I'd like to clear up a couple things on piracy. Sorry if this has been asked before, but I feel I need to know it for myself so I don't inadvertently break any rules.
1. If a trader refuses to pay and a pirate kills him, can the trader then go back to the same trade route and be untouchable by the same pirate since he already killed him once? Or can the pirate kill him more than once if the trader continues to do the same trade route until the trader pays?
2. If you attempt to pirate someone once and the trader escapes, are you allowed to fly to a base where you have a better ship docked and then return to attempt piracy again. (To clarify: Pirate someone in Omega 5, they escape, so you fly to Planet Crete in Omicron Gamma where you have a better ship docked, change to that ship, and then go back to Omega 5 and try again)
Just feel I need these things clarified. I've been told different things by people in game and I want to make sure I know exactly what the rules are.
Verdict is still out on question #1. My opinion is the trader must find a new route, pay or he keeps getting killed. The question is does it qualify as a re-engagement. Since piracy really isn't PVP, I don't think that rule should apply. So until the admins make a ruling on this, its a gray area.
As to question #2. No you cannot swap to a better ship just to get the trader. Its against the rules for the trader to swap from his trader ship to his battleship just to kill the pirate. So it would be against the rules for the pirate to do the same. If you plan on pirating a trader, make sure you have the right ship and equipment.
I would have to agree with Archelon, on question #2 that is. It is against the rules for a trader to dock and change ships, whether it is in RP or not, and engage the individual who has pirated him. Therefore I would think that the same rule would apply to the pirate as well. If you cant pirate with the ship you are in, then you probably shouldn't be pirating in it.
As to question #1, as far as I have ever seen, there has been no official ruling on that. In my personal opinion, I think you should be able to kill him until he pays or the cows come home. Technically, it is its own manner of PvP, and the trader is, in a round about way, reengaging so you should be allowed to as well. Either that or he needs to find a new route for the day. Now if you continually hunt him down no matter which route he is on, then I think that would be harrassment (re-engaging) and hence against the rules.
Pretty sure on question #2.
Just my personal opinion on question #1.
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ON MY WAY OUT OF RETIREMENT
That's what I thought on #1. On #2, I get what you guys are saying, but...
In the case of a trader, you are completely changing roles and going outside of the realm of RP. A trader pilot is not going to have a whole battleship or just warship in general sitting around, costing money, waiting to be used in revenge against pirates. That is what escorts are for.
However, a pirate - using not only the same ID, but the same faction... It makes perfect RP sense (the way I see it) that a single pirate pilot can fly his fighter back to where his ships are docked and change ships. As long as you, for example, start with a Red Hessian ID'd fighter/bomber/GB and a Red Hessian tagged fighter/bomber/GB, then you aren't breaking the rule about what ships you are allowed to pirate in. And you aren't going from a RepEx pilot to a SF pilot (just using an example).
' Wrote:I'd like to clear up a couple things on piracy. Sorry if this has been asked before, but I feel I need to know it for myself so I don't inadvertently break any rules.
1. If a trader refuses to pay and a pirate kills him, can the trader then go back to the same trade route and be untouchable by the same pirate since he already killed him once? Or can the pirate kill him more than once if the trader continues to do the same trade route until the trader pays?
2. If you attempt to pirate someone once and the trader escapes, are you allowed to fly to a base where you have a better ship docked and then return to attempt piracy again. (To clarify: Pirate someone in Omega 5, they escape, so you fly to Planet Crete in Omicron Gamma where you have a better ship docked, change to that ship, and then go back to Omega 5 and try again)
Just feel I need these things clarified. I've been told different things by people in game and I want to make sure I know exactly what the rules are.
Thanks,
pipboy
I'm relatively new to the RP server and forums, but you obviously posted this in the wrong forum, since the Freelancer in General forum is for discussions that would be applicable to the Freelancer SPC (Single Player Campaign) or to any Freelancer server. Since you're asking about rules applicable to a specific server, presumably the RP server, this should have been posted in the Discovery Freelancer RP 24/7 Server forum.
As for how your questions should be answered regarding the RP server rules, I would have to agree with Archelon and AC_Merc that the answer to question #1 is unclear, while question #2 is regarding a clear violation of the prohibition on re-engagement, which must be Rule 6.8 in the Discovery Server Rules. If you want to know more about how the rules are enforced, check out the RP 24/7 Player Sanctions forum in which you'll find some threads that make (IMO) for some amusing reading (some players get sanctioned for really stupid misbehavior).
Juan_Arquero
P.S. While writing the above you posted again. Changing characters at the same base so you can return to battle with another ship (even if it's supposedly the same character changing ships) is still a clear violation of the prohibition on re-engagement. Carefully read the More details, Rule Specifics about re-engaging thread as it thoroughly explains the rule.
@pipboy: As a normal combatant, are you allowed to disengage your fighter from a battle or a chase and go get your gunboat? If the answer is 'no', then the pirate should not be able to do this to a trader.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
Thanks guys, the part that had me confused is that, like Archelon said, piracy is not PvP. And it can't be treated like it is either. If it was treated like PvP then the moment that a trader tries to cruise away when you shoot at him - he's dead.
I completely understand what you're saying, I just think that there should be some more clearly defined rules about piracy. It can't be treated the same as PvP, and there really isn't anything set in stone in the rules either.
There are more forums around here than I can shake a stick at!:wacko:
Juan_Arquero
Correction:I didn't goof. The Admins created a new forum after I made my last post and they moved two of the subforums. I think they're trying to make me look like I wasn't paying attention.:nono:
Quote:In the case of a trader, you are completely changing roles and going outside of the realm of RP. A trader pilot is not going to have a whole battleship or just warship in general sitting around, costing money, waiting to be used in revenge against pirates. That is what escorts are for.
However, a pirate - using not only the same ID, but the same faction... It makes perfect RP sense (the way I see it) that a single pirate pilot can fly his fighter back to where his ships are docked and change ships. As long as you, for example, start with a Red Hessian ID'd fighter/bomber/GB and a Red Hessian tagged fighter/bomber/GB, then you aren't breaking the rule about what ships you are allowed to pirate in. And you aren't going from a RepEx pilot to a SF pilot (just using an example).
How about a RepEx-Shipping character switching to his fighter which is a RepEx-Security character that is docked on the same exact planet that he lands on. Seems pretty RP to me, yet that exact scenario happened and the person was sanctioned very heavily. I see no difference in that scenario and the one you are proposing, hence I believe both would be, or at least should be a violation.
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@ AC_Merc: Right on the money. Attacking a trader returning to the same route after being pirated should be ok, but if he moves on to a different route, you gotta leave him alone.
@ pipboy: You cannot swap ships, period. Can't swap from a fighter into a gunboat simply because your outgunned in PVP, can't transfer from transport to capship and you can't do it to get a bigger ship to take on a big transport ship. Admins have established sanctions for these ship swappers. You lose 900 mil credits. Don't do it.
Also @ pipboy: Hitting cruise doesn't make you dead in combat. Hitting cruise means you are attempting to escape. You can hit cruise but cannot return to combat unless they follow you and attempt to CD and kill you. All jumping to cruise does is let everyone know you've had enough and wanna get away. If they let you go, you leave and do not return to combat. If they follow you, you have the right to defend yourself.
EDIT: By the way, if you leave the field of battle, you cannot re-engage. Here's a list of some actions that will not allow you to re-engage:
1. Docking
2. Hitting Cruise to get away from your enemy
3. Entering a Trade Lane leading away from the combat zone
4. Getting Killed