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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bomber/Cap ship missions.

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Bomber/Cap ship missions.
Offline Psycho_Maniac
02-10-2010, 08:57 AM,
#1
Member
Posts: 26
Threads: 5
Joined: Jan 2010

I have been seeing Cap ships taking missions and Dominating them! I find this rather silly....

I think Station Blow Up missions should be tougher, Give them Sation Pulse cannons and Gunboats Protecting them, at least then Bombers and Cap ships have some sense of difficulty in those Missions, It seems that A station that can be blown up by a light fighter strange. Maybe even give the Stations a Shield to Make normal ships take way longer. Even if not any of these It needs fixing if possible.

Any Comments or suggestions?
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Offline Prysin
02-10-2010, 09:04 AM,
#2
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Posts: 3,098
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Joined: Jul 2009

often the mission infocard states their "setting up" or "just constructed"

wich in other words means its not completely finished and the shield/inner struts may not be fully installed

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Offline CzeReptile
02-10-2010, 09:52 AM,
#3
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Posts: 2,238
Threads: 89
Joined: Mar 2009

Wouldnt that require something to recognize the ship type? Cause what about poor fighters taking mission then?:)

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Offline Akura
02-10-2010, 10:11 AM,
#4
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Posts: 5,367
Threads: 167
Joined: Mar 2009

Missions aren't supposed to be hard.


If you want hard missions, take the Capship ones in Gamma, Minor, Alpha etc.
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Offline jxie93
02-10-2010, 09:21 PM,
#5
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Posts: 3,740
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Joined: Sep 2009

It would be nice if the mission info screen tells you the type of enemy ships you will most likely to be encountering. At the moment mission payout has nothing to do with the ship type.

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Offline RmJ
02-10-2010, 09:31 PM,
#6
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Posts: 2,092
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Joined: Mar 2008

Do every mission in a startracker, then it will be hard.

To comment on taking cap missions maybe not everyone wants to fly out that way to do missions! CAP missions in New York PLOX!!!

I'm being fo cerel

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Offline Belco
02-10-2010, 11:29 PM,
#7
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Posts: 373
Threads: 16
Joined: Jul 2009

yep, it's already dangerous enough.
trying to rep a fighter, taking a 150k-200k mission and winding up fighting against 2 waves of 3 gunboats with infinite powercore.

missions dont need to be harder, just spread about a bit.
it'd be nice if we could get cap missions in systems like New Hampshire, Bremen, Dundee, those out of the way systems, so that liberty cruisers could have something else to keep them entertained.

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Offline Champ
02-20-2010, 11:52 AM,
#8
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Posts: 1,499
Threads: 152
Joined: Dec 2009

A Liberty cruiser? Why that's me! It's amazing (and this must only be in my timezone) but Liberty can actually go quiet. As such, Cap ship missions in Cali or Texas - with clear warnings saying that they are - would be great fun. And it'd make rep. earning for LN more... interesting. Sorry for the almost +1 post, I'm on a iTouch at the moment.

Edit: Grammar Fixed

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Offline Zeela
02-20-2010, 03:42 PM,
#9
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Posts: 136
Threads: 4
Joined: Dec 2009

Hello,

sometimes in Texas you can get mission versus rogues for 150k+ those have high chance to bring one or 2 rogue gunboats. And in New Hampshire at battleship Whitefield there are 600k+ missions versus Rogues and there you can have 12 gunboats in 3 waves. That should be challenging for battlecruiser. Note that with credit cards from 12 gunboats you can make almost 2 million per mission.

Zee

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Offline Agmen of Eladesor
02-22-2010, 10:40 PM,
#10
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Posts: 5,146
Threads: 661
Joined: Jun 2008

Come on down to Freeport 11 and take the anti-Corsair missions.
We've had a Mako and a Bullhead working together on those and get pwned. Really, really tough to deal with 6 Ossies and 6 Titans at once. But when you do that, you're looking at ... about 6 million in credit cards. I know that missions off of Rostock, I can easily make 10 - 20 million per hour just from missions.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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