Right.
so...there are certain factions in this game who are poor.
who shouldn't get ships.
who's bases should not be huge.
we keep adding things, but..
we should ask ourselves, are they all in the spirit of Freelancer?
for example, a Blood Dragon Battleship? (hate to use this example...but...its so pertinent)
there are factions who are drawn as poor people: Gaians, Farmers Alliance, LWB...
there are also rich factions who are rich because they are frugal: Hackers, Mollies, any company...
there are factions with massive military industries: House Militaries
and there are factions who do not have access to their allies' huge fleets: Police
there is an economy to sirius.
and it was set out and reasonably plausible, if you accepted an incredibly corrupt system.
but, what we are doing here, is adding products from nowhere...and, sirius is a negative sum economic system.
its not even 0 sum...so, where are all these things coming from?
how has the workforce expanded, the technology....cause, in this existence, we can assume Moore's Law fell through.....where is all this stuff coming from?
it honestly doesn't make sense...and It isn't true to Freelancer.
Comm id: Christiano Audaz.
Subject: that 'un-karma' BD BS
Well, I dont know about you, But anything that would convince them silly rich terrorist over there to give that pair of dreadys back to us outcast is a good thing. We didnt make enough for everyone to have one, and the corrupt government official that was bribed to sell them one ought to be shot.
Audaz out!
There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott
@ Unselie: Wrong question. You should not ask, what to do for Freelancer Game feeling. You should ask, what to do for the Discovery servers.
This is the real economic:
You catch new players with nice things like a great variety of ships, factions, commodities, weapons.
You will hold these players, when they feel good, because of reasonable roleplay and a good community.
Always the first impression is important.
For example: Crossfire Mod. I was very impressed how big there universe is with so many more ships and commodities, but was disappointed very fast, how illogical this universe was built up.
Thats why i'm here. Disco has the great advantage of a very well developed and balanced universe, which will keep players to stay here. Lets give us more variety to everything to catch more players.
Every faction needs to have its own ability to be balanced with what it cannot control. A poor faction cannot control when it gets wrecked by capital ships, so its only logical to give them the ability to fly a capital ship.
If its not a faction specific one, it will be one of another faction. The question is called on how, roleplay storyline wize, does a poor faction afford a battleship.
If an individual merc can save up the money by trading to eventually buy his battleship, the same poor factions can figure out a way to scrape together the funds to buy battleships.
Now if everyone was able to keep their capships docked unless they were needed for a major assault on an enemy, the poor factions wouldnt need them. They however do need them, because the majority of cap whores cant help but fly about in them.
Its an RP failure on the side of the players with battleships causing the necessity of slightly outside the box placement of small faction battleships.
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
not true at all...
a few bombers can take capships.
people just refuse to work with them.
and...there are soo many bombers now, they should be readily available.
so, poor factions...
spend 80 million on a pair of bombers, instead of 1.8 billion on a BS.
see the economic disparity there?
' Wrote:Every faction needs to have its own ability to be balanced with what it cannot control. A poor faction cannot control when it gets wrecked by capital ships, so its only logical to give them the ability to fly a capital ship.
If its not a faction specific one, it will be one of another faction. The question is called on how, roleplay storyline wize, does a poor faction afford a battleship.
If an individual merc can save up the money by trading to eventually buy his battleship, the same poor factions can figure out a way to scrape together the funds to buy battleships.
Now if everyone was able to keep their capships docked unless they were needed for a major assault on an enemy, the poor factions wouldnt need them. They however do need them, because the majority of cap whores cant help but fly about in them.
Its an RP failure on the side of the players with battleships causing the necessity of slightly outside the box placement of small faction battleships.
Uh... Mercenaries shouldn't have battleships. Small factions should use bombers.
In my eyes Blood Dragons are not poor and weak. They are the greatest illegal faction in Kusari and the greatest threat to the Kusari government. In the sp story in my eyes they were bigger than Hackers. Now look what Hackers have become.
Blood Dragons have sympathizers within Kishiro, GMG and even within the higher ranks of the government and maybe within the KNF and KSP.
They have the power to challenge the KNF. To give them one of the smallest BS is not so illogical.
I will not give battleships to Xenos, Gaians, Farmers Alliance, Bundshuh and Unioners. They should have gunships at the maximum.
The Blood Dragons are known for being fighter aces. Not Battleship Captains. They live on asteroids. Living on asteroids is not conducive to having a large population. Not having a large population makes manning your Dreadnoughts a touch awkward.
Minor under the counter support from companies does not earn one a battleship... that's what gets you fuel for the fighters. Al Qaeda have Osama bin Laden leading them... a VERY rich man. Do they even have tanks, never mind battleships? No. They don't.
Sorry... but I'm for stemming the flow of cap-ships to smaller groups.