1.BattleShip Pirmary/Secondary Turret Damage too low..
In 4.83,1 BattleShip Pirmary/Seconday Turret Damage is about 3800 hull damage/s, and 2 SILVER FIRE is about 4800 Hull Damage/s...And BattleShip Pirmary/Secondary Turret's energy usage is much more than 2 SILVER FIRE's energy usuage..Can some one thing about 2 Fighter Gun can better than a BATTLESHIP TURRET? I don't understand why MOD Creater set the weapon like this? Because let the Fighter have power to against BATTLESHIP??! Then who can tell me why we need to buy those BATTLESHIP?? And we caculate by this,1 figher can have 2 SILVERFIRE,and equal about 3 BattleShip Pirmary Turret,and a RH BS have 18 turret, and guss how much for a BattleShip? How much for a Fighter? and How much the layout for BattleShip? How much the layout for a Fighter? And why we need to build those BattleShip Turret and use so much energy and need to use so much money to buy those turret? Because is Balance? No, this is not about balance..Why? continue to watch the second point.....
2.How to balance between BattleShips and Fighters?
Let a Fighters can have power to against BattleShip, that's call a good PvP? I think this is wrong, BattleShip is a huge Fire power Platform and is a huge defence platform, why can get kill by few fighters? If is like this,why the the Players still want to build those huge BattleShips and need many money to repair, supply those ship can kill by few fighters...And back to Real Life, have any contury can say they can just let few fighters to destroy a Carrier? And in FL is in Future, and BattleShip should be have much more defence and fire power, and it is impossible to get destroy by few fighters.....The Balance between Fighter and BattleShip, can't be like you have 3 fighters and you have good skill, then you can kill a Battleship. But I think 3 Bomber take down a BattleShip need to have good plan, If is not, you never going to make it. But 3 Fighter never going to take down a Battleship..Because Fighter is use for assault, and dog fightnot ,not use for killing BattleShip.
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Battle ships need to give no chance to a single bomber, as it stands, to Taiidains can take down a a Battle Ship. It should have take 4 or 5 at aboslutle least to take it down. as it stands Gun boats are too weak also
Gunboats have too little hull i guess, 2 novas take about half of it away....
but the weapons are fine, any stronger and they would be able to take cruisers like before.
Battleship weapons need to cost more (not the basic ones, or the primary/secondary ones though) to force people to stick to either a cheapy loadout or spend tons of cash on upgrading...
Battleships being so much stronger would make fighters redundant again, and there would definately need to be a rule about their usage.... But if a rule comes of it, then im all for making them stronger.
All I can add is, if I can have the range of the battleship guns on the fighter ones, I'll take a little energy drop.
Jeez guys, balance is relative. There is no comparison between the main turrets and the Silver Fires.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
Battleships are not that powerful--or underpowered--though I do believe that they may need a slight (but not too much) upgrade in their weaponry and armor (more armor). A battleship can still get killed in under 15 seconds with the right kind of firepower against it. A.K.A. Two other battleships... No chance to do any damage back or even to get away.
Though, if we do make battleships more powerful, they would have to have a way to make it so only system-owning factions have them or have the advantage. Maybe have more powerful turrets for the system-owning factions than the Freelancers... Maybe put them on guard bases? Who knows...
' Wrote:Lancer, the battleships have 7 MILLION energy, while fighters have 10000, its just for scale to have BS turrets to drain lots of power.
not about scale problem, is the damage can't fit the energy usage....i mounte full Pirmary turret, still..the energy will slowly going down....if Pirmary turret is kind of anti-airplane turret, should faster speed, smaller energy usage, and high refire rate,and the damage can low a little bit, but battleship is battleship, Battleship's main turret can't weak like that, did you every see a BattleShip secondary turret shoot a little ship(i mean in RL) and the small ship didn't blow up? and the BattleShip's turret's range have a little bit short, what the huge BattleShip gun and the Range only can shoot 2K......and the damage are low....
' Wrote:Finally someone agrees with me.
I've been ranting about capships not being powerful enough since 4.75.
lol, Battleship is not weak like now, it should be very powerful and that's why we pay alot of money to build a Battleship...
' Wrote:All I can add is, if I can have the range of the battleship guns on the fighter ones, I'll take a little energy drop.
Jeez guys, balance is relative. There is no comparison between the main turrets and the Silver Fires.
Hoodlum
not because 1 is turret and 1 is gun, is because the damage and the energy usage, that's my point