On the other note, we are talking about factions that are already got own VHF, but many people from those factions are still using sabres. So, to put them on the faction's wheels it will be good to remove Sabre from allowed ships for them. Like Hessians got own good VHF - Odin. They need 2 VHFs? Doubt so.
P.S. Not flown an arbiter - got bored while repping one ))) But its arbiter's fault if that ship suck too much.
I really like the idea. But I think we should have a decent RP background in order to choose whether this faction could use Border World Series technology or not.
So if we answer in the question " Which company/faction/organisation had a decent technology to develop the BW Series " then we can limit the use of this technology. Why? Well, all the Outcasts use the BW series, but if it was an Outcast design, they would surely limit it's distribution. So a logical explanation is that a border world company developed it and the outcasts stole the designs.
The only company I could think of doing that, is OSI and I asked them here and they indeed in-RP manufacture & sell the BW Series vessels. However, they stated that they would probably get Zoner ships in 4.86 so naturally they won't continue selling these series.
So the problem remains and we are back in my initial question.
hrm... From a vanilla point of view the only ones affected would be the Hessians since both Hackers and Bundschuh don't have their own VHFs and the others mostly used to fly the civi shipline or had a completely different one. Since the Odin doesn't seem to be that bad it shouldn't cause much problems one might think.
I'd say give it a trail if it wouldn't already have been decided to nerf the Sabre. After all there still is the Eagle.
Also, yeah, Arbeiters are better to kill transports and bombers and should run from a Wraith. But that's probably because the only faction that is actually balanced against the Wraith are the Hessians. Liberty suffers the same disadvantages as do the corsairs.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.