A lot of minor change happened after I made the Daumann description (new mod with example new mining system) so DHC changed a little bit too. Because I can't edit my closed topic, I post here the renewed DHC text.
About us:
Daumann Heavy Construction is the largest mining and manufacturing firm in Rheinland. We used to be the only approved vendor for the military and police, we built their ships and we produced their equipment. During the 80-Years War, we enjoyed a position of utmost supremacy in the Rheinland corporate world. We were unchallenged for military contracts and controlled a fair portion of civil ones as well. However, the events at the end of the war splintered the entire infrastructure. Alongside internal troubles, Republican Shipping took an iron hold of the transport market, and Kruger shifted its operations to compete with us in the Omegas. While Kruger would never recover from its losses in the 80-Years War, they still remain a solid competitor. We went from a monopoly to a company struggling to retain previously unchallenged markets.
While challenges present themselves at every turn, all is not lost. We will expand into new markets, and begin retaking businesses previously ours. We will reduce our reliance on Republicans price-gouging, and make sure they do not run unchecked in the Rheinland trade market. As resources dwindle, we will continue to search for new mining fields. We will brave the dangers of the far Omegas and even the Omicrons if we must. We will retake our place as the only corporation Rheinland needs.
Our main installation: The Ring.
Our Goals:
As the most powerful and important firm in Rheinland, it is our duty to maintain Rheinland's place in the Sirius economy. We will ensure that there is a constant supply of our products to be used at home and exported throughout the colonies, and to this end we will continue to expand into new mining fields. We will make jobs for the Rheinland people, and we will produce only the best products. We will never stop growing, and we will never stop providing our customers with the finest ships and weapons in all of Sirius.
Our convoy on its way.
Structure:
ID: Daumann Heavy Construction ID IFF: Daumann Tag: DHC-
Daumann Heavy Construction is a large corporation with many subdivisions, but most of our operations in space fall into three categories- transportation, escort, and mining. Each of them has a set purpose, and employees in each category have separate requirements for what we ask of them- see Ranks for details.
Transport fleet - As the name indicates, our transport fleet is responsible for the movement of goods from one place to another. Most importantly, from our factories to our esteemed customers. As we can make no profits without our goods reaching our customers, this is the most important job, and a transport pilot is responsible for making decisions about destinations, routes, and what is carried. Our transports are named after geographical locations or cities in Rheinland, and are marked by type - example: DHC-Train.Leipzig, DHC-Tanker.Nuremberg, DHC-Transport.Elbe.
Escort and Patrol wings - These are the pilots responsible for protecting our industry, whether at home or abroad. They are the ones who accompany transports on their trade routes, and the pilots who protect our stationary mining operations. Any hostile target within 5k of our operations should be neutralized if possible. In the lawless Omega systems, these pilots are especially important. Back at home, they are to assist the Rheinland Federal Police and Military if requested- the Rheinland government is our most valued business partner and we will honor their faith in us. Escorts fly either fighters or bombers, and are referred to by their pilot's surname - example DHC-Escort.von.Loewe. We have constant fighetr wings on our bases, mostly in Omega systems. These fighters act as escorts, plus their job capturing the illegal miners too.
Miners - Our mining branch is responsible for the retrieval of raw materials, without which we would be unable to function. The mining division also includes explorers who search for new mining opportunities. These pilots use various mining ships for exploration and for mining operations. Mining vessels are named as transport vessels, while explorers use their surnames - example DHC-Miner.Leipzig.
Miscellaneous - In addition to the above, we maintain a few select ships for safely moving our administrators, delegates, and on occasion prisoners from place to place. We use no less than the Ragnar and Armored Transport to ensure their safety. We also maintain several repair craft to maintain equipment in the field, from miners to capital ships. All of these ships are named as per transport ships, after locations in Rheinland.
Escort in action.
Ranking system:
We value our employees based on their efficiency. All employees are expected to do a certain amount of work, but those who accomplish more are given more privileges and responsibilities. Should they regress in their accomplishments, they will be moved back to previous rankings. Requirements for each rank vary by job, and are evaluated on a monthly basis. Should an employee fail to meet the requirements for even the lowest rank two months in a row, they will be fired. However, these minimal requirements are easily accomplishable in one day- if an employee is not willing to put forth even that much effort, then they do not deserve to fly with Daumann. Transport job: Minimal requirement: 25 million cash given to our bank every month. If you make some trade routes (at least 2) two times a week, you dont need to paid the minimal requirement.
+ 25 million - 1st level - Hauler
+ 50 million - 2nd level - Mover
+ 100 million - 3rd level - Transporter
+ 200 million - 4th level - Master Transporter Escort job: Minimal requirement: Escorting a transport or miner at least 2 times a week. Advancement requires confirmed kills on experienced enemy pilots. A 10 accomplished escort missions are equivalent to one kill.
+ 5 kill - 1st level - Protector
+ 10 kill - 2nd level - Gunner
+ 15 kill - 3rd level - Sharpshooter
+ 20 kill - 4th level. - Ace Miner job: Minimal requirement: Mining and distributing 5 full cargo loads of raw material every month.
+ 5 cargo loads - 1st level - Panner
+ 10 cargo loads - 2nd level - Digger
+ 15 cargo loads - 3rd level - Miner
+ 20 cargo loads - 4th level - Excavator
Transport reach Planet Kyushu with full cargo diamonds.
Ship List:
Transport ships:
Train
Large Train
Adv. Train
Behemoth
Colossus
Heavy Tanker Escort Ships:
Tiger Shark
Griffin
Eagle
Roc
(any other sirius-wide civilian ship after discuss) Miner Ships:
Basalt
Dacite
Mafic
Mining Ship Other ships:
Armoured Transport
Ragnar
Repair Ship
One of our product.
Allowed Weapons:
Rheinland weapons, Sirius-wide civilian weapons, Codenames, General weapons (Mini Razor, Supernova Antimatter Cannon, Missiles, Mines, Torpedos, etc.). Later - if we can make a good deal with the Bounty Hunters, we will buy some of their guns (but not their ships). The Sirius-wide transportation is a new challenge to us, and the Bounty Hunters are the one of the strongest organization which can face the problems in the Border Words and which we have contact. Their guns on our escort ships growing up the chance how we can defend our transports.
Mining operation in Dresden.
Mining Operations
We - as the largest mining firm in Rheinland - establish more mining station and facility in different systems. Because the inner systems of Rheinland ran out or almost ran out from mineable raw materials, Daumann expand the influence and the borderline of Rheinland to the Omega systems. We mine copper in Munich, uncut diamonds in Omega-11, copper, cobalt and maybe silver in Omega-7, copper, cobalt and maybe diamonds in Dresden system, hydrocarbons in Omega-3. Time to time we send our task forces and special mining group far from Rheinland for necessary minerals. These groups enter secretly to Bretonia, Liberty or even Tau systems, pick up as much minerals as possible then return Rheinland.
Trade Routes:
Our transport fleets major job carrying away our factories, workplaces productions and supporting constantly these installations with raw materials and other productions. Of course for maximalize profit, we can limited carry other companies productions, because the flight time expensive, and better if it pass with full cargo than empty. Here are our standard routes. All freighter captain can use alternative route but in all route need to touch at least one Daumann base, need to carry there somethig what necessity and/or carry away some our production to right place.
Inner routes
New Berlin:The Ring - Basic Alloy (262 $)/Robotic Components (231 $) -> Dresden:Leipzig Station (686 $/653 $)Dresden:Leipzig Station - High-Temperature Alloy (199 $) -> New Berlin:The Ring (615 $) Flight Time: ~10 min Profit (with 5.000 cargo): 4.200.000 $
Omega-7:Briesen Mining Facility - Cobalt (120 $) -> New Berlin:Essen Station (591 $)New Berlin:Essen Station - Mining Machinery (304 $) -> Omega-7:Briesen Mining Facility (868 $) Flight Time: ~15 min Profit (with 5.000 cargo): 5.175.000 $
Outer routes
Omega-11:Solarius Station - Diamonds (595 $) -> New Tokyo:Shinjuku Station (1.985 $)New Tokyo:Shinjuku Station - Quantum Multiplexors (795 $) -> New Berlin:The Ring (2.113 $)New Berlin:The Ring - Mining Machinery (366 $) -> Omega-11:Solarius Station (972 $) Flight Time: ~50 min Profit (with 5.000 cargo): 16.570.000 $
Omega-11:Solarius Station - Diamonds (595 $) -> Kyushu:Nansei Research Complex (2.288 $)Tau-37:Freeport 10 - Niobium (499 $) -> Dresden:Leipzig Station (2.769 $) Flight Time: ~? min Profit (with 5.000 cargo): 19.815.000 $
Omega-7:Briesen Mining Facility - Cobalt (120 $) -> Honshu:Osaka Storage Facility (1.394 $)Honshu:Osaka Storage Facility - Mining Machinery (307 $) -> Okinawa:Furyoku Station (686 $)Okinawa:Furyoku Station - Plutonium (915 $) -> New Berlin:The Ring (2.015 $)New Berlin:The Ring - Mining Machinery (366 $) -> Omega-7:Briesen Mining Facility (868 $) Flight Time: ~45 min Profit (with 5.000 cargo): 16.667.985 $
Dresden:Leipzig Station - High-Temperature Alloy (199 $) -> Kyushu:Nansei Research Complex (2.216 $)Kyushu:Planet Kyushu - Ship Hull Panels (666 $) -> New Berlin:Oder Shipyard (3.319 $)New Berlin:The Ring - Basic Alloy (262 $) -> Dresden:Leipzig Station (686 $) Flight Time: ~55 min Profit (with 5.000 cargo): 18.837.500 $
Dresden:Leipzig Station - High-Temperature Alloy (199 $) -> Kyushu:Nansei Research Complex (2.216 $)Tau-37:Freeport 10 - Niobium (499 $) -> Dresden:Leipzig Station (2.769 $) Flight Time: ~? min Profit (with 5.000 cargo): 21.435.000 $
Dresden:Leipzig Station - High-Temperature Alloy (199 $) -> Honshu:Yukawa Shipyard (1.486 $)Honshu:Kansai Research Station - Nanocapacitors (1.500 $) -> New Berlin:Bonn Station (2.354 $)New Berlin:Bonn Station - Robotic Components (281 $) -> Dresden:Leipzig Station (653 $) Flight Time: ~37 min Profit (with 5.000 cargo): 12.565.000 $
New Berlin:Oder Shipyard - Engine Components (910 $) -> New London:Kensington Shipping Platform (2.500 $)
New London:Kensington Shipping Platform - Mining Machinery (100 $) -> Omega-7:Briesen Mining Facility (868 $)
Omega-7:Briesen Mining Facility - Copper (40 $)/Cobalt (120 $) -> Dresden:Leipzig Station (513 $/593 $)
Dresden:Leipzig Station - High-Temperature Alloy (199 $) -> New Berlin:The Ring (615 $) Flight Time: ~? min Profit (with 5.000 cargo): 16.235.000 $
You can do another routes too, but need to carry out something from and bring something to one of our bases in 1 route. Never transport "living" cargo (tourists, VIPs etc.), thats not our business. Our bases needs: Briesen Mining Facility: Tobacco, Mining Machinery, Water Leipzig Station: Tobacco, Niobium, Platinum, Neon, Basic Alloy, Robotic Components, Cobalt, Copper Oder Shipyard: Ship Hull Panels, Cryocubes, Bio-Neural Processors, Super Alloy, Quantum Multiplexors, Nanocapacitors, Superconductors, Optical Chips, Optronics Planet Holstein: Iridium, Cryocubes, Holo-Tainment Bands, Gold, Bio-Neural Processors, Platinum, Nanocapacitors, Niobium, Super Alloy, Polymers, Quantum Multiplexors, Beryllium Raubling: Mining Machinery Rugen Station: Tobacco, Mining Machinery, Pharmaceuticals, Synth Paste, Food, Water Solarius Station: Nuclear Devices, Tobacco, Mining Machinery, Pharmaceuticals, Water, Food, Oxygen The Ring: Iridium, Holo-Tainment Bands, Cryocubes, Bio-Neural Processors, Gold, Quantum Multiplexors, Plutonium, Nanocapacitors, Niobium, Platinum, Beryllium, Super Alloy, Superconductors, Helium, Optical Chips, Boron, Optronics
Special routes
These routes no-original Daumann routes, came after contracts. Because we want to open new markets for greater profit, we - who work in Omegas where the danger is permament - accept risky routes too. You cant go alone on these routes, always need to be escort formed on your wing.
New Berlin:Planet New Berlin - Light Arms (110 $) -> Omicron Delta:Dabadoru Station (1.502 $)
Omicron Delta:Freeport 11 - Iridium (2.000 $) - > New Berlin:The Ring (3.615 $)
New Berlin:Planet New Berlin - Light Arms (110 $) -> Okinawa:Isehara Terraforming Outpost (1.100 $)
Okinawa:Isehara Terraforming Outpost - Plutonium (875 $) -> Sigma-13:Helgoland Station (1.435 $)
Sigma-13:Helgoland Station - Nuclear Devices (1.000 $) -> Omicron Delta:Dabadoru Station (4.049 $)
Omicron Delta:Freeport 11 - Iridium (2.000 $) - > New Berlin:The Ring (3.615 $)
You can bring to Dabadoru Food Rations (400 $), Synth Paste (913 $), Water (225 $), Oxygen (170 $) from Planet Stuttgart, MOX (2.639 $) from Dortmund Station.
Expansion in Omega systems: Solarius Station
Relations:
Our relationship with those around us is based on how profitable our interactions are. We are at heart a business rather than a political organization, and as such ideology takes a backseat to economics.
Liberty - At present, our nation is at war with Liberty, and as such we refrain from trade with them or passage into their space.
Liberty Navy, [LN] - enemy
Liberty Security Force, =LSF= - enemy
Liberty Police Inc., LPI- - enemy
Synth Foods - We are not fond of this Liberty-based company, but their presence on Stuttgart requires us to tolerate them. They should not expect us to assist them. Outside of Rheinland territory it is suggested they watch their backs. Unfriendly.
Universal Shipping - They are competitors with Republican Shipping, and while we may wish we controlled more of their market they are vital to the survival of Rheinland. As such, Universal Shipping should not expect any aid from us. Unfriendly.
Deep Space Engineering - We are unhappy to admit it, but Rheinland needs them to maintain the Trade Lanes and Jump Gates, so we will refrain from action against them. Unfriendly.
Ageira Technologies - We are unhappy to admit it, but whole Sirius needs them to produce the Trade Lanes and Jump Gates parts, so we will refrain from action against them. Thats another story how they are Liberty weapon supporters. Unfriendly.
Interspace Commerce | Interspace Neuralnet Division : [IND] - On occasion we will make use of their insurance policies with particularly valuable cargos, but we share no special connection. Unfriendly.
Orbital Spa and Cruise Lines - We respect the services OSC provides on Planet Baden Baden, and our executives make frequent use of their facilities. Neutral.
Cryer Pharmacueticals - In addition to their affiliations with Liberty, this company has no morals to speak of. At best we tolerate them for the occasional useful medicine, but that is the extent of our dealings. Unfriendly.
Liberty Unlawfuls - While we do not make a presence in Liberty, Liberty is notoriously bad at containing their criminals. By nature of being pirates, we will do no more than pass them by if they let us, but we do not encounter them often enough to take major action against them.
Lane Hackers, LH-, [HF] - unfriendly
Liberty Rogues, LR- - unfriendly
Xenos, XA- - unfriendly
The Order, Order| - While not seen much, Order operatives are involved in the battle against Nomads and their slaves, example Das Wilde. For that we are grateful. Friendly.
Bretonia - Bretonia is the destination of many of our exports, and we have pleasant dealings with their citizens. So long as BMM does not encroach upon our operations in Omega-3, we have no hard feelings against any of them, and sincerely hope to continue good relations for years to come.
Bretonia Armed Forces, BAF - Friendly
Bretonia Police Authority, BPA) - Friendly
Gateway Shipping, Gateway) - We don't have any explicit deals with them, but we are open to suggestions. Friendly-neutral.
Bretonia Mining and Minerals, BMM - So long as they respect our rights in Omega-3, we have no quarrel with them. Unfortunately this is not the case. Unfriendly-neutral.
Borderworld Exports, Bowex - We remain on good terms with them, but have no existing dealings. Friendly-neutral.
Planetform Incorporated - They are possible business partners, but at present we have no deals with them. Friendly-neutral.
Bretonia Unlawfuls
We have no special quarrel with them, but by nature of their piracy we remain on our guard and do not attempt trading with them.
Gaians, [NLH] - unfriendly
Mollys, [MR] - While we do not condone such violence, their actions against our competitors in BMM are appreciated. Unfriendly-neutral.
Rheinland
Rheinland Military, [RM] - Our most valued customers and protectors. Allies.
Rheinland Police, RFP - As with the Military, they are major customers and protectors. Allies.
Republican Shipping, RepEx - While their transportation services are appreciated, they have become serious competitors in the ship-building business. Neutral
ALG Waste Disposal - While not normally a competitor, there is some threat in them merging with Kruger. They are, however, indispensible in maintaining our operations. Neutral.
Kruger Minerals - Old-time rivals, but no longer capable of opposing us in any market. Should they complete their merger with ALG, however, they could prove problematic. They are responsible for the 80-Years War and the decline of Rheinland's economy, but they are still helpful to the war effort. Unfriendly-neutral.
Rheinland Unlawfuls
Red Hessians, [RHA] - Pirates with no respect for the lives of our customers or employees. Destroy these monsters at every turn. Hostile.
Bundschuh, VF) - While dedicated to 'fixing' our company in a rather violent way, they are not enough of a threat to merit a full-scale response. Unfriendly.
Landwirtrechtbewegung, LWB - While we cannot condone their violent actions nor trade with them, they fight for the common man and against foreign companies. We find this admirable. Neutral.
Unioners, AU - While they are Republican's problem and not ours, they still attack our employees. Unfriendly.
Das Wilde - Nomad infested ex-Military, they are the scourge of the Omegas and a dire threat to humanity. These monsters deserve nothing other than complete destruction. Hostile.
Kusari - Relations with Kusari have been strained since the 80-Years War, but we are trying to patch things together and open a path into some of Kusari's untapped markets.
Kusari Naval Forces, [KNF] - Friendly-neutral.
Kusari State Police, KSP - Friendly-neutral.
Samura Industries, Samura| - While they are our most important business partner in Kusari, they are difficult to work with. Friendly-neutral.
Kishiro Technologies, Kishiro - We have no current contracts with them, but we hope to change that in the future. Friendly-neutral.
Kusari Quasi-Legal
Hogosha, [|] - We have no current dealings with the Hogosha, but should we wish to broaden our markets in Kusari we may turn to them. Neutral.
Kusari Unlawful
Blood Dragons, ]bd[ - Terrorists who on occasion target our shipping. Unfriendly.
Farmer's Alliance, [AFA] - They are as much a hindrance to us as they are to our competitors, however they are particularly keen on uprooting Synth Foods. Unfriendly-neutral.
Golden Chrysanthemums, [GC] - Radicals who are known to threaten some of our shipping. Unfriendly.
Borderworlds
Bounty Hunters Guild, BHG| - We appreciate their efforts against crime all across Sirius. Friendly.
Zoners, [TAZ] - We purchase our escort ships from them, and they are reliable sources of information about possible mining locations in the borderworlds. Friendly-neutral.
Gas Miner's Guild, GMG| - A casual glance at Rheinland's history should reveal all details of our relationship with them. Unfriendly-neutral, so long as they keep to the Sigmas.
Independent Miner's Guild, [IMG] - Many of them are of Rheinland ancestry, and we had a profitable arrangement with them. They are our competitors in Omega-7 and the connections with the hessians can't grow their reputation. They refuse our goods, they refuse us, so we don't let them to land on our bases. Stay alert if IMGs are close in the Borders. Unfriendly.
Quasi Legal
Junkers, .:j:. - Should we need broader markets, we may turn to them. Short of that, they have a tendency to make our jobs difficult. Unfriendly-neutral.
Freelancers - On occasion we need addition escort ships, and we have plenty of money to keep them on our side. Friendly-neutral.
Unlawfuls
While most of these are little more than thieves who detract from our profits, occasionally they manage to keep each other out of our profit margins.
Corsairs, [TBH], Benitez, [OPG] - We appreciate their actions against the Hessians, but they are a serious threat in the Omegas. Unfriendly.
Outcasts, [101st], [RoS], {SOB} - We rarely run into them, but when we do it is usually costly. Unfriendly.
Others
Colonial Remnant, =CR= - The Colonial Republic in the Taus, we respect them and their actions against piracy. The newfound cold relations with the IMG are not our problem. Friendly-neutral.
Phantoms, [Phantom] - Terrorists guilty of horrific atrocities. Hostile.
Artifical Inteligence - We make good use of robots, but there is no place for rogue AIs. Hostile.
Coalition, SCRA| - Enemies of corporate progress everywhere, our very existence offends them. Hostile.
Mercenaries - Neutral until proven otherwise.
Nomads - Enemies of humanity, alien monsters guilty of many deaths and responsible for Das Wilde. Hostile.
If you are a captain of a transport or heavy mining vessel, you must know your ship and your crew in safety if its possible. If you get into trouble, you must do everything what needed for saving your ship and your crew. Example if you arrested by pirate(s) 3k from your base, you can use your thruster and make an emergency land. If no safety place close to you, or you think you can't reach it in one piece, give what the unlawfuls demand - sure try to bargain. Losing money or (a part of) cargo not too good, but losing a ship worse.
If you are one of our escort or patrol pilot, your job more complicated. Your task to defend your protected transport or miner vessel. If the transport is arrested because he dont have a choise, dont try to be a hero if you have zero chance. Of course if you and the protected vessel think he can flee do all what necessary. If you make a patrol route in Omega systems and you see example a Krueger miner surround by corsairs or other unlawfuls, dont intervene if our miners or transports arent close. We dont waste our resources for our competitors. If you see an illegal miner (illegal miner all non-rheinlander miner or miners in a system without contract with Rheinland Government in mining fields in Rheinland territory), drop him away from the field with a warning. If he dont want to leave, dont argue too much, shoot out him - need some good example for the others. In the Omega systems we have a little bit more rights than Rheinland core systems. There the police forces keep the law with military back-up, but in the Omega systems we are almost alone. No police and just rare military patrols are there, so we keep the law, as the only one constant and strong lawful force in the region. But our corporation code a little bit different than the Rheinland law. We see our company interest, what is good to the company thats lawful, what not good that unlawful. Example a cardamine smuggler irrelevant until he dont land on our base. But an IMG cobalt miner in Omega-7 is not good so we cut his throat if no eyewithness. A policeman think inversely who harmless and dangerous, so don't forget, we aren't policemans. If you see pirates, not binding attacking them if noone of our unprotected vessel is in danger. Then you can simply ignore them. If you see a fight is hopeless, break and land, not need to waste our plans and pilots. The most important rule is staying alive. Its not about honor but your life, if your honor more important, you missed the land, head to Kusari.
If you want to know more about us, visit our OFFICIAL SITE.
' Wrote:Cryer Pharmacueticals - In addition to their affiliations with Liberty, this company has no morals to speak of. At best we tolerate them for the occasional useful medicine, but that is the extent of our dealings. Unfriendly.
Explain how a mining corperation would learn about secretive research? If we really were known as not moral or unethical across sirius, Liberty wouldn't give us tech, and GMG wouldn't be a business partner. The average cryer employee at the peon level is in fact moral and thinks they're working for a very upstanding company that provides medical aid to everyone. Cryer's evils are on a need to know basis, and Daumann probably has the same policy.
The 'affiliation with liberty' is true, but people might read that as 'ZOMG Liberty Corperation!' which doesn't really reflect our diplomatic stance.
' Wrote:Explain how a mining corperation would learn about secretive research? If we really were known as not moral or unethical across sirius, Liberty wouldn't give us tech, and GMG wouldn't be a business partner. The average cryer employee at the peon level is in fact moral and thinks they're working for a very upstanding company that provides medical aid to everyone. Cryer's evils are on a need to know basis, and Daumann probably has the same policy.
The 'affiliation with liberty' is true, but people might read that as 'ZOMG Liberty Corperation!' which doesn't really reflect our diplomatic stance.
Not only the mining is the Daumann's deal, but the trade, construction, ship building, research and all what earn our profit. It was just a side note. Normally we dont have business with Cryer, it can be a neutral company if we aren't war with Liberty, we dont have common interests, we aren't competitors, but you and all libertonian company help to the Liberty Goverment with tax, votes and so on. Indirectly you help those who harm us. I never heared from the news how example Cryer criticize his goverment and demand the end of the war or like. As soon as I see something, our relation can be changed.
War is profitable for Cryer, why would they contest it?
The main quibble I had was the statement that Cryer has no morals. That's really something that Daumann wouldn't know about, most of Cryer's employees don't even know about what unethical practices occur. Also, it's hardly as though DHC are saints themselves.
The unfriendly diplomatic status isn't an issue, just clearing a few roleplay facts up and saying that cryer isn't a straightforward liberty company.
<strike>Culd you please be more specific? Like the name of the patrol; Alpha, Omega a resume of events, something?
Quote:Cannot participate in any unlawful actions except against BMM, IMG and Miner ID pilots within the Omega systems in addition to Liberty lawful and Liberty corporate factions.
Unlawful action is anyhting unlawful, except credit or cargo piracy. If you could provide us with some pictures too it would be greatly appreciated. Usually our patrols demand the miner to leave, and there is a strict set guidelines to engage anything; We'd like to know more in-depth about the situtation thanks</strike>
EDIT: Issue looked upon; Apologize from the DHC patrol wing. The Patrol wing is a shared account, when the person set the wing in Omega 11 he forgot to change the ID, little mistake with big consequences; In any case the Hessian miner was paid 10 million credits in compensation right after the incident.
' Wrote:Tell your patrols in Omega-11 to better check their IDs. And make at least some sort of demand before blowing up miners.
That was one of our common ship, recruit ID remained on it, I checked al the commons so wont be problem next, The hessian miner got 10 mill reparation and let alone for mining again so all be fine. And we cant demand nothing. We arent pirates. If we see our enemies we send him away or attack but never demand cargo or money - thats pirate job.
> If we see our enemies we send him away or attack but never demand cargo or money - thats pirate job.
I do too think that the need for the demand even for shooting at the worst enemy around in a transport/miner is weird, but still, please, lets all follow the rules. After all, it can be an inRP demand of, i dont know, shutting down engines and shields and being boarded for arresting. Don't think anyone will do it, you know.