I don't see how this has to be associated with the Catholic church.
Also, secondary goals 2, 3 and 4 pretty much enclose each other due to the fact that you'd be supporting opposing sides. The Bretonian officials probably wouldn't give you much trust or neutrality at all if they see you're collaborating with the separatists, who as said before, do not approve of cardamine trade within Bretonia, which means a huge portion of Outcast influence lost. Pick a side and begin negotiations, I recommend.
Otherwise, it's a nice base concept, could work if you give the thing some more effort.
@ Maj, 1. It's not anymore it used to be which is why I had the Coup thing typed.
2. I can see how you would think that but, Aren't the mollies helping Bretonia in the war (For fear of losing Dublin to the KNF), for the moment at least. And aren't the Bretonians losing, I would assume they would take help when offered, as for the Cardamine, That's to be introduced once we have enough influence in Bretonia to where we no longer need allies.
@ Mixxy Thanks for pointing that out, fixing right now
Basically, you would only be showing up in Bretonia if defense against the Kusarians has to be conducted? The way I realize, it's the only specific case when the Molly and the Bretonian interests don't confront. The Mollies only assist the BAF against the KNF, because they both protect their territory, the Mollies Dublin, the BAF Bretonia. That aside, the will for separation is still present and the terror the Mollies conduct within the internal systems aswell.
The point is, their interests are still opposing each other in larger aspects, you would have to pick a side eventually anyway. You can't remain friendly to the Mollies if you only support them against the Kusari incursion.
this is uhm, 3rd time you try this conscept??? The knights of sait John and the previous faction, they died out. It says that the concept, isn't working at all. Id say, it's not a good conscept. To much lore to learn, and you'd have to be a religious nut to get the roleplay good too.
Oddly enough this lovely group of Knights spent a lot of time procuring wealth instead of worshipping their god.
In any case, you are Outcasts with a religion who got chucked out for betraying the Outcasts.
Your own story says that you folks sold information to your enemies.
It's pretty much a given that you won't be friends with the Mollys, or Bretonia. You are still Outcasts but yet you don't have enough power for other groups to bother with you.
I say re-write your story.
Lose the religious overtones.
Lose the Outcast origin.
Go for something less black and white. The various Orders of Knights were good at doing that.
@Prysin, This is the second time... the first time we tried it I had to quit because of work.
@Linkus, as for the religion thing, I tried to make it clear that they abandoned religion to focus on their goals, but yeah the story does need some work, as for the Mollies/Bretonia thing. Right now the Outcasts and Bretonians have a sort of odd neutrality going and I'd like to play on that, as for the Mollies we know it won't happen but there are strategic idea's for trying to make it work, which means in RP we'll try to make it happen.