The system editing tutorial wasn't very clear on this area, and I've heard it's important for the resource.dll to recognise objects and zones.
So how am I able to create IDS_name and IDS_info for things in my systems and how do I use them to make the system ready to be introduced into a mod?
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
First you need an unused ids number range. Generally it's a good idea to choose a 200-number range of unused numbers. For example, 462000 - 462200 was Okinawa's. The objects should use these numbers for its name and information. ids_name = Name obviously. ids_info = the -first- information block. For undockable objects this will be the entire information writeup. For dockable objects like stations and planets you dock on, this will be the first ids_info number. You'll need two. the first is what it tells you prior to docking (atmospheric information, orbit, temperature, etc). Then the second number is the information part of the infocard. The lore. These two numbers are tied in the infocardmap.ini files. Map = ######, ###### / Map = ids_info1_from_system.ini entry, ids_info2.
Then you use a program, I suggest FLDev, to enter text into these numbers. There are other programs too, and the dev team does it differently, but for a solo modder, FLDev should do it okay, and for testing. When you submit, you'll simply make a text file with;
NAME
######
text
or
INFOCARD
######
text
Don't forget to use the xml coding for this text. Look at infocards already ingame through FLDev and you'll see how to do it.
INFOCARD
462026
<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Isehara finished construction in 814 A.S., four months after the terraforming of Planet Miura was started, to handle the flow of goods to and from the planet, including the ore shipments that frequently make their way up from planet-side and the transports full of prisoners to work in the plutonium mines.</TEXT><PARA/><TEXT>Â </TEXT><PARA/><TEXT>As the base of operations for the entire terraforming project on Planet Miura, quite a few Kishiro scientists, advisors, and even an unspecified number of former Planetform engineers hired for a huge sum are based onboard the station, with sophisticated tracking and weather satellite arrays to keep track of the planet's progress.</TEXT><PARA/><TEXT>Â </TEXT><PARA/><TEXT>The station itself has a considerable security detachment from both Kishiro's personal forces and the Gas Miner Guild's own paramilitary squadrons, and the civilian transports that make their way to and from the base carrying supplies are generally considered relatively safe from hostile attacks.</TEXT><PARA/><POP/></RDL>
INFOCARD
462185
.<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>I can't believe I made it to Isehara! Five months ago, I was a nobody, a grunt in the Kishiro hierarchy, now I'm on the fast track to promotion and wealth, simply by being transferred here. Guess it helps to have an uncle in the Okinawa management division.</TEXT><PARA/><POP/></RDL>
News Articles;
news.ini in Missions folder.
[NewsItem]
rank = base_0_rank, mission_end
icon = universe
logo = news_flags
category = 462196 <-----
headline = 462196 <-----
text = 462197 <-----
audio = true
base = KU13_01_Base
base = KU13_02_Base
base = KU13_03_Base
base = KU13_04_Base
base = KU13_05_Base
base = KU13_06_Base
base = KU13_10_Base
NAME
462196
Prisoners' Plight?
NAME Yes, the text for news articles is also a "name" entry.
462197
Planet Miura - 817 A.S. - A number of disturbing reports have surfaced recently regarding the treatment of prisoners in the uranium mines on the planet Miura. Allegations of physical and sexual abuse are regularly filed with the prison authorities, although it appears that little is being done to resolve the issues. One prison guard, who would speak only on condition of anonymity, stated: "The conditions down here are appalling. The guards are not paid enough for the work they are doing, and the prisoners have it much worse. Most of them are Bretonians, although there are a lot of political prisoners from New Tokyo as well."
In the meantime the uranium shipments continue to arrive at Isehara Terraforming Outpost on time, and despite the relatively high turnover of prisoners, more continue to be shipped in from various prison stations to serve as the GMG's cheap workforce.
I tried FLDev back when I first started, but the tutorial recommended a predecessor called FLEd-ids which did everything I supposedly needed. The tutorial wasn't very clear on what it was for though.
' Wrote:First you need an unused ids number range. Generally it's a good idea to choose a 200-number range of unused numbers. For example, 462000 - 462200 was Okinawa's. The objects should use these numbers for its name and information. ids_name = Name obviously. ids_info = the -first- information block. For undockable objects this will be the entire information writeup. For dockable objects like stations and planets you dock on, this will be the first ids_info number. You'll need two. the first is what it tells you prior to docking (atmospheric information, orbit, temperature, etc). Then the second number is the information part of the infocard. The lore. These two numbers are tied in the infocardmap.ini files. Map = ######, ###### / Map = ids_info1_from_system.ini entry, ids_info2.
Then you use a program, I suggest FLDev, to enter text into these numbers. There are other programs too, and the dev team does it differently, but for a solo modder, FLDev should do it okay, and for testing. When you submit, you'll simply make a text file with;
NAME
######
text
or
INFOCARD
######
text
Don't forget to use the xml coding for this text. Look at infocards already ingame through FLDev and you'll see how to do it.
Isehara Terraforming Outpost, Okinawa;
INFOCARD
462026
<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Isehara finished construction in 814 A.S., four months after the terraforming of Planet Miura was started, to handle the flow of goods to and from the planet, including the ore shipments that frequently make their way up from planet-side and the transports full of prisoners to work in the plutonium mines.</TEXT><PARA/><TEXT>Â </TEXT><PARA/><TEXT>As the base of operations for the entire terraforming project on Planet Miura, quite a few Kishiro scientists, advisors, and even an unspecified number of former Planetform engineers hired for a huge sum are based onboard the station, with sophisticated tracking and weather satellite arrays to keep track of the planet's progress.</TEXT><PARA/><TEXT>Â </TEXT><PARA/><TEXT>The station itself has a considerable security detachment from both Kishiro's personal forces and the Gas Miner Guild's own paramilitary squadrons, and the civilian transports that make their way to and from the base carrying supplies are generally considered relatively safe from hostile attacks.</TEXT><PARA/><POP/></RDL>
Example of base NPC infocards;
INFOCARD
462185
.<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>I can't believe I made it to Isehara! Five months ago, I was a nobody, a grunt in the Kishiro hierarchy, now I'm on the fast track to promotion and wealth, simply by being transferred here. Guess it helps to have an uncle in the Okinawa management division.</TEXT><PARA/><POP/></RDL>
News Articles;
news.ini in Missions folder.
[NewsItem]
rank = base_0_rank, mission_end
icon = universe
logo = news_flags
category = 462196 <-----
headline = 462196 <-----
text = 462197 <-----
audio = true
base = KU13_01_Base
base = KU13_02_Base
base = KU13_03_Base
base = KU13_04_Base
base = KU13_05_Base
base = KU13_06_Base
base = KU13_10_Base
NAME
462196
Prisoners' Plight?
NAME Yes, the text for news articles is also a "name" entry.
462197
Planet Miura - 817 A.S. - A number of disturbing reports have surfaced recently regarding the treatment of prisoners in the uranium mines on the planet Miura. Allegations of physical and sexual abuse are regularly filed with the prison authorities, although it appears that little is being done to resolve the issues. One prison guard, who would speak only on condition of anonymity, stated: "The conditions down here are appalling. The guards are not paid enough for the work they are doing, and the prisoners have it much worse. Most of them are Bretonians, although there are a lot of political prisoners from New Tokyo as well."
In the meantime the uranium shipments continue to arrive at Isehara Terraforming Outpost on time, and despite the relatively high turnover of prisoners, more continue to be shipped in from various prison stations to serve as the GMG's cheap workforce.
Perfect, thank you Dab. Exactly what I need.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.