• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 462 463 464 465 466 … 778 Next »
Transporting Military Vehicles

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Transporting Military Vehicles
Offline mnbnbf
12-20-2009, 01:56 AM,
#1
Member
Posts: 285
Threads: 31
Joined: Sep 2009

So one of my trade routes involves carrying Military Vehicles. I've been stopped, scanned, asked where they're going, etc., but since I pick them up from a Liberty base, and carry them to another Liberty base, there's usually no problems.

The other day though, an LPI stopped me and asked me for my permit. He ended up letting me go, and I asked him later in PM oorp if it you actually needed one in Liberty. He told me you did, and that it was a law that was usually just not enforced.

I looked at the Laws of Sirius or whatever, and the Liberty laws don't say anything about transporting them, though the Bretonia laws do. Can anyone affirm my findings? And if you do need a permit, where can I get one?

[Image: amf.png]
Thanks to MikeyH for the banner.
Reverend Del Wrote:I was going to turn your ship into something that would have been better named "Lada" but I was told to be nice.
Reply  
Offline Fletcher
12-20-2009, 02:07 AM,
#2
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Its touchy since if memory serves, Rheinland make some, and transporting them to Liberty would be illegal I believe. LPI cannot say for certain where they originate from, but they have to do best guesses on 'hot' commodities.

Post a communication in the roleplay forum asking for a permit in the open, say where you get them and where you drop them and I'm sure they'll work something out for you and add you to their little 'to do pester' list.

But apart from that, Military transports should be hauling them, but that is a different topic I believe.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline msgerbs
12-20-2009, 02:15 AM,
#3
Member
Posts: 280
Threads: 15
Joined: Mar 2009

Just out of curiosity, where do you haul them from and to? I have an armored transport that would probably be good for this that I'd like to try moving military supplies around with.
  Reply  
Offline Adam Peacecraft
12-20-2009, 02:20 AM,
#4
Member
Posts: 130
Threads: 5
Joined: Jan 2009

I'm pretty sure you have to have a certain ID to legally transport military vehicles, like the house trading corporations for the system you're trading through. A freelancer or indie trader is not supposed to be trading military vehicles. It doesn't stop Santa.Claus though. He's above the law.

*puts on fedora and trenchcoat* Now I know what sort of community you really are. *walks off into the rain*
  Reply  
Offline Tales23
12-20-2009, 03:02 AM,
#5
Member
Posts: 412
Threads: 78
Joined: Jun 2009

No you just need a permit to transport the goods thought a ID that ''would'' haul it is also required because I don't think Synth Foods would be hauling Military Goods. :D

[Image: .png]
<span style="font-family:Agency FB"><span style="color:#FFFFFF">[Website] [Info Thread] [Feedback] [Message Dump] [Recruitment] [Bounty Board]
</span></span>
  Reply  
Offline mnbnbf
12-20-2009, 07:23 AM,
#6
Member
Posts: 285
Threads: 31
Joined: Sep 2009

I fly a Freelancer ID'd 3k transport. It's from Ft. Severn in Ontario to Battleship Concord in New Hampshire.

I also figure, in RP, liberty would want as many of those hauled to the battlefront as possible, so most navy/LPI would be willing to overlook the fact that I'm not an official corporation. I also bring back prisoners from the battleship, presumably Rhienlanders captured in the war, and take alloy back to Severn for them to make more military vehicles. And the circle of life begins anew...

And it's all in-Liberty, so I suppose in RP, Xenos shouldn't bother you... if they believe you.

PS I don't mind if you pirates decide to pirate this route now, I'm going to be gone for 20 days;)
And I've pirated it before, not too many traders. A good spot is about halfway between Severn and the planet in the middle of the map, gives the traders nowhere to run. Though, I've never seen a lawful in Ontario, so it's pretty safe.

[Image: amf.png]
Thanks to MikeyH for the banner.
Reverend Del Wrote:I was going to turn your ship into something that would have been better named &quot;Lada&quot; but I was told to be nice.
Reply  
Offline McNeo
12-20-2009, 07:47 AM, (This post was last modified: 12-20-2009, 07:48 AM by McNeo.)
#7
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

You dont need a permit or a licence.
Its legal as long as its not going to or coming from Rheinland.
I can see why the LPI was touchy since the Minnesota jump hole is a bit down the lane to Bering in Texas.
But it doesnt change the fact, you dont need a licence.

FYI, you need certain ID papers to be transporting Nuclear devices. Not Military Vehicles.

EDIT: The above information was correct at the time of writing and is subject to change according to changes made in the laws of Liberty document.
  Reply  
Offline Zukeenee
12-20-2009, 08:04 AM,
#8
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

Just keep in mind that transporting military goods through warring houses is usually illegal. For example, while playing my KSP officer, I find a lot of traders taking military vehicles from Munich to Tau 31. In order to get to the Tau systems, they go through Kusari. The KSP doesn't allow most traders to carry military vehicles through the Taus, since they could just as easily be going to help Bretonia as they could be going to help Kusari.

Pretty much, just be careful while hauling military goods through Kusari towards Bretonia. If you're carrying those kinds of supplies across warring borders (Liberty-Rheinland, too), be prepared to get in trouble with the law.

[Image: Zukeenee2.gif]
  Reply  
Offline born2kill
12-20-2009, 08:04 AM,
#9
Member
Posts: 74
Threads: 6
Joined: Dec 2009

From what I read on the wiki before I transported them was that Bretonia will be touchy on the transportation of it and the trader would require their permission. Also Rheinland will tax traders with military vehicles leaving in a Liberty direction. I usually bring the military vehicles to Gallic space.

[Image: 4r5h8j.png]
Reply  
Offline ryoken
12-20-2009, 09:31 AM,
#10
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I have also done this route. It is perfectly legal.Permit is needed for specific company's to transport from Rheinland space,to lib. Not lib>lib. Hell you should see the greif i get when they see me in an ALG Hauler? with ALG IFF/ID. All the noobs come running"kill the rheinlander". People need to really REALLY read the law's,and ID's.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode