? And why we need to build those BattleShip Turret and use so much energy and need to use so much money to buy those turret? Because is Balance? No, this is not about balance..Why? continue to watch the second point.....
2.How to balance between BattleShips and Fighters?
Let a Fighters can have power to against BattleShip, that's call a good PvP? I think this is wrong, BattleShip is a huge Fire power Platform and is a huge defence platform, why can get kill by few fighters? If is like this,why the the Players still want to build those huge BattleShips and need many money to repair, supply those ship can kill by few fighters...And back to Real Life, have any contury can say they can just let few fighters to destroy a Carrier? And in FL is in Future, and BattleShip should be have much more defence and fire power, and it is impossible to get destroy by few fighters.....The Balance between Fighter and BattleShip, can't be like you have 3 fighters and you have good skill, then you can kill a Battleship. But I think 3 Bomber take down a BattleShip need to have good plan, If is not, you never going to make it. But 3 Fighter never going to take down a Battleship..Because Fighter is use for assault, and dog fightnot ,not use for killing BattleShip.

Well, just sugguestion.....
  Reply  
Offline Stingray
05-16-2007, 09:35 PM,
#2
Member
Posts: 169
Threads: 24
Joined: Sep 2006

Battleships are strong enough, it can blow 2 destroyers to pieces on its own.

Use this thread instead: http://discoverygc.com/forums/index.php?sh...=4332&st=70

<span style="font-size:18pt;line-height:100%"><span style="font-family:Franklin Gothic Medium"><span style="color:red"><span style="font-size:24pt;line-height:100%">Omni Industries</span></span></span></span>
Reply  
Offline Korrd
05-16-2007, 09:51 PM,
#3
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Finally someone agrees with me.
I've been ranting about capships not being powerful enough since 4.75.


[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  
Offline Jack Archer
05-16-2007, 10:18 PM,
#4
Member
Posts: 183
Threads: 12
Joined: Aug 2006

Battle ships need to give no chance to a single bomber, as it stands, to Taiidains can take down a a Battle Ship. It should have take 4 or 5 at aboslutle least to take it down. as it stands Gun boats are too weak also
  Reply  
Offline McNeo
05-16-2007, 10:37 PM,
#5
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Gunboats have too little hull i guess, 2 novas take about half of it away....

but the weapons are fine, any stronger and they would be able to take cruisers like before.

Battleship weapons need to cost more (not the basic ones, or the primary/secondary ones though) to force people to stick to either a cheapy loadout or spend tons of cash on upgrading...

Battleships being so much stronger would make fighters redundant again, and there would definately need to be a rule about their usage.... But if a rule comes of it, then im all for making them stronger.
  Reply  
Offline Fellow Hoodlum
05-16-2007, 10:37 PM,
#6
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

All I can add is, if I can have the range of the battleship guns on the fighter ones, I'll take a little energy drop.
Jeez guys, balance is relative. There is no comparison between the main turrets and the Silver Fires.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline Commodore
05-16-2007, 10:47 PM,
#7
Member
Posts: 515
Threads: 45
Joined: Jan 2007

Lancer, the battleships have 7 MILLION energy, while fighters have 10000, its just for scale to have BS turrets to drain lots of power.
Reply  
Offline Virus
05-16-2007, 10:54 PM, (This post was last modified: 05-16-2007, 10:54 PM by Virus.)
#8
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Battleships are not that powerful--or underpowered--though I do believe that they may need a slight (but not too much) upgrade in their weaponry and armor (more armor). A battleship can still get killed in under 15 seconds with the right kind of firepower against it. A.K.A. Two other battleships... No chance to do any damage back or even to get away.

Though, if we do make battleships more powerful, they would have to have a way to make it so only system-owning factions have them or have the advantage. Maybe have more powerful turrets for the system-owning factions than the Freelancers... Maybe put them on guard bases? Who knows...

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline X-Lancer
05-16-2007, 11:48 PM,
#9
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:Lancer, the battleships have 7 MILLION energy, while fighters have 10000, its just for scale to have BS turrets to drain lots of power.


not about scale problem, is the damage can't fit the energy usage....i mounte full Pirmary turret, still..the energy will slowly going down....if Pirmary turret is kind of anti-airplane turret, should faster speed, smaller energy usage, and high refire rate,and the damage can low a little bit, but battleship is battleship, Battleship's main turret can't weak like that, did you every see a BattleShip secondary turret shoot a little ship(i mean in RL) and the small ship didn't blow up? and the BattleShip's turret's range have a little bit short, what the huge BattleShip gun and the Range only can shoot 2K......and the damage are low....

' Wrote:Finally someone agrees with me.
I've been ranting about capships not being powerful enough since 4.75.


lol, Battleship is not weak like now, it should be very powerful and that's why we pay alot of money to build a Battleship...
  Reply  
Offline X-Lancer
05-17-2007, 12:00 AM,
#10
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:All I can add is, if I can have the range of the battleship guns on the fighter ones, I'll take a little energy drop.
Jeez guys, balance is relative. There is no comparison between the main turrets and the Silver Fires.

Hoodlum

not because 1 is turret and 1 is gun, is because the damage and the energy usage, that's my point
  Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode