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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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server unstable?

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server unstable?
Offline masternerdguy
10-25-2009, 06:41 PM,
#1
Member
Posts: 936
Threads: 142
Joined: Jun 2009

Hey, I can't connect to Discovery whenever the server is 194/200 or more. Does anyone else have this issue? If so, the last 6 slots are worthless then?

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Sprolf
10-25-2009, 06:43 PM, (This post was last modified: 10-25-2009, 06:44 PM by Sprolf.)
#2
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Admin accommodations, so they can pop in whenever they're needed.

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Offline Exsiled_one
10-25-2009, 06:45 PM,
#3
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

indeed. It should stay like that

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline masternerdguy
10-25-2009, 06:47 PM,
#4
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Posts: 936
Threads: 142
Joined: Jun 2009

:(thats lame, but i guess needed.

I mean if someone decides to be a l33t hAxOr and mods their guns and goes on a rampage there needs to be an admin.

I personally think the server needs to be 300-400 now.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Horon
10-25-2009, 06:51 PM,
#5
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Posts: 1,485
Threads: 52
Joined: Sep 2007

' Wrote::(thats lame, but i guess needed.

I mean if someone decides to be a l33t hAxOr and mods their guns and goes on a rampage there needs to be an admin.

I personally think the server needs to be 300-400 now.

We are already running over the intended amount. Any more and we are gonna be crashing right and left.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Jack Ryan
10-25-2009, 06:53 PM, (This post was last modified: 10-25-2009, 06:53 PM by Jack Ryan.)
#6
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Posts: 110
Threads: 9
Joined: Jun 2009

Mast, we're already stretching FL Servers capabilities with the 72 slot increase to 200, an increase to 300 could cause severe problems.
EDIT: Ninja'd...

[Image: jamesknox.png]
Pirate Moral Booster
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Offline masternerdguy
10-25-2009, 06:58 PM,
#7
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Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Mast, we're already stretching FL Servers capabilities with the 72 slot increase to 200, an increase to 300 could cause severe problems.
EDIT: Ninja'd...

yeah we'd either have to write a new server implementation (canon estimates about 17,000 lines of code to reverse engineer) or split it between 2 servers and sync the character data.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Camtheman Of Freelancer4Ever
10-25-2009, 07:07 PM,
#8
Unregistered
 

Only 17,000?

Some of the newer games server operators are like 200,000 lines

The old max was 128, the problem cannon says is that FLserver was built BEFORE Dual/Quad core computers, it doesnt know how to use the others.

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Offline masternerdguy
10-25-2009, 07:18 PM,
#9
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Only 17,000?

Some of the newer games server operators are like 200,000 lines

The old max was 128, the problem cannon says is that FLserver was built BEFORE Dual/Quad core computers, it doesnt know how to use the others.

like i said, youd have to rewrite the server. Big project, but imagine disco's braggin rights when they can say "we can hold 1000 players cuz we wrote a quad-core compatible version of flserver.exe"

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
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Offline Sprolf
10-25-2009, 07:19 PM, (This post was last modified: 10-25-2009, 07:19 PM by Sprolf.)
#10
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Imagine Matt's bald head, carpal tunnel, and hunchback.

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