So im using Gmax to model a ship. The model is done, the UVmap is done and unwrapped. Im painting the texture, and i load it onto the model to to test it.
its a 1024x1024 tga, but when its on the model its pixilated o.0
This is an example.
What do i need to change about my texturing to fix this? Is it a resolution of how im saving the file? or a setting in GMax?
Or should i even be trying to texture in Gmax at all? Is there a different program i should use to texture?
Thats about all:)
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above