' Wrote:The idea it already paid up without ooRP cargo comes up or not? Liners would exist if it wouldn't make money. Saying you need to fill up with non-human cargo a bit to not do dry run is just an excuse. Who RPs won't step out of it to make more money.
Liners hauling ore - that's bullcrap!
Okay, what?
No, liners wouldn't exist if they didn't make money.
It would be more ooRP for me to make an empty run and make no money than it would be for to me to toss in some basic alloy for one leg of a trip.
Note that I'm not advocating that liners should be used primarily for transporting non-human cargo--I'm just saying that it totally makes sense for them to pick up a load of something for one leg.
Also, we're getting really off-topic in this thread, sorry. We should make a new thread for discussion of liners carrying nonhuman cargo, I think.
' Wrote:Also, we're getting really off-topic in this thread, sorry. We should make a new thread for discussion of liners carrying nonhuman cargo, I think.
Post a link to it here please.
I'm interested in both discussions. :)
Oh, and to get back onto topic...what advantage/disadvantages are there for getting the Zoner Guard ID? If the Zoner is allowed to trade in the house systems and the guard is not...seems like it's better off not to be the Guard ID.
Sorry, I don't remember Guard ID's from 4.82 so this is all new to me.
I have 3 Zoner chars ... now i even only have those 3, i like to test ships and try factions, i already had corsairs, outcast, order, red hessians, kusari ... and i don't remember more. But i have 3 Zoenr chars, all have full guard rep but i fly with normal zoner id. 2 are gunboats, one probably will get something bigger, not huge like it already has, so for that i will ned a guard id. The transport is a normal one on a BWT, not because it must be, i know a few routes that i have not to land on house bases, but i need it for RPing, i don't make a lot because real life comes always first, like a good friend of mine said and he even left Discovery. But i don't mind having a bigger ship, but i follow the rules, 100% and seen others not folling the rules and have some advantage over me ... has the reason that i first wrote the post that lead to this.
I saw something about liners ... i don't understand why zoners can't have a lux liner since it is a civilian ship, the guard id only says prison. Prison? Where we gonna get prisoners? Zoners are neutral and don't make prisoners. And if a Lux liner is a liner it shouldn't be allow to carry other stuff except humans and other and their foods and water and things like that, And they can make a lot of money. There is a lot of good bases outside house space that can give and accept "live cargo", like Atka on Sig 17, Porto Novo on Omega 50, Planet Curacao on Cortez, But here is more profitable routes and the problem of that is THAT! I don't mind having a lux liner and create a Zoner travel agency :-) But i can only have a prison liner!!
Take care my friends and remember .. life is beautifull and my wife is making dinner so see you in space ... but not now ;-)
' Wrote:Oh, and to get back onto topic...what advantage/disadvantages are there for getting the Zoner Guard ID? If the Zoner is allowed to trade in the house systems and the guard is not...seems like it's better off not to be the Guard ID.
Depends on what you are doing. Trading wise, with the guard id you can fly the ZBT (aka Zoner Whale) but you can't to much in house space. Outside of trading the guard id allows you to fly Zoner capital ships.
Having read ALL of the posts in this thread, I'd like to toss my hat into the ring. The answer to the initial question of this post can be answered with a single word:
BALANCE
Discovery has come such a long way in the what... three years I've been around. The Development of this Mod and the members who come here regularly. This is the ONLY multi user online game, that I know of where the people who actually play get to contribute to the game's ongoing development. New Systems, New Ships, New Commodities. We have a Development Team, We have a Forum Team, We have an Administrative Team, and yes... we have a Balance Team.
Understand that the limitations placed upon players in the game are based upon the choices made by the player. Joining a particular group or faction will have an impact on your experience. This is exactly how Freelancer was originally designed. We have, as a community, taken Freelancer a step further with Role Play, So there are even more facets to how a player may react to a given situation.
The Balance Team is charged with the duty of insuring that the only true advantage, regardless of ships, equipment, affiliation, etc., rests with the pilot and those he or she flies with. Pretty tall order, wouldn't you agree?
Not everyone with a in a Zwhale or a flaky IFF or questionable equipment is guilty of 'trying to get over'. So a little patience, perhaps might make the difference between a bad experience and an epic one. It is important to understand and adhere to the guidelines of our server because our actions can and often do affect another player. However, a private communication to the pilot in question may provide resolution in the form of education. Regarding those who choose to push or flat out cross the lines, we have a fine Admin Team, who are empowered to address such gross deviations of accepted play.
The one thing you can count on in Discovery is change. Always our benefactors have wow'd us with their creativity and their execution of combined efforts of many of us who love the game. Our community is incredibly strong. Those of us who have lived through the changes in the MOD and the little tweaks along the way , understand the frustrations that come with change. After all, change is scary! It is also exciting! We like things the way we like them. However, I think that we can all agree, that without these forays into the unknown, and an opportunity to see it "live", We wouldn't have the superior MOD and Servers, Teams, Et al. We are all a part of this, to the degree that WE choose to be. We have a lot of talented folks in our community. A great deal of time has been spent on these forums, wiki, etc. Great resources, but the best resource that we can boast is each other. That has been the one constant, for me anyway. Great people to play with.