Hi guys im relatively new to this amazing server,
however after playing on other servers, i have to admit there is something lacking on this one.
namely the DynEcon Mod.
This mod adds a dynamic economy to the game, basing commodities prices off supply and demand (like in the real world)
surely this would be a worthy addition to our game. Forever changing the monotinous trade runs and unfair and unbalanced traderuns like tau 31.
think about it.
"Created by
TaknTar
We invite you to the next level of Freelancer gaming. DynEcon is a Freelancer dynamic economy mod that allows the game universe to continually evolve according to player activity in both the forum and server. With DynEcon, there are no more large mod files to download for every update. Changes to the game universe are made on the fly.
New ships, weapons, even bases, are introduced automatically via the auto-updater.
This opens fantastic role play opportunities for our players as rp can be reflected on the server almost immediately.
Imagine your role play CNS posts going directly to the bars of Sirius.
With the power of DynEcon, your forum rp activity can change the game itself.
It's that good.
But that's not all. Its most powerful feature, its namesake, is its dynamic economy.
With DynEcon, the economy of Sirius becomes alive, real time. Prices at bases are no longer fixed, but adjust according to how commodities are moved around the system.
The bad news for traders is no more honey hole trade runs. The good news for shippers is now you can play the market. And make a killing while you do it. Of course, you have to figure the market out first, heh.
We invite you to come experience DynEcon for yourself. There are too many features to list here. Things like a random mission generator, capship production, clan specific ships and weapons, a complete banking and stock trading system (all based on the dynamic engine), and so much more. If you think Freelancer is getting old, you haven't played Evolved.
It hasn't gotten old....it's gotten mature."
its easy and quite possible to add to the next update.
' Wrote:Sounds interesting, but I'd have to see it in action. I'm sure that it would be easily exploited...
Indeed, it sounds very intriguing. Anyone else ever tried it? I'd like to hear more about it... Like, if you've landed on a base, can you see the market for commodities change? Or does it only update the base info when you land on it? If there's no way to watch the market, that would get really annoying... Basically flying around randomly until you find someplace to unload your loot.
Sorry man, and where is this mod now then ? Not to sound to sceptical or anything ...
You mentioned the word 'Evolved' there, is that in Combat Evolved ? If so, that sort of went down the tubes a while ago, and what you are saying is this one ain't quite up to your standards in comparison to whichever.
Now we get everyman and his dog come here and immediately want to change this one, to the one they just
left, so forgive me if I ain't overly enthusiastic at the moment.
This sounds like a complete standalone conversion as opposed to a mod ... Enlighten me please ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
I need to reiterate what Hood said. This mod is what it is. It is not what that mod is. That is one of the reasons I chose this mod over the others I played. The other reason being the community. No offense, but based on what I read, that is not a mod addition, but a whole nother mod all together. It sounds like it gives way too much control of the mod over to players. And it sounds waaaaaaaaay too dynamic in it's engine.
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Just as I suspected. That is a complete mod, which could not be added to Discovery, but would have to completely replace Discovery. Not an option, well not one that I would want to see anyway. Although the dynamic economy would be interesting, it could also be very frustrating and turn a lot of players away.
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I once played on a server running that MOD, can't remember which server it was though, but it's definately something that would add to the game.
The server I tried had a webpage where you could check the current demands and then get in-game and do some runs. But as AC said, if it's a complete mod then it's not a viable alternative. The Discovery mod is by far the best out there. If there was a way to include the dynamic economy INTO Discovery, then YES!
I am happy with actual trade run and doesnt understand why the trade to tau 31 is unfair.
I see this mod as either useless (trade lanes changes to other trade lanes. within a few weeks, all of us would still be moaning about how dull trades are:P), annoying (we'd have to look for new trade runs), and a redundancy (the actual economy of FL works very well, why changing it?)
Dear God dont get me started on Tau-31. Give me one, just one explanation that makes that run RP at all. In an hour you transport what, over a million prisoners to a battleship that has a capacity of what, a little over a thousand passengers and personnel. Not to mention all the other issues there are with this "route." It's a glitch in the mod, not a trade route. Enough said about it, I mean it (this is not a thread to begin arguing about the Tau-31 run).
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