Well, the loadout for my Juggy didnt change since the BS primaries were buffed. Which means I have 14 primaries that seriously drains the plant. I've been paralyzed to change it because cap weapons are super duper expensorama.
Ive got currently 14 primaries, 2 flaks, and 2 mortars.
Ive teseted around a bit, and ive found i can regen slowly while firing 7 primaries. Keeping the flaks (2) and the mortars (2), That means I have 5 unused slots. Solaris's dont work for CRAP on large battleships as we all know (and i hope gets fixed) So... Im a bit lost on what to fill them with. Pulses? How many? Battle razors? How many?
Secondaries dont work well either, their range is ~1,500. Your better off at trying to hit fighters with primaries.
Missle turrets hang around the launcher for a while, I dont know about them. They dont effect large BS shields at all, either which is primarilly what im fighting as a zoner. (Nomad Caps)
I was thinking of removing one of the two regular mortars and putting in a Heavy mortar. I was originally considering mounting THREE regular mortars...
Why? Am I a douche? Im sincerely sorry if I am. I take in-game RP very seriously and my Zoner Cyborg's RP is VERY important to me. I like RP'ing with the Order. What am I doing wrong?
Anyways, I think I might just mount two or so pulses... That leaves 3 slots. Ugh.
I believe the Doctor used harsher words than that, hehe.
And I meant stupid in that I had never put two and two together when your transmissions keep staring me in the face. There was no comment about you in that statement.
Well, I have 5 turret slots left. I was thinking of 3 infernos and 2 BR's. I dont know what the infernos would do to the power plant though... Should I mount 5 secondaries instead?
8 Zoner primary turrets (make sure some of them can fire backwards, 6-7 forwards)
1 Heavy Mortar
1 Mortar
3 Battlerazors (this gives you what you want with anti-fighter/bomber capabilities for a large battleship)
2 Flak
2 Missiles (If a small BS kites you, sub-target the turrets it is firing backwards and use the missiles, it'll strip the turrets off)
Or you can use the other loadout;
8 Zoner Primary turrets
1 Mortar
7 Solaris
Regardless of what you think, those Solaris will be fairly decent.