Well, I can tell you one thing. No ship is ever left docked on Attica. Any patrols in the area are sent from nearby stations. (I think one police Plaza is the closest)
Transport shows up, drops off supplies/prisoners/guards and then leaves.
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
Yeah, it's pretty much impossible to break in or out of.
First of all, there is a massive, inpenetrable minefield surrounding it. There is a maze-like tunnel of passages through the mines to the prison, that only the transports and patrols know the route of.
There is also a whole load of patrols guarding the entrance to this maze-like passage system.
Let's walk through the infocard shall we?
"Hidden deep within the Illinois system, Attica is the most heavily-defended and secure Super Max prison facility in Sirius."
This is true, Bastille doesn't exist in RP, so this is the most secure prison in Sirius, and probably Gallia.
"Enshrouded in a mine field in the middle of a system full of the LPI's finest, the infeasibility of escape is multiplied by the fact that an entire SWAT Heavy Weapons division is stationed on board."
This makes it pretty much impossible to get to the prison, even if the path wasn't a labyrinth through a deadly minefield.
"Absolutely no ships are permitted to stay on board the Attica, and the only ships allowed to dock are transports bringing new prisoners and supplies."
So this pretty much makes any breakout attempts even harder to execute, as it's impossible to jump onto one of these ships after breaking out of your confines, even if you could get to the docking bay.
"Both occasions are cause for a substantial increase in security, in case any of the inmates should somehow break free of their cell and try to escape."
So this makes the station on high alert, at any slightly probable chance that anyone might even consider trying to break out.
 "The cells themselves are impregnable, some fitted with EMP devices to keep cyborgs or Nomads from breaking loose."
No funny business with robotics or cyborgs, your powers are nil here.
"Inmates are confined to their cells 24/7, behind ten-foot thick walls and doors."
This leaves no chance to break out during a break, or an eating period, you're stuck in the cell for good.
"A testament to the security of the prison, there are two cells side-by-side with names engraved on the doors. The first is Mon'Star, and the second is Dark Star."
This shows exactly how secure this prison is, and how seriously bad you have to be to get imprisoned here. They have two cells reserved for two of the baddest criminals ever, one is a genocidal madman, the other founded the Phantoms and can pretty much also be considered a "genocidal madman".
"It is rumored that the LPI has such convicts as Phantoms, Order pilots, Coalition pilots, Nomads, and some of the worst Xenos and Hackers in here, but nothing is confirmed as no one but LPI personnel are allowed on board."
I don't doubt there are Phantoms, Order, Coalition or perhaps just affiliated people of the sorts on, there, but they have to be pretty evil and messed up to deserve a place on Attica. The bit about Nomads is almost certainly a lie, as only Rheinland possess, and have ever possessed, living Nomad tissue. This changes when Liberty steals it for 4.86 though.
"Only once has their ever been a rumor of a breakout, of a criminal named Salazar Kithe. However, most believe this to be a foolish lie, as the station is truly the most secure facility in Sirius."
Almost certainly a lie too, Salazar Kithe is more or less a myth to people in Sirius too, as he's rumoured to have lived longer than any human ever, so it's likely ghost stories are made up to frighten and warn off people, this is most likely a lie.
Now,
' Wrote:He'll be mistaken for a master drug lord, you know where its going.
With Attica, they don't make mistakes like this, it's a seriously expensive prison holding some of the most dangerous people in Sirius, ever.
I think you're better off going with the Huntsville or Sugarland, this seems like a more likely situation where there could be a mistake like that, as well as it being possible to escape, even being super-difficult to do.
That, and your character will seem like less of a Mary-Sue.
' Wrote:Talk to Zapp, he is the mastermind behind the system.
Yes, and Akura is right. A few points I'd like to compound on:
Salazar Kithe? That was something Seth Karlo put in, since he modded the system. I wrote the infocard, he added that bit in.
The bit about Nomads is also purely rumor.
Attica Supermax is the ultimate powergame. If you want to kill a criminal, just ask and I can have them thrown into Attica and they'll never, ever see the light of day again. I did it with my Xeno.
If you have any further questions, feel free to PM me.
But yeah, you'll probably want to go with Sugarland.
Quote:I think you're better off going with the Huntsville or Sugarland, this seems like a more likely situation where there could be a mistake like that, as well as it being possible to escape, even being super-difficult to do.
That's boring, and he's not going to escape. =P
It'll be in the past, you'll see.
Quote:No funny business with robotics or cyborgs, your powers are nil here.