So here is a mechanic idea (well 2 actually) that might allow a little bit more laxness to the rules.
The first part involves rep adjustment for PvP destruction. I'm not sure how reputation is currently adjusted when you kill another player, I would assume it is small and based off of the IFF, if there is any at all. I believe it should be based off of the ID, and should carry a more significant rep adjustment, perhaps around 5x killing an NPC, or perhaps some other number, it would need to be balanced. The amount could also be different depending on the IF of the killer, but I wouldn't think that would be necessary.
Now the second part is a bit more controversial, but it would alter the mechanics of pirating to make it at least a little more in RP. Recently someone likened pirating here to being like a bank transfer, which I think is a fair analogy. So, I propose a different command then givecash to be used when giving someone money against your will. Let's call this command /looted (for lack of a better term).
The looted command would be used like givecash in that you type /looted <receivers name> <amount> except that it would also adjust the reputation of the receiver to be less friendly to the faction who's ID the command user carries. This amount could be a constant, it could be relative depending on the ID's, it could be relative depending on the amount, it could be relative depending on the value of the ship and cargo(so pirating a bigger ship or a ship with more expensive cargo will do more rep 'damage') or it could be some combination thereof. Now here's the important part, when the /looted command is used 'on' someone they would get the cash and they would get a server message explaining the amount, the rep adjustment and that they have the option of undoing it by typing, let's say, /unloot. /unloot will refund all the cash and undo any rep adjustment. Of course it will not be able to be used if receiver does not have the cash on them still (so there will be no cheating via trading or givecash). The command would also be limited to players that are near each other (of course).
The rules would also probably have to be adjusted to say that the person using the command can not be attacked because they used it instead of givecash.
I think that pretty much covers it. So, what does everyone think?
Well, first thought is that the pirate ID repninja's every lawful hostile already, but this works for freelancer and mercs.
Second thought is, I would love to give someone who's afk a /looted name 100,000 twice and see all the NPCs go "wtf u dai now". But I guess that's the price of going afk.
Third thought, is this even possible? You'd have to ask cannon.
Fourth, I don't know if this is even neccessary, because, like mentioned, pirate ID reps everyone and their brother hostile.
I support the first suggestion, but, I don't approve of the second, given that there would be some confusion, and mistakes made regarding who's paid and who hasent.
Suggestion to improve the first suggestion;
Make Millitary and police ships uneffected by this, so as to not cause problems with traders that violate embargos and such. For freelancers,BHG, and mercs, House millitaries should be set to hostile after a single kill, corporations after 2-3, and groups like the junkers/zoners, 3-4 kills.
Also, just wondering if you saw that I had suggested the first thing in the extortion thread.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
' Wrote:Also, just wondering if you saw that I had suggested the first thing in the extortion thread.
' Wrote:Also, I think that this would all get fixed if mercenary ID's were set to ninja their reputation of a faction to -9 whenever they killed a player who was flying with that faction, except for freelancer, given that they need to dock somewhere. then allow them to pirate, They'd need to be really careful about who they shot at.
Yes, I had seen that, and it is similar, and yes it probably gave me the idea.
* tazuras gives Beck credit.
Also I agree it needs to affect some ID's differently, like house navies and police.
As for your points on the /looted command could you elaborate a bit?
Certainly, It'd be too easy to give it to someone who was AFK, or dident understand what it did, and then totally mess up their reputation. I know some people who would do it for their own amusement.
A pirate could simply demand that it was given with the normal command, and then kill the person when they gave it via /looted, because the demand included both credits, and their method of delivery.
' Wrote:Certainly, It'd be too easy to give it to someone who was AFK, or dident understand what it did, and then totally mess up their reputation. I know some people who would do it for their own amusement.
This could be undone with /unloot, or you could make it so someone would have to type an accept command before anything happened.
' Wrote:A pirate could simply demand that it was given with the normal command, and then kill the person when they gave it via /looted, because the demand included both credits, and their method of delivery.
' Wrote:The rules would also probably have to be adjusted to say that the person using the command can not be attacked because they used it instead of givecash.
Or you could just make it so givecash couldn't be use if you were within scanner range of someone, that's a little extreme though and there would still be trading. But yeah, rules change.