ok.
Bretonian Military.
For defending Bretonian intrests, so, Taus, Omegas, Bretonia, Dublin.
enemies are....
well.
anyone who dislikes the Queen.
not much into policework....may scan people, but mostly, we are the Marines, not the cops.
we don't much care if you are smoking weed in your backyard. we are too busy defending the back yard.
Intend to recruit mainly from the newer members.
so, will probably start out as a noob faction.
I don't see Bretonia lacking for any action though, what with the UOG, the HF, the Corsair hordes, The KNF, the NLH...sure I missed some.
anyway.
this is my proposal.
feel free to punch holes.
work in progress and all that.
oh....might want to mention.
RP.
and....you guys know my draconian sense of RP.
do you ever see the SF?
and...who is the other one?
QCP?
will become a branch of the QCO....notice the similarity?
from the same writers, directors and producers.
So, here is what we have going for us.
Admiral Richard Edward Windsor commands the QCO from the bridge of his flagship, the Pendragon.
Enemies include, but are not limited to: Hellfire Legion, Nature's Last Hope, Omega Pirates Guild, Union of Gold, Kusari Naval Forces, Red Hessian Army, LDDLG, Sirius Coalition Revolutionary Army, The Brotherhood, Phantoms.
Ally: Sirius Federation?
Unfriendly: Rheinland Military, Reapers of Sirius, Eppigoni, Nayehiya
Neutral to all else
Disclaimer: List not complete, finalized, official, or even necessary.
Sounds great to me Kusari needs a strong rival. Also I think Liberty is a bit overbooked on the new players. We need house factions to take people under their wing and FAMILIARIZE them with Disco before they get pissed off and become OoRP independent pirates/terrorists/YANF.
Hopefully the KNF will begin recruiting people too, though, to keep things balanced. They're a bit quiet and if they did the same, it may seriously boost RP with new players.
And, yes, I am involved with QCO. Not sneakily offering support.;)
Unselie, please read the faction description for the SF. You've offered nothing different than already offered by the SF. You're infact welcome to join us rather than create yet another faction which is already present.
And despite what others may think or say, we're are STILL here and active.
This faction offers very strict roleplay and is planning on actively recruiting new members in an attempt to get them to roleplay properly and plans to nip cap-whoring in the bud.
This is where QCO and SF differ. We don't want involved in a faction that lets Lieutenants fly battleships.
And, no, not enough of your members are currently active enough to be considered a whole faction, really.
This faction offers very strict roleplay and is planning on actively recruiting new members in an attempt to get them to roleplay properly and plans to nip cap-whoring in the bud.
This is where QCO and SF differ. We don't want involved in a faction that lets Lieutenants fly battleships.
And, no, not enough of your members are currently active enough to be considered a whole faction, really.
I SAY AGAIN, read the faction description, ranks are in place to ensure lieutenants can't fly battleships, they've been there for a while. We've made the changes requested by you and others, yet our actions go unnoticed or deliberately ignored.