There is definitely something wrong about the manner in which very large ships steer because now and again you will see something like a Corsair Dreadnaught or a Jugger tilt up/down like a Jack-in-the-Box. I'm not talking about times when capital ships get bumped.
I think that the acceleration of the steering force is too high. That is, capital ships seem to turn faster when they start rotating and then slow down once the proper "steering velocity" is reached. This often makes the movement of large ships seem weird and produces a jerk effect when players frequently change directions.
I once had a Liberty battlecruiser an i know the effect you're talking about...believe it or not, but one way i fixed it was (yes, i actually did this to see if it worked) is whent out- bought a good joystick- came back...plugged it in....then i realised that the joystick sould have no possible effect on the programing of the game...but sure enough...i stoped doing the little jiggle...
Now, i now realised what the preoblem was, it was'nt the programing of the ship itself, it was my keyboard...every time-here an there- no matter the keyboard- dust, somthing, cerums etc, get under a key, into the pressure pads (little bubble looking things) and make them have a slower-if not- release- and if it got really bad, my keyboard would have a fit..pressing WSAD WASD WSAD over and over again...
My advice- clean your keyboard- it that fixes it, great if not- i have no other solution...maybe do what i did get a joystick...which can be veeeery hard to master.
anyway. hope i helped.
if not..i typed a little story we can all admire...the day i went to far for freelancer and bought a $102.00 joystick :)
I've never seen such an effect.
Are you talking about ships you yourself steer, or watching a ship steered by someone else? Maybe this is just an illusion by the camera movement at the start of the turn?
If you're looking at another capital ship, and see it suddenly changing direction, and returning to previous one (or somewhere in the middle) it's most likely lag. Your computer receives info that ship X is moving along it's vertical axis, speed 50 deg/s (example), which may be the "starting" turn speed, so in that 0,2 seconds it takes you to receive an update because of a bit of lag, packet loss, or flying saucers, your computer "takes a guess" about the ship current position. Then, when it receives the update, it conveniently changes it.
' Wrote:If you're looking at another capital ship, and see it suddenly changing direction, and returning to previous one (or somewhere in the middle) it's most likely lag. Your computer receives info that ship X is moving along it's vertical axis, speed 50 deg/s (example), which may be the "starting" turn speed, so in that 0,2 seconds it takes you to receive an update because of a bit of lag, packet loss, or flying saucers, your computer "takes a guess" about the ship current position. Then, when it receives the update, it conveniently changes it.
That's possible. I'll experiment with it some more.
' Wrote:If you're looking at another capital ship, and see it suddenly changing direction, and returning to previous one (or somewhere in the middle) it's most likely lag. Your computer receives info that ship X is moving along it's vertical axis, speed 50 deg/s (example), which may be the "starting" turn speed, so in that 0,2 seconds it takes you to receive an update because of a bit of lag, packet loss, or flying saucers, your computer "takes a guess" about the ship current position. Then, when it receives the update, it conveniently changes it.
That would explain the 'jumps' I have seen quite nicely. I wonder what would happen if you'd fire a SNAC at that moment. Would it miss?