Hello. I have a trouble and looking for help.
I took a default rh_tachyon_01.ale and decompressed it with ALE Editor. Then, i changed nothing and compressed it to rh_tachyon_01.tale, of course. Renamed to rh_tachyon_01.ale and replaced original. It is not working lol.
Then, i began to search a bug.
I took UTF Editor and exported binary AEL of rh_tachyon_01.ale, replaced aelout.bin and set "Only read" attribute to file. Made this to avoid overwriting AEL while importing to ready ALE file.
So, my new rh_tachyon_01.ale began to work. So, trouble is in AEL decompressing or compressing.
So, i can only edit default effects but can't make new cause nicks is in AEL file and i must edit them but cant.
Sry for my english:D
Help please.
The guy wants to screw with his effects, let him! Ain't as if you or I could come up with a good reason not too. Breaking things is how (I) and other people learn(ed).
>>Define "It is not working". Does it crash the game or does the effect simply not appear?
Not appeared when shooting.
I understood that ALEEditor's exporter or importer broke an AEL, so i couldn't see an effect, and when i took binary AEL (exported with UTF Editor) and made operations described in first message, all went ok, i could modify default effect.
But i need to create new.
The importer and exporter has never failed me, although I hear it can sometimes break.
If the effect isn't showing up in game, that's a problem with the .ANL, not the .AEL. If something the .AEL were broken then I'm pretty sure it would be crashing the game.
Maybe you're using a different version than the one I am or something. I'll PM the one I'm using to you and send it to you.
Quote:So, i can only edit default effects but can't make new cause nicks is in AEL file and i must edit them but cant.
Are you saying you're trying to make a new .ALE with a different name? In that case you'll need a CRC calculator. I'll send you one of those too if that's what you're looking for.
Tachyon, Plasma and a few other types of effects like engines and so on all have probems with the FParams = sections in the .AEL section of the decompiled .ALE fie.
Type = Layer0 ;<== Layer2 changed to Layer0.
[Section]
; ==> 1
Effect_Name = ku_tachyon_02_flash
ULParams = 0, 0, 1 ;<==This gets changed to this.
[Section]
; ==> 2
Effect_Name = ku_tachyon_02_impact
ULParams = 0, 0, 1 ;<==This gets changed to this.
[Section]
; ==> 3
Effect_Name = ku_tachyon_02_proj
ULParams = 0, 0, 1 ;<==This gets changed to this.
One thing to make note of, these values might be diferent to the ones there, somtimes the "_Proj" or projectile section is as follows:
ULParams = 0, 0, 0
Now even if it seems right and the effect shows ingame always check FLSpew. There will be an error if you set it wrong. And it will tell you wether it was the Projectile, Impact or Flash section. Just mess around with combinations of 0,0,0 or 0,0,1 till the effect works with no errors.
I dunno how to find the value i just guessed them but if you find the right value for one tachyon gun, then they are all the same after basically.
>>If the effect isn't showing up in game, that's a problem with the .ANL, not the .AEL. If something the .AEL were broken then I'm pretty sure it would be crashing the game.
AEL, info 100%. i changed nothing, just unpacked and packed same for test.
>> Are you saying you're trying to make a new .ALE with a different name? In that case you'll need a CRC calculator. I'll send you one of those too if that's what you're looking for.
Y. I know about CRC and all other except AEL. AEL contains nicks which i must change for new gun, but cant cuz it's breaks by ALEEditor.
>> Maybe you're using a different version than the one I am or something. I'll PM the one I'm using to you and send it to you.
I'll be glad. I tried to use v.007 and 008.
SilentAssassin82, Yay, thanks! I'll try, thanks a lot.