• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 301 302 303 304 305 … 546 Next »
System suggestion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
System suggestion
Offline Mickk
06-11-2010, 12:11 PM,
#1
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

I love the systems in Disco.... but they are all done on the one plane, more or less in the middle of the system 'box'.

I once played on a server running mod where a number of the systems didn't conform to the 'standard' layout.

They had Trade Lanes that went UP and DOWN, planets and asteroid stations that were vertical to the 'normal' plane used, a lot like the Zoner station in Baffin(?).

It would be interesting and a change from our 'normal' Systems.

Just a suggestion.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline tyro
06-11-2010, 02:19 PM,
#2
Member
Posts: 705
Threads: 33
Joined: Apr 2008

the standard layout is used because the system map is only 2D,
additionally we can say that real solar systems are also "2D", because of planets and asteroids are located more or less in the ecliptic plane.
Reply  
Offline Mickk
06-11-2010, 03:54 PM,
#3
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:the standard layout is used because the system map is only 2D,
additionally we can say that real solar systems are also "2D", because of planets and asteroids are located more or less in the ecliptic plane.

Your information comes from....?

Yes, I know that planets are located more or less in the ecliptic plane..... in the real universe.

In the Freelancer/Disco universe, who knows what is possible. ;)

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline Curios
06-11-2010, 07:04 PM,
#4
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

No please, it's hard to find anything located 100k from sun and 70k above the plane, no thanks.

[Image: bhglogo.png]
Reply  
Offline Dab
06-12-2010, 12:09 AM,
#5
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

We (typically) try to conform to at least vaguely-realistic physics.. Thus, planets and asteroid fields are generally on an elliptical plane. Bases and the like are sometimes not always, but generally bases are built around planets or in fields, meaning they are likewise on the elliptical plane.

[Image: DFinal.png]
Reply  
Offline Irra
06-12-2010, 12:22 AM,
#6
Member
Posts: 1,329
Threads: 35
Joined: May 2008

Well.. if ever something gets build above or under plane it should have lane to get there.. simple

this is cool signature
Reply  
Offline Mickk
06-12-2010, 03:29 AM,
#7
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:No please, it's hard to find anything located 100k from sun and 70k above the plane, no thanks.
Yes, I know some things are hard to locate in that situation, I was thinking things like say, Planets, large space stations and things of similar size, in other words, things that can be seen relatively easily at large distances.

@Dab;

Fair enough. Maybe this suggestion could be kept on the shelf as it were, just in case someone comes up with a system where it might be usable.


Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline Taneru
06-12-2010, 03:45 AM,
#8
Member
Posts: 518
Threads: 21
Joined: Apr 2009

You've.... never been in Kansas before, have you?


Characters
Alan Markson: The Hellfire Legion's Lord Commander
The Perihelion: Freeport Four's guardian, and yet much more. Missing and assumed Lost with all hands.
Eric Dresmund: Junker, smuggler, thief. Last seen drunk on Beaumont
Vayrn Wyard: IMG Recon pilot turned Neo-Terran Captain. Last location unknown
Reply  
Offline sean24
06-12-2010, 03:50 AM,
#9
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

Quote:the standard layout is used because the system map is only 2D,

It is possible to edit the system .ini's manually and add y axis co-ordinates to objects.
Reply  
Offline Durandal
06-12-2010, 03:52 AM,
#10
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Dab is.. right? :|

' Wrote:It is possible to edit the system .ini's manually and add y axis co-ordinates to objects.

He means the navmap itself. You can put things off the y axis, but you can't tell they are by looking at the navmap.

+ this:

' Wrote:You've.... never been in Kansas before, have you?
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode