I think that ALL capships patrol Should havve about 2 fighters per Gunboat... 4 for a cruser and about 6-10 for a dread....
I thnk that most of the bigger ships shouldnt handle like frieghters and like capships....... When you seeen a Hugenot Turn in about 5 seconds to face you its kinda unrealastic
2 things. He said it was hostile to all NPC (non-player controlled) faction and allied to players.
Also I have an idea. Is it possible to make a control key on the keyboard that rolls the ships in FL? like do barrel rolls in a fighter, or use a complicated roll/turn in a cap-ship to run or get behind the enemy. I'm not sure if this is possible though. Another idea was the possibilities of a rudder control.
There are 4 movements that are not possible in freelancer:
Roll left/right
Strafe up/down
FL ship movements are rather bidimensional...
I dont know if its possible to add those movements to FL, given that the movements are hardcoded into the game engine... But if it is possible to add them, i would like to see them added to the mod.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Korrd,Jan 5 2006, 06:29 PM Wrote:There are 4 movements that are not possible in freelancer:
Roll left/right
Strafe up/down
FL ship movements are rather bidimensional...
I dont know if its possible to add those movements to FL, given that the movements are hardcoded into the game engine... But if it is possible to add them, i would like to see them added to the mod.
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it IS Possible to to those actions.... In Freworlds 1.65 these moves were available...
Stafe up and Down works fine at anytime... is just finding apprpriate keys for them that is triky...
The Roll clockwis/anti-clcokwise is Also in free worlds bit you cannot do it while in space flight :( Its fun for annoying your escorts tho....
As for a player nomad faction,
it would be possible to make a "nomad" player rep. The catch is that all the other factions will hate you since you're a nomad and want to rid Sirius of humanity. Period.
On a personal note, I think a player who adjusts their rep by shooting enemies of the nomads to get friendly with them should be considered a traitor to humanity(imho) and their rep adjusted so all of sirius hates them. Even the nomads wouldnt trust a traitor and I would suggest their rep be no greater than barely neutral so they cannot buy nomad weps.
As for NPCs following player ships...
well they already do to an extent, but there is a mod the allows them to follow you anywhere in a given system..the catch is they cant follow you into other systems. I think that would have to be coded in.
For the time at hand, just plain going out and hiring other role players as wingmen is the best option. At least you have to pay them. NPC's on the other hand...I think I would stay away from that can of worms...its a cheap cop out by not paying for your help. But if NPC could be coded into the MP game to be bought as wingmen..(I know, I've seen it done in "Tachyon: The Fringe" and that's a whole different game engine) I would see to it that it cost just as much as hiring a real person. Besides, NPCs just dont have the same skill level as real players do.
AKA Retread
"Where WAS that jumphole from the other run?"
Bah. one shouldn't have to "buy" wingmen (or women.. *winks at Sam*)
If you need a wingman, Just call up a buddie. I mean.. for example:
in [SF], We all consider eachother wingmen. We'll even help out traders, but we will not engage in open hostilities with another PC faction unless given no other choice or we're at war. Paying for eachother's "companionship" during a long haul is kinda ridiculous IMNSHO.
the paying thing makes more of us seem like mercs, like AW. They get a lot of their money for being escorts.. When you start paying for "Wingmen" they become escorts. Get it?
I'd avoid the can of worms of relying on NPCs.. even the lowest of n00bs could kill the NPCs easy enough.
Now if I could kill a Nomad BS with as few Nomads as possible... (Yeah, Sam.. I owe you a drink..)
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I think it would be nice to add fighter escorts for fleets so when there are fleet engagments in a clans capital system it would make it feel like a real battle with that many ships flying around and its not to hard to kill the AI off so it wouldent be unfair