' Wrote:Okay so, we all know how utterly worthless trading water and food around is, since the income is utterly terrible, or the destination is far out there. So, in my time away, I thought of something.
Utterly worthless? Perhaps is you simply wish to powertrade. I trade in food and water on a regular basis. Do I make a ton of cash? No, but I am not a trader simply for the cash. I trade because I am RP'n a trader.
' Wrote:Why can't stations have a set amount of food/water/oxygen/etc that decreases slowly over time, and when one of those goods reach a critical level, the station becomes unusable? Not undockable, but no one will be in the Bar, no missions will be given, and you can't buy anything from the station, but you can dock and sell commodities there, especially the usually worthless ones. That right there gives a huge buff to the roleplay aspect of the mod.
No. This would prevent people from being able to dock and get repairs and such because someone hasn't restocked the station. inRP there are freighters and transports supplying the stations. They are called NPCs.
' Wrote:Now, for the actual money making
Thoughts? Comments?
No. Having bases that require players to resupply them or they cease to function would kill game play. I won't say I wouldn't like to see goods like water and oxygen get a buff to make them a little more profitable, because I would. I however already run most of the low profit routes regularly purely for the RP of it. I don't need the credits to have fun.
It's been done to one of the "necessities" here. H-fuel used to be one of the very low profit routes out there along with those you've mentioned. It's been given a boost in it's prices right across the board to decent average profit, enough to make them viable routes for us. Perhaps some vocal official representation of those other commodities will help get them a boost too.
Honestly, I've said before and I'll say again that EVERY commodity should have decently profitable trading routes.
But you say that 1 unit of oxygen isn't worth as much as 1 unit of gold? Oh yeah? Try breathing gold. Also, what does one unit of cargo represent anyways?
I'd like to see every single commodity in the game be viably tradeable for decent profit. Not obscene profit, but decent. Planets can supply oxygen, water, and consumer goods to stations. Stations can supply raw materials and space-manufactured goods to planets. Stations with biodomes can sell food to other stations without biodomes. Gas miners and MOX factories can sell fuel to shipyards and battleships. Battleships can sell scrap metal (from battles) to shipyards. There are so many opportunities here.
Why should in-RP trading of these basic commodities be slow at making money? If anything, we should reward people who do this kind of stuff. And the reward shall be a decent income of credits, so that people who like to RP traders will actually be able to make some money out of it, and people who trade high-value commodities now might start trading these basic necessities and find some RP in it.