As Mjolnir has jokingly said that the Nomad Lasers on Wild ships are like the Wild cutting off Nomad limbs to use on their ships, I propose the following solution.
Nomad Cannons and Blasters are Order-made copies of Nomad weaponary, mimicing the Nomad energy as oppose to actually using the genuine stuff. So don't go giving me that bull excuse that the Wild can stick to those.
The fact of the matter is, the Wild don't have any tech that they've made themselves other than the Scorpion.
So I propose this:
Wild Hybrid Cannon - Class 10 Gun - No type - 700m/s - 600 range - 3.03 refile - Wyrm damage - Slightly better energy management
Wild Hybrid Blaster - Class 10 Gun - No type - 700m/s - 600 range - 4.00 refile - Kraken damage - Slightly better energy management
This gives the fighters a 700m/s gun to use along with Daitos/Suncannons/Hornvipers. Wild ships can continue to use regular Blasters and Cannons with 600 m/s guns to save duplicating guns.
Wild Hybrid Gunboat Turret - Same stats as GRN Gunboat Primary guns - No type
Wild Hybrid Cruiser Turret - Same stats as GRN Cruiser Primary guns - No type
Wild Hybrid Battleship Turret - Same stats as GRN Battleship Primary guns - No type
This gives the Wild five new guns to use, balanced to be as good as some of the best publically available guns. The Wild only use about 50% Hybrid and 50% human anyway, so they don't end up being too overpowered. And as the Hybrid guns are class 10, their slightly better energy management can work like the 600m/s OrderNomad guns.
The use of Nomad organic weapons can then be left off Wild ships.
Tried to talk to Mjolnir but he ignores me on skype so this'll hopefully get his attention.
I like the idea. But the weapon stats will probably have to be adjusted by the dev team for the changes they have made in 4.86 already to be "in line" with the current weapon stuff.
Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
Are you asking for more energy-efficient guns than Krakens ? I can already hear all the "Lolnoway" incoming (even though they won't be Particle).
New-Krakens I reckon, not the current ones. Whatever the best 4.00s are, with a tiny bit of energy knocked off per shot as they're Class 10, and the Wild produce the best human tech in Sirius.
' Wrote:Sorry if I am being pessimistic but this just sounds like when the Wild was supposed to use only half Nomad turrets on the Scorpion.
Scorp will most likely get a nerf. And I regulate the equipment of the Iseijin to make sure it's only ever 50/50 or less with Nomad. Can't speak for the Das Wilde.
' Wrote:I like the idea. But the weapon stats will probably have to be adjusted by the dev team for the changes they have made in 4.86 already to be "in line" with the current weapon stuff.
Yeah, whatever the best guns of 4.86 are, as the Wild are epic engineers and have the knowledge of the Nomads to back them up.
' Wrote:maybe use order versions? (dunno if they are sold on nomnom bases/2lazy2check)
The Order versions can be used with 600m/s guns, which the Order have. The Iseijin and Wilde both have about half of our ships with 700m/s guns, so we use lasers. Which Mjolnir gets sand in his vagina about.
The Wild would be able to use 600 and 700m/s Blasters and Cannons, so that's four guns, two of them exclusive to Wild. Plus Cap guns.
' Wrote:sounds unfair, what about the nomads then? They would need to get hybrid human tech.
besides that its fine
Nomad have Lasers, which work fine.
' Wrote:Akura is just asking for new guns for Wild ships, not replacing all the current Nomad guns with these ones.