Why does a capital ship die almost instantly when ramming and planet, but can sit at the sun for a least 5 minutes when in a gunboat (not to mention in a Cap 8 Battleship)?
My view point:
Realistically, a space craft can land on a planet, while if a space craft was to get close to a sun, they would blow up/ disintegrate/ melt away/ etc....
It makes no sense that a cruiser will hit a planet and die instantly, and a cruiser will go into the sun, and sit for 10 minutes.
As Veygaar said size is off balanced so realistically everything is false in some way.
Like a Lib Dread for exapmle in reality compared to Manhattan
the planet itself should be half the size of the ship. In fact I dont
think large ships realistically can land on planets thus dying.
As for the sun...well its just broken...They're really just ice cubes in the sky that emit heat.
EDIT: Hone increasing the sun corona radius is a bad idea in many cases. Some planets are rather close to the sun, and stations.
er well ok, just make the outer half of the current corona normal damage, but the inner half 100 times damage. That way people can still use fancy sun-escape tactics, as long as they dont go too close.
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A few bombers and I once took on two Legates. We killed the first, and the second one bailed. We gave chase, but to shake us, it traveled close to the sun and the chase took extremely long. For some odd reason, he was able to withstand right in the coronas for a very long time (in RP, really ridiculous).
It would make sense to up the damage. Vanilla never had player flown capital ships, not armor upgrades (not any ship with much more than 10k hull, for that matter), so the sun never needed to be coded to do much damage. Now however, it's different.
Anything larger than gunboats shouldn't land on planets unless it's an emergency as they lack the atmospheric equipment and designs to do so safely.
Realistically, ships should be constructed in space docks where no atmospheric flight capabilities are required to maximise their effectiveness in space. But obviously in Freelancer this is a different case, where capital ships would moor using mooring fixtures and use space elevators for loading supplies and personnel.
Oh, and Freelancer was never designed to accommodate atmospheric flight (eg entering planetscapes). So Digital Anvil just decided to make your ship go poof when you hit one.
' Wrote:A few bombers and I once took on two Legates. We killed the first, and the second one bailed. We gave chase, but to shake us, it traveled close to the sun and the chase took extremely long. For some odd reason, he was able to withstand right in the coronas for a very long time (in RP, really ridiculous).
Well, inRP, sun corona radius should be way higher, and you should've been already turned into ash in your fighters when Legate would start getting some serious damage.
just my 2 cents. I consider sundiving a valid tactic. (especially since repair bills after the use of such tactic indeed skyrocket)