• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 236 237 238 239 240 … 546 Next »
Liners.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Liners.
Offline Lunaphase
10-22-2011, 07:18 AM,
#1
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

They are restricted to very few id's. They are nearly the size, sometimes longer, than small battleships. They are paper bags with engines.

However, lore wise they are well defended.

Thus i suggest the following:

Add gb mounts to a few slots to enable at least a slight chance of defence.

Same core. same armor. Same sheild.

But for example, prison, royal, slave liners. add 2 gb slots, 1 on each side. (or for SL's case, the top/bottom ones)

Lux liners? 1 on top front, 1 on top back.

The idea: Transport core has little enough regen that missle spam wont be a problem. but WILL enable pulse or razor use to assist in defence. Considering the size, id say asking for only 2 slots on each one to have options to mount gb guns or transport ones is not overpowered, and could be integrated fairly well.

Thoughts?

[Image: lunasig2.png]
  Reply  
Offline Echo 7-7
10-22-2011, 07:49 AM,
#2
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

The only GB turret that matches up with a Transport turret are the two respective Solaris turrets.

I don't know how well adding a pitifully small amount of Gunboat turrets would work on ships the size of Liners.

There was a sig here, once.
  Reply  
Offline Swallow
10-22-2011, 07:52 AM,
#3
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

1-2 GB weapons, which have absolutely different prjectile speed, among about 10 transport turrets? Do you really think that would help?

Learn to backfire and turning away from SNACs - that is ONLY one fighting strategy that works for transports against snubs (never used any liner, so I can not say anything about gunboats)

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Jinx
10-22-2011, 09:13 AM,
#4
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

liners once had GB turrets - and for some reason - they were removed. - don t ask me why ... cause its too long ago... but there was considerable complaints about them being too strong ( possibly it was the missiles mounted on them and the pirate snubs complaining about them being too tough )

of course - at that time - liners were both - available as a normal tradeship - AND GB missiles weren t nerft.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline AeternusDoleo
10-22-2011, 12:37 PM,
#5
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Pilgrim liner with all gunboat turrets for piracy, anyone?

No thanks. And they aren't paper bags if you armor them. They are sluggish, have very high hull, but limited defensive capabilities.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Lunaphase
10-22-2011, 06:54 PM,
#6
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Or you could read the actual post, and notice i was suggesting TWO slots for such, not all gb slots. While it is true in .83 they did have gb slots and plants, this is not the case anymore.

Adding 2 gb slots however, could be useful for adding razors or pulses to assist in defence, and will not make the ships overpowered.

Furthermore, i suggested slots with the OPTION to swap them out, similar to the salvager's slots.

(Again, only 2-3 depending on the liner)


[Image: lunasig2.png]
  Reply  
Offline AeternusDoleo
10-22-2011, 07:04 PM,
#7
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Gunboat pulse guns would still make them considerably more powerful then other transports. It would, like the other transports that have gunboat weaponry (the Democritus which uses one more or less like a forward gun, and the Junker Frigate) require a limitation of the arcs. Either that or -all- bigger transports should be getting gunboat weaponry. Not just liners.

The difference between a liner and a transport is only maneuverability (poorer), arament (more guns) and hull rating (better). They are still civilian ships however.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Zelot
10-22-2011, 07:16 PM,
#8
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

I fly liners on the regular, I have never felt they are too weak. There is enough armor and firepower to get away from most opponents. A liner isnt for duking it out, it is for getting away with your passengers safe.

[Image: 13121_s.gif]  
Reply  
Offline CzeReptile
10-22-2011, 07:41 PM,
#9
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

True, with good armor you can make it to nearest station easily. And 11 guns can make anybody feel the pain.

[Image: n24ZouO.gif]


Reply  
Offline Hawk
10-22-2011, 07:55 PM,
#10
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

' Wrote:The only GB turret that matches up with a Transport turret are the two respective Solaris turrets.

I don't know how well adding a pitifully small amount of Gunboat turrets would work on ships the size of Liners.

This is true, only two slots wouldn't do much for a liner and may even make it more awkward in combat, especially if the plant doesn't change. I'm not saying the plant should change. You make a very valid point about the lore of the liner and the same can be said for many ships in Disco. However, do that in combination with the way people would start using them would offset the balance of the game.

' Wrote:I fly liners on the regular, I have never felt they are too weak. There is enough armor and firepower to get away from most opponents. A liner isnt for duking it out, it is for getting away with your passengers safe.

Exactly. Unless you are going up against another transport, or a gunboat with bomber support don't expect to take a liner into combat and be successful......that's not in the lore and it wasn't meant to do that.


Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode