Better set Hellfire Legion to unfriendly at the very least, without a very good offer to prevent being shot.
Your ZoI is... unusual. Seems to be a list of easy spots to conduct piracy and I don't see what's tying it together.
Some of your objectives seem a bit ambitious, particularly the wide range of capitals you intend to capture. It will be very difficult not to destroy the ship in the process. For the record, there have only ever been two captured Liberty Carriers, by organisations bigger and more powerful than a relatively unknown group of self-styled terrorists. (Ironically, both groups are labelled as terrorists by their enemies.) Plus "we stole it from Liberty" only works as an idea so many times. The other houses need their fair share of attempted thefts too.
Also, when will your group have time to develop combat-ready advanced technology while they're busy terrorising the corporations of Sirius? In fact, you need to provide some faction history as to why you're after them only.
Daedric, I believe that if this group is successful enough, it can be possible to apply for official faction, and with request, receive incorporated SRP.
Considering that this won't be "Hey, I stole that ship" written in RP, but rather actual, real-time attempt to do so in-game, with hopefully rich RP ingame and on forums to back it up, include of supply deliveries and such, maybe this can go through. It's not like these Cruisers would be used for piracy, since it is inneficient. Probably, the would be used to help capture the other Cruiser ships or for defence of the stations.
Echo, this is how the group currently feels about others, not the other way around. If Hellfire Legion shows hostility, they weill be moved to "Unfriendly". But considering there was no contact, yet, how the hell we know how they will feel?
ZoI includes independent worlds and connecting systems. This is to be spreaded across Sirius, but not be all-around pirates. Since we will be using Zoner and Junker stations mainly, ZoI reflects that with the primary points being there ( Except for Cortez/Magellan, but I intend to make contact and contract with Rogues to use Alcatraz )
As for the technology, it is not the pilots that develop tech, it is the scientists. As you see, this is one of the last goals. Considering how factions received skinned version of already existing ships, there is slight of possibility to achieve that in the far future.
I hate how this faction is being compared to Phantoms.
Terrorist don't need to PvP everysingle time or make absurd demands to traders. Terrorist = fear spreader. This can be done solely with hardcore piracy, which is endorsed here.
So please, don't compare this idea to Phantoms. I don't see any similarities but the idea of fear spreading.
' Wrote:Daedric, I believe that if this group is successful enough, it can be possible to apply for official faction, and with request, receive incorporated SRP.
Considering that this won't be "Hey, I stole that ship" written in RP, but rather actual, real-time attempt to do so in-game, with hopefully rich RP ingame and on forums to back it up, include of supply deliveries and such, maybe this can go through. It's not like these Cruisers would be used for piracy, since it is inneficient. Probably, the would be used to help capture the other Cruiser ships or for defence of the stations.
Echo, this is how the group currently feels about others, not the other way around. If Hellfire Legion shows hostility, they weill be moved to "Unfriendly". But considering there was no contact, yet, how the hell we know how they will feel?
ZoI includes independent worlds and connecting systems. This is to be spreaded across Sirius, but not be all-around pirates. Since we will be using Zoner and Junker stations mainly, ZoI reflects that with the primary points being there ( Except for Cortez/Magellan, but I intend to make contact and contract with Rogues to use Alcatraz )
As for the technology, it is not the pilots that develop tech, it is the scientists. As you see, this is one of the last goals. Considering how factions received skinned version of already existing ships, there is slight of possibility to achieve that in the far future.
I hate how this faction is being compared to Phantoms.
Terrorist don't need to PvP everysingle time or make absurd demands to traders. Terrorist = fear spreader. This can be done solely with hardcore piracy, which is endorsed here.
So please, don't compare this idea to Phantoms. I don't see any similarities but the idea of fear spreading.
Oh, I've no doubt that if a group is successful enough, it can get official status. Claiming they won't be used for piracy doesn't mean they won't; but as you claim they won't I'll fancy the statement. Would you object to them merely getting Spec Op IDs with associated restrictions that prevent them from partaking in piracy?
As for applying for official status with SRPs along for the ride. I'd assume that doing so means you'd end up being reviewed under the official faction rules and the SRP parts under the SRP guidelines. As lined out, the Shadows do not meet the SRP guidelines. You've stated your a terrorist faction. Per SRP guidelines, terrorist groups can't be more than 3 members deep and can't have more than one capital. Thus, if my assumption is true, you'd be denied. Assumptions, as I've said, but assumptions made based off of what rules the admin teams have given us.
I'm sorry if you dislike being compared to the Phantoms, but that is really what you've done. Merely cloned them with a few changes here and there. You're essentially the Phantoms with piracy as a main goal (Phantoms did pirate, at least Ivan's did).
It is human nature to compare similar things to one another. Asking people not to do so is asking them not to give you feedback, which you've asked for. Kinda silly to ask for something and then tell people you don't want it.
Per SRP rules, SRP applies to individual requests, not the Official Faction Creation Request. And yeah, SpecOps ID with guideline not to pirate would be fair.
As for Phantoms, I have no idea who or what they are. All I know was two encounters I had with them while on LN char was dreadful.
Even so, by your logic, every faction is clone to another with things changed. Though nobody calls every corporation, police, intelligence, pirate faction cloan to the last one but with changed details.
Look at [LN] for example. They police Liberty. Clone to polic. They do specops rarely. Clone to LSF(?). They trade. Clone to corporation.
I don't mind being compared to Phantoms, I just don't like it and would ask not to do so, because, in my opinion, comparing to Phantoms, which is dead past, is fruitless, even more taking into account I do not know a thing about them, thus, I cannot act upon it. And I am not willing to read about them at all, since it is deadend and not relevant to present.
' Wrote:Per SRP rules, SRP applies to individual requests, not the Official Faction Creation Request. And yeah, SpecOps ID with guideline not to pirate would be fair.
As for Phantoms, I have no idea who or what they are. All I know was two encounters I had with them while on LN char was dreadful.
Even so, by your logic, every faction is clone to another with things changed. Though nobody calls every corporation, police, intelligence, pirate faction cloan to the last one but with changed details.
Look at [LN] for example. They police Liberty. Clone to polic. They do specops rarely. Clone to LSF(?). They trade. Clone to corporation.
I don't mind being compared to Phantoms, I just don't like it and would ask not to do so, because, in my opinion, comparing to Phantoms, which is dead past, is fruitless, even more taking into account I do not know a thing about them, thus, I cannot act upon it. And I am not willing to read about them at all, since it is deadend and not relevant to present.
Your official faction request would have an SRP attachment, it is a fairly logical assumption that said attachment would be reviewed using the SRP guidelines.
Aye, you are right. Most factions are clones of one another with things changes. You asked for feedback and we gave it. We compared your faction idea as laid out to the most similar faction we could think of, the Phantoms. You say you hate being compared to them, then say you don't mind. Rather confusing.
Feedback isn't given based on your opinions. It is given based on the opinions of the person giving said feedback. If all you care about is your opinions, there is no point in asking for feedback. Stating you're similar to the Phantoms isn't a fruitless, it gives us a foundation to judge and/or understand your idea from.
Furthermore, comparing you to the Phantoms gives you something to go off of. You can learn from their mistakes by not making them. You can learn what did and didn't work for them. If you aren't willing to take feedback, why ask for it? Hrm?
okay, i gave your piece a read. the concept is pretty much a standard pirate faction one. this, however, is something else. you seem to have created this faction solely for the purpose of having a chat in which you will be able to metagame and powerpirate. i mean, yes, people do that frequently (skype hints), but - having a chat solely for that is just pushing it.
caps from all houses? what's that all about?
spekaing of which - that zoi. basically, you added all the mining locations or their direct neighboring systems ( alternatively - you guys added the highways ), but did not include systems between these, so that you don't get yelled at for having a huge zoi? pirate ID does not limit you, but this has more holes in it than swiss cheese.
Quote: History Unknown
this is just a pointless piece of the post. you might have just not added it in the first place. either expand it, or delete it. really
as for diplomacy - if i played a few factions, i played a few pirate factions. and almost none of them were looking forward to have competition in their area of operations. that means pretty much the whole list of the neutral factions you mentioned. and the xenos. i'll be honest, i giggled at that, so if that was what you were trying to do, good job. similar to that - blood dragons, corsairs, farmers, hogosha, lane hackers, rogues, outcasts.
why would order or the council, and especially the maquis befriend you, that is a mystery to me. please explain.
as for friendlies - i take it you will not pirate zoners. this has something to do with JZ, by chance?
Quote:okay, i gave your piece a read. the concept is pretty much a standard pirate faction one. this, however, is something else. you seem to have created this faction solely for the purpose of having a chat in which you will be able to metagame and powerpirate. i mean, yes, people do that frequently (skype hints), but - having a chat solely for that is just pushing it.
I don't see how it will be worse than having "emergency" Skype chats. One chat is for lawfuls to call for backup, the other is for unlawfuls to call for backup, and this one would be for pirate-smuggler cooperation. Cooperating with others on huge scale is at all bad?
Quote:caps from all houses? what's that all about?
Capturing a Cruiser-class ship from each house. That is all about it. RP actions, RP results.
Quote:spekaing of which - that zoi. basically, you added all the mining locations or their direct neighboring systems ( alternatively - you guys added the highways ), but did not include systems between these, so that you don't get yelled at for having a huge zoi? pirate ID does not limit you, but this has more holes in it than swiss cheese.
If you would be mindful to it, you would see NO mining system is in the ZoI. Besides Cambrdige, that is, which I believe have some field. Even though, we won't pirate mining ships. It is not efficient. Better to hit the shippers.
Tau-23, Omega-7, Dublin, Omega-11, Sigma-19 is not on ZoI.Your claim about how all mining locations are included is out of proportions.
Quote:this is just a pointless piece of the post. you might have just not added it in the first place. either expand it, or delete it. really
Does it hurt you that it is there? Why do people always want to know everything about factions? There can always be some mystery, right? As already stated, it is being worked on.
Quote:as for diplomacy - if i played a few factions, i played a few pirate factions. and almost none of them were looking forward to have competition in their area of operations. that means pretty much the whole list of the neutral factions you mentioned. and the xenos. i'll be honest, i giggled at that, so if that was what you were trying to do, good job. similar to that - blood dragons, corsairs, farmers, hogosha, lane hackers, rogues, outcasts.
Let's call it dynamic diplomacy, shall we? Untill contact is made, those factions are considered neutral. If they show hostilities, they will be moved to "unfriendly". If they will show friendlyness, they will be moved to "friendly" or "allied".
This is a new group. As I already said, I don't like introducing non-NPC factions with diplomacy set in stone, gathered out of nowhere.
Quote:why would order or the council, and especially the maquis befriend you, that is a mystery to me. please explain.
Nobody say that they will. Problem?
Quote:as for friendlies - i take it you will not pirate zoners. this has something to do with JZ, by chance?
Not specifically to JZ. To Zoners. Agents need stations to spend a night in, yeah? Or do you think we should be extorting people who will be the future hosts to our pilots?