As we all know about the Westfalen event,Great Work by Admin Cannon, and we all very like it ,and most of us demanding more event's like Westfalen.
I am thinking about an Non-Stop event created by my mind,but i don't care if anyone like it or not but i wanted to share it.So the event is like this..............
The faction's who are at war with each other, what if they can capture the stations bases and planets of their Enemy in normal gameplay and this capturing system is just restricted to 1 system of each faction which connect it to its enemy system for the purpose to not spoil the game balance for exmple Liberty and Rehinland are at war so for Liberty the danger system is Texas which connects it to its enemy system and for Rehinland its hamberg which can be capture by Liberty.
HOW IT WORK'S?
The captureable system's which we can say the Red systems .the stations, bases and planets of these systems are set by with shelds(not for planets lol) and Great hull power which require atleast 5 Battleship's WEAPONS to shoot them at the same time in order to drain there hull power etc and after all power drains they should require some time to hold there maybe 20 mins to capture that particular base,station or planet and if opposite faction able to clear the area in particular time then they have to hold their to regain control of particular station or planet.and so on etc War continues.
IN THE END?
so what you think what this all creates ?
For me its creates a real War situation on both sides every time non stop event ,can be occur at any time,it gonna creates Real war situations and scenes like in FL intro.
>>NOTE<< This all happens only if it is possible to make these changes.
2-Post here and Share Events in your mind.
Idea is pretty much like EVE if I remember a thread like this last year correctly. I certainly know most of the community will find this rather disturbing as we would prefer not to be like EVE.
However I think it should be at Admins discretion of maing these events.
In my personnal opinion Admin's (Namely Cannon) should do a base change once a month (Just one base in the game) and do a supply run event afterwards to keep that base for that period of time untill Admins decide 3-4 months later it could go back to there opposing side, which they then still have to resupply it to keep it in there hands. Of how I would do it myself would be as follows:
Change base during the first full week of the month.
Two weeks later run the Supply Event.
They try to supply it to keep it as theres. (If they fail the opposing side takes it back and is asumed to have supplied it back to its original condition of defense.
Reasons are:
Too keep it simple
Too keep the admins work load down (especially as they have many other duties)
And it will still provide ample oppertunities to the community.
' Wrote:Idea is pretty much like EVE if I remember a thread like this last year correctly. I certainly know most of the community will find this rather disturbing as we would prefer not to be like EVE.
However I think it should be at Admins discretion of maing these events.
In my personnal opinion Admin's (Namely Cannon) should do a base change once a month (Just one base in the game) and do a supply run event afterwards to keep that base for that period of time untill Admins decide 3-4 months later it could go back to there opposing side, which they then still have to resupply it to keep it in there hands. Of how I would do it myself would be as follows:
Change base during the first full week of the month.
Two weeks later run the Supply Event.
They try to supply it to keep it as theres. (If they fail the opposing side takes it back and is asumed to have supplied it back to its original condition of defense.
Reasons are:
Too keep it simple
Too keep the admins work load down (especially as they have many other duties)
And it will still provide ample oppertunities to the community.
First :I don know about gameplay of EVE ONLINE .
2nd:I am here for about 5,6 months
3rd:Thanks for sharing:)
Imagine Red Hessians take over Briesen station (Daumann mining) in Omega 7 or the other way around Daumann takes over Freital Base (Hessian) in Omega11. Result would be the Faction is thrown out of the respective System.
Also it would generaly be unfair cause big Factions could easily wipe out minor ones that have only 2 Bases like LBW (Landwirtrechtbewegung) could be wiped out from RM (Rheinland Military) with only 20% of theyr forces because with only one Base left RM could then easy set some Guards there 24/7, killing everyone that dares to undock.
I liked the Westfalen stuff actually, but how about events like: Team Deathmatch, capture and rescue / capture the flag. Destruction / defense of a station, blablabla.
generally almost everything with easy understandable objectives and easy interactions.
' Wrote:I liked the Westfalen stuff actually, but how about events like: Team Deathmatch, capture and rescue / capture the flag. Destruction / defense of a station, blablabla.
generally almost everything with easy understandable objectives and easy interactions.
oh sorry i forgot that events like these are still very hard for some people :nyam:
Quote: I liked the Westfalen stuff actually, but how about events like: Team Deathmatch, capture and rescue / capture the flag. Destruction / defense of a station, blablabla.
Capture the nomad artifact; omg have we tried this? I think it would be awesome.
Expedition starts in a border world and has to successfully deliver the package to their guard system, then if another faction manages to kill the carrier and tractor in the artifact they have to do the same. But you would have to do weird things like no cruise engine ect to make it work.
I can't speak for all of the RP events on this server, but all the ones I have seen have involved nothing but groups showing up at a designated time and place for a furball to begin. Don't get me wrong, this is fun and makes for some great video, but it's great to have other options.
This event required coordination and strategy spread over several systems. It allowed other people to get involved other than just military characters. Players that are not very skilled in combat still had a place in this event. I can't say enough about how impressed I was by this. I think any event that combines these same elements in the future will be well received.
I would like to see something similar happen between Kusari and Bretonia in Leeds or maybe even revolving around Planet Harris in Tau 31. My one suggestion would be maybe the event should not last so long. The longer it lasts the harder it is for the defensive team to guard it at all times. Don't let the event slip into a situation where the smugglers simply have to wait until there are very few people on the server to sneak in.
One other idea would involve transporting items across Sirius. Maybe sending a team into Gallia to pick up some stolen data at a particular base and then having to sneak out with that data and get it back to an intelligence agency within another house. This idea can be modified for many other locations in the game as well.
With how Disco is currently set up, this wouldn't work that well.
However if you were to have mechanics ingame that stop say, a single battleship rolling into an asteroid field and blasting a station to pieces, then this sort of thing is far more possible.
Pretty much a "Captain, our orders are not to enter this field" etc. A high up faction member can change the 'permissible' areas. This would be FLHook related.
Stations themselves would need far greater defence capabilities than they have now. Far stronger NPC patrols would do the trick.
This would probably stop the RM rolling over the Rheinland unlawfuls.
An even greater extension of this is to have a countdown of sorts. The House navy can enter this asteroid field housing the pirate base if the counter reaches 10 say. The counter goes up by 1 for every time a House navy ship, equipped with a specific type of scanner, uses /scan on the pirate base. The navy vessel won't be able to enter the field unless they are within 1k of an enemy pirate when they reach the border of the field. (Pursuing basically).
On the other side, unlawfuls would have to rack up a counter on lawful bases by scanning and also raiding. Destroying objects or achieving certain objectives in each raid would push the counter up. Eventually they would be able to bring capital ships near to the station, and thus be able to attempt a full scale assault on the station.
This would probably only be for official factions, simply because it would be too open to metagaming abuse otherwise.
Based on my extremely basic idea of how FLHook works, this would be possible.