I noticed today that we have had our current server for one whole year. I wanted to take the opportunity to thank the people who have donated to keep this place running. Every donation, no matter how small helps. Thanks guys!
On other news, the development of Discovery Freelancer 4.86 is speeding up. PvP balancing is largely complete and almost all updated ship models that were planned for 4.86 are in the development build. There are still system changes, bug fixes and submissions to integrate and we hope to complete this soon. Infocard writing is somewhat behind but we are not worrying about this until the system integration is finished.
As of today, we have 83 open tickets out of a total of 198. Many of the open tickets are waiting for integration and QA rather than implementation.
I've noticed on the forum that a number of people have said that "discovery will never use stuff from other mods". This comment is not accurate. What was meant is that our Dev team will never steal content from other mods. We sometimes use content with permission but we prefer to develop content ourselves so that ownership issues do not arise.
As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished.
- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
- Player docking on ships
- Cloaking devices
- Jump drives
- Different cruise speeds for ships
- Control of lights on ships, hud colours, shields and group targeting
- Turret zoom
Some of these features are similar to other mods but I think we have a better implementation. I'm not aware of any other mods that allow players to construct their own bases.
Here's a sample of some of the new commands:
There are a lot of other features we would love to add but we have to focus on getting 4.86 out and so these might have to wait until 4.86 update 1 or 4.87.
The community bows and grovels at Cannon's feet, offering prayers and blessings that the devteam might move speedily in their work to bring us all great fun and joy.
' Wrote:As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished.
- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
- Player docking on ships
- Cloaking devices
- Jump drives
- Different cruise speeds for ships
You be trollin'?
But in all seriousness, things will get extremely epic if the stuff above gets implemented, and I think it goes some way to explaining .86's extremely long development time. Anyway, looks great, and I'm glad we've not had to change the server hosting for a year, so yeah, kudos to all the guys running it and working on stuff like that listed above.
The dev team does use the test server to test out the various models and make sure no excessive imbalances occur. Sure, there might be weapons or ships that prove too good or too poor performing after the fact, and those will be adjusted afterward.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.