I think this should be pinned. Useful information. Solves a lot of problems.
First, I know the mod is basically a zip file, but it has some script that adds some items during the activation in FLMM, if you don't do it properly, it will happen you won't be able to see important things like the IDs. So, I need everyone who has problems to follow this procedure to the letter. A few days ago I had to threaten a player with a perma-ban to make him follow what I say which got him listening eventually and solve the problem. So, again, I know it's a zip file but you still need to activate/install it properly.
The Procedure:
uninstall FLMM
delete the folder
uninstall FL
delete the folder
restart the computer
install FL
install FLMM
download the mod
double-click the file (important)
let it instal itself into FLMM
activate the mod in FLMM (important)
choose default options, if it works, you can play around later
you should be OK now.
Deactivating the mod (or other mods):
Use Tools>Restore Backups it may take 10 secs more but it will restore the backups it made on activation of any mod (FLMM makes the backups automatically).
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor