in this way..cruiser/BS only can fire 210 missiles (it's very normal a battleship/cruiser contain 210 missiles..) and it can prevent missile spamming (some one saying there is a guy monute full missiles turret on his battleship in the old day..)..
PS: missile cost 0$...
only have <ship class> missile launcher 1,2,3
so this can limit how many times they can fire their missile
(low fire rate for missile of course, like now,,it's good)
in this way can make them become a REAL "Missile" (Pro-Fighter/Bomber Killer..)
for me - any attempt to improve missiles without giving them overkill stats is good. - i think missiles should really track and damage - and i d rather have 1 missile that hits - than 1000 missiles that i have to spam in order to have one hit.
leaves the question - what kind of missiles should it be. - allways imagine a cruiser going for fighteronly kill - and equipping 12 missiles - does that leave a fighter even a sliver of a chance?
' Wrote:for me - any attempt to improve missiles without giving them overkill stats is good. - i think missiles should really track and damage - and i d rather have 1 missile that hits - than 1000 missiles that i have to spam in order to have one hit.
leaves the question - what kind of missiles should it be. - allways imagine a cruiser going for fighteronly kill - and equipping 12 missiles - does that leave a fighter even a sliver of a chance?
Not much of one, no. But then, any cap-ship that comes along will be able to wipe the floor with it.
........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
Turrets are the exact same as guns, almost. Turrets use different models. Turrets have a different mounting type. Cap turrets have cap ship turret models. Everything else, can be applied to both. Yes it is possible. Doing it however, is up to Igiss.
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
' Wrote:for me - any attempt to improve missiles without giving them overkill stats is good. - i think missiles should really track and damage - and i d rather have 1 missile that hits - than 1000 missiles that i have to spam in order to have one hit.
leaves the question - what kind of missiles should it be. - allways imagine a cruiser going for fighteronly kill - and equipping 12 missiles - does that leave a fighter even a sliver of a chance?
hmm.....but missile is a pro-anti-fighter weapon....if a cruiser monute full missile...that cruiser won't have any anti-cap ability....
' Wrote:i know - but we also know the community =) ... how long will it take untill the first fighter pilot complains
The same amount of time it would take hi/her to complain about some other aspect of the mod that displeases him/her.
........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."