Would it be possible, by way of further game modification, to make it so that -- once a player dies, he/she can choose to close the "you are dead, better luck next time" notice and manipulate the camera in place?
This comes after being snuffed out in several interesting and lengthy pvp fights, and wanting to see how my comrades fare. Server rules prohibit coming back to watch (and rightly so!), but perhaps the dead player can watch the area from where they died by minimizing or making transparent the death notice?
I get an old laptop, I place a sabre in a miner field. Mine myself, go eat. Reaturn, check if someone's sitting there and get on my normal PC and nom nom them.
Same as base idling. No reason for someone to be around for more than 15 minutes.
Well, just thinking out loud here, you might be able to do it like this:
FlHook records the characters death position.
When you re-spawn you have the option to go back for x amount of time, then it is no longer an option
If you go back, your ship config is saved, then it is swapped out for a camera ship that is somehow rendered immobile (this is the part i am least sure about).
Once you are done or there is a timeout of some sort it perhaps, you revert back to the base you respawned at and your ship and equipment are restored.
Would something like that work, or am I just in way over my head and shooting my mouth off?
I would recommend the usage of a camera ship, although I'm not sure if it's presence is in violation of the rules. It could save some degree of trouble with coding anyways, with a smaller rule amendment.
There has been many occasions where I have wanted to over-see a battle once I have died.
I don't know why you guys are so quick to yell "Slot saving!", since that person would just end up switching characters and using up the same slot as the dead character would.
"Three o'clock is always too late or too early for anything you want to do."