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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why does the server crash so much lately?

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Why does the server crash so much lately?
Offline Cannon
11-24-2009, 11:00 PM, (This post was last modified: 11-24-2009, 11:13 PM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

The server is overloaded and is coughing blood when we have more than 70 players

When then server has too much to do it gets itself into a situation where the queue of messages from players is growing faster than the server is able to process them. These messages contain information like "Player XX has fired his gun at Player YY".

The average time to process messages in this queue is called the 'server load'. The normal server load should be 40-60 ms with occasional peaks at 140 ms. If the server load exceeds 5 seconds it is automatically restarted. This is happening a lot lately.

The solutions to this are :
1) Have fewer players.
2) Get a faster server.

As I've mentioned in another thread, the current server is temporary. The old server should be on site in the next couple of days (I'm watching the shipping company tracking system right now). Once the old server is reconnected, the server will be able to support 150-200 players again.

We are going to try and do this before next weekend.

Some time in the near future I'll be establishing theserver split thing to further improve the performance.

One interesting thing to note is how good our old hardware actually is for running Freelancer. The temporary stuff isn't fast but neither is it that slow. The old hardware out performs it by close to a factor of three.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline Lump Lorry
11-24-2009, 11:11 PM,
#2
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Posts: 388
Threads: 25
Joined: Dec 2006

' Wrote:One interesting thing to note is how good our old hardware actually is for running Freelancer. The temporary isn't fast but neither is it that slow. The old hardware out performs it by close to a factor of three.

Quite interesting. Just for the sake of curiosity, could you tell us some tech detail about the old and the temporary configurations?

Lump Lorry
on behalf of the Lorry Family
_______________________________________________________________________________
Kruger's bar und Mensa on Essen Station
(Reunion 4.85 chars)
-- The new Lorry Family --
Lump Lorry free trader. chief of the Lorrys | [RM] Hg. M(anfred) Von Lorryhofen Rheinwer's Obergefreiter
[HF] Cesare Lorry Hellfire Legion member | Kuger - Jack "Deep" Hole Kruger Minerals worker

(Former chars on Disco 4.82) -- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry
fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen
Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
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Offline Boss
11-24-2009, 11:12 PM,
#3
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

So, the solution to server lag...is to not PvP?

Interesting.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Akura
11-24-2009, 11:14 PM,
#4
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Posts: 5,367
Threads: 167
Joined: Mar 2009

Sounds fair enough.


Thanks for all the great work, I'll avoid hotspots for now...
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Offline Cannon
11-24-2009, 11:32 PM,
#5
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:So, the solution to server lag...is to not PvP?

Interesting.

Hey, yeah. I hadn't thought about it like that. If all players stayed in base, the server load would drop a lot.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline Boss
11-24-2009, 11:34 PM,
#6
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Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Hey, yeah. I hadn't thought about it like that. If all players stayed in base, the server load would drop a lot.

Hypothetically, we could have as many players as we wanted provided nobody undocked, right?

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline TheMillers
11-24-2009, 11:36 PM, (This post was last modified: 11-24-2009, 11:37 PM by TheMillers.)
#7
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Posts: 363
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Joined: Aug 2009

' Wrote:Hypothetically, we could have as many players as we wanted provided nobody undocked, right?
Probably not, since while you are docked, FLhook must maintains some kind of timer pr player, to kick you when you've been docked for too long.
Thats a "Damned if you do, Damned if you don't" situation..:D

Out of bats, Out of bots, Out of torps - Down to harsh language...
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Offline Shagohad
11-24-2009, 11:37 PM,
#8
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Posts: 2,055
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Joined: Jul 2007

Done and done. I'll avoid the shooting.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline beunt
11-24-2009, 11:44 PM,
#9
Member
Posts: 204
Threads: 11
Joined: Nov 2009

Great news, thanks again for your dedication to us !

Well, since we are adessing the server tweaking topic again :

1 - in the dual server context (200 + 200), what if more than 200 players regroup in the same part of Sirius (eg for a 'casts vs 'sairs battle event) ? acces denied, server overload, server crash ?

2 - if everyone of us write a letter to Microsoft, all delivered in a single package, and doing so repeatedly until they make nightmares about it, is there a chance the FLserver sources will eventually be disclosed ?

Maybe those questions were already adressed in another thread, in this case a quote or link to the relevant posts would be nice (and flaming me instead would be not !)

[Image: dfcz.png] [Image: dscz.jpg] [Image: camsl.jpg] [Image: gcak.jpg]
[Image: mwt7v7.jpg]
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Offline Canadianguy
11-24-2009, 11:51 PM,
#10
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Posts: 780
Threads: 5
Joined: Jul 2009

' Wrote:Quite interesting. Just for the sake of curiosity, could you tell us some tech detail about the old and the temporary configurations?
http://discoveryfl.com/wiki/index.php?ti...scovery_RP
Here are the specs of the old config.

Still, I dont have any data about the temporary config.

[Image: RobertJenson.png]
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