Oh, thank you so much for making Livadia even more annoying and stressful to dock with.
As it is when you get close to the planet you get the dust-field effect from the planet's rings which freaks you out.
I also worry that I might undock towards the planet, or get knocked towards the planet by a npc patrol, because they're so freakin' close to each other.
Hell, why don't you just bury the base in the planet's core and be done with it?
D:
Also I would like feedback on the minefield around Corinth and Sparta, as I do not remember it. How damaging are the mines? The infocard lists it as a "narrow, twisting path" or somesuch. If this is the case, it would be very difficult for large ships to visit these facilities. And there are some times when we do, there's an example of it right now: A Zoner capital ship we allowed some non-zoner to use on special RP basis is sold to a new user who does not wish to continue the existing story. This player would need to adjust his rep and then obtain a ZG ID. Therefore the minefield cannot be so deadly or difficult to traverse that our largest ships cannot get through it.
Furthermore make sure it is not possible to undock from either station in such a way that one's ship ends up inside the minefield, even if it is a very large battleship. This has been an issue at a prison station in Manchester or somesuch in the past.
Trogdor, the space to dock or undock has been increased.
And i doubt very much you have access to my files to issue an evaluation.
The planet was moved further away and the new shipyard positioning makes more space to dock even with a Juggy.
Regarding that minefield, that was the point i want to discuss here.
Or if any other faction want to add some things according to the roleplay on the forums.
I have already been making changes to Omicron 74 for the coming version.. That includes changes to the current nebula and a change to the entrance to Corinth. I have also already moved Livadia and Planet Tirane. This was actually discussed two months ago and I agreed I'd make the changes, so I'm starting to wonder why ZTC would simply drop that and have someone new start working on something I've already been doing.. Especially since I've been modding it for ZTC.. Not to mention the fact that since I made it originally, I know it better than anyone and thus can modify it better and faster than anyone.
' Wrote:Freeport XV should be renamed entirely, since it isn't a Freeport at all. It's a guard station. If it's in a guard system, it isn't a Freeport at all.
Freeport XV is normal Zoner affiliated, not guard affiliated. Also, non-Zoners are allowed to dock Freeport XV, and to travel between FPXV and the Kappa JH.
' Wrote:Freeport XV is normal Zoner affiliated, not guard affiliated. Also, non-Zoners are allowed to dock Freeport XV, and to travel between FPXV and the Kappa JH.
Oh, that's cool.
What about NPCs and the like leading up to it, though? Are they guards?
What about NPCs and the like leading up to it, though? Are they guards?
I believe the NPCs near FPXV are guard tagged, to avoid people flying into Omicron-74 and attacking Zoners while not getting shot by NPCs because they are normal faction. So you'll still need to be neutral to the guard to enter safely, but that takes a single bribe. Then the station is non-guard. There are also a large amount of non-Guard Zoner NPCs in the system. You can tell them apart as the Guards are in Eagles and the non-guards are in Dromedaries and Falcons.